Update mixed cave shuffle

It now shuffles super bomb into multi-entrance caves
(The list of entrances that owuld be blacksmith safe are marked, but
they are not safe because dwarf will not enter them, we may patch this
eventually)

Also include a missing dungeon region in the hyrule castle dungeon
definition

Include Tower of Hera as a valid old man location in new Full shuffle
This commit is contained in:
Kevin Cathcart
2018-01-20 20:13:48 -05:00
parent c6b67aa088
commit a0237e0863
3 changed files with 69 additions and 11 deletions

View File

@@ -12,7 +12,7 @@ def create_dungeons(world):
world.get_region(region).dungeon = dungeon
return dungeon
ES = make_dungeon('Hyrule Castle', ['Hyrule Castle', 'Sewers', 'Sewers (Dark)', 'Sanctuary'], None, [ItemFactory('Small Key (Escape)')], [ItemFactory('Map (Escape)')])
ES = make_dungeon('Hyrule Castle', ['Hyrule Castle', 'Sewers', 'Sewer Drop', 'Sewers (Dark)', 'Sanctuary'], None, [ItemFactory('Small Key (Escape)')], [ItemFactory('Map (Escape)')])
EP = make_dungeon('Eastern Palace', ['Eastern Palace'], ItemFactory('Big Key (Eastern Palace)'), [], ItemFactory(['Map (Eastern Palace)', 'Compass (Eastern Palace)']))
DP = make_dungeon('Desert Palace', ['Desert Palace North', 'Desert Palace Main', 'Desert Palace East'], ItemFactory('Big Key (Desert Palace)'), [ItemFactory('Small Key (Desert Palace)')], ItemFactory(['Map (Desert Palace)', 'Compass (Desert Palace)']))
ToH = make_dungeon('Tower of Hera', ['Tower of Hera (Bottom)', 'Tower of Hera (Basement)', 'Tower of Hera (Top)'], ItemFactory('Big Key (Tower of Hera)'), [ItemFactory('Small Key (Tower of Hera)')], ItemFactory(['Map (Tower of Hera)', 'Compass (Tower of Hera)']))