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Update mixed cave shuffle
It now shuffles super bomb into multi-entrance caves (The list of entrances that owuld be blacksmith safe are marked, but they are not safe because dwarf will not enter them, we may patch this eventually) Also include a missing dungeon region in the hyrule castle dungeon definition Include Tower of Hera as a valid old man location in new Full shuffle
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@@ -12,7 +12,7 @@ def create_dungeons(world):
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world.get_region(region).dungeon = dungeon
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return dungeon
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ES = make_dungeon('Hyrule Castle', ['Hyrule Castle', 'Sewers', 'Sewers (Dark)', 'Sanctuary'], None, [ItemFactory('Small Key (Escape)')], [ItemFactory('Map (Escape)')])
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ES = make_dungeon('Hyrule Castle', ['Hyrule Castle', 'Sewers', 'Sewer Drop', 'Sewers (Dark)', 'Sanctuary'], None, [ItemFactory('Small Key (Escape)')], [ItemFactory('Map (Escape)')])
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EP = make_dungeon('Eastern Palace', ['Eastern Palace'], ItemFactory('Big Key (Eastern Palace)'), [], ItemFactory(['Map (Eastern Palace)', 'Compass (Eastern Palace)']))
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DP = make_dungeon('Desert Palace', ['Desert Palace North', 'Desert Palace Main', 'Desert Palace East'], ItemFactory('Big Key (Desert Palace)'), [ItemFactory('Small Key (Desert Palace)')], ItemFactory(['Map (Desert Palace)', 'Compass (Desert Palace)']))
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ToH = make_dungeon('Tower of Hera', ['Tower of Hera (Bottom)', 'Tower of Hera (Basement)', 'Tower of Hera (Top)'], ItemFactory('Big Key (Tower of Hera)'), [ItemFactory('Small Key (Tower of Hera)')], ItemFactory(['Map (Tower of Hera)', 'Compass (Tower of Hera)']))
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