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Core: Rework accessibility (#1481)
* rename locations accessibility to "full" and make old locations accessibility debug only * fix a bug in oot * reorder lttp tests to not override its overrides * changed the wrong word in the dict * :forehead: * update the manual lttp yaml * use __debug__ * update pokemon and messenger * fix conflicts from 993 * fix stardew presets * add that locations may be inaccessible to description * use reST format and make the items description one line so that it renders correctly on webhost * forgot i renamed that * add aliases for back compat * some cleanup * fix imports * fix test failure * only check "items" players when the item is progression * Revert "only check "items" players when the item is progression" This reverts commit ecbf986145e6194aa99a39c481d8ecd0736d5a4c. * remove some unnecessary diffs * CV64: Add ItemsAccessibility * put items description at the bottom of the docstring since that's it's visual order * : * rename accessibility reference in pokemon rb dexsanity * make the rendered tooltips look nicer
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@@ -174,8 +174,8 @@ class TestFillRestrictive(unittest.TestCase):
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player1 = generate_player_data(multiworld, 1, 3, 3)
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player2 = generate_player_data(multiworld, 2, 3, 3)
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multiworld.accessibility[player1.id].value = multiworld.accessibility[player1.id].option_minimal
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multiworld.accessibility[player2.id].value = multiworld.accessibility[player2.id].option_locations
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multiworld.worlds[player1.id].options.accessibility.value = Accessibility.option_minimal
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multiworld.worlds[player2.id].options.accessibility.value = Accessibility.option_full
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multiworld.completion_condition[player1.id] = lambda state: True
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multiworld.completion_condition[player2.id] = lambda state: state.has(player2.prog_items[2].name, player2.id)
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