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Core: Rework accessibility (#1481)
* rename locations accessibility to "full" and make old locations accessibility debug only * fix a bug in oot * reorder lttp tests to not override its overrides * changed the wrong word in the dict * :forehead: * update the manual lttp yaml * use __debug__ * update pokemon and messenger * fix conflicts from 993 * fix stardew presets * add that locations may be inaccessible to description * use reST format and make the items description one line so that it renders correctly on webhost * forgot i renamed that * add aliases for back compat * some cleanup * fix imports * fix test failure * only check "items" players when the item is progression * Revert "only check "items" players when the item is progression" This reverts commit ecbf986145e6194aa99a39c481d8ecd0736d5a4c. * remove some unnecessary diffs * CV64: Add ItemsAccessibility * put items description at the bottom of the docstring since that's it's visual order * : * rename accessibility reference in pokemon rb dexsanity * make the rendered tooltips look nicer
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@@ -69,7 +69,7 @@ class TestTwoPlayerMulti(MultiworldTestBase):
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for world in AutoWorldRegister.world_types.values():
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self.multiworld = setup_multiworld([world, world], ())
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for world in self.multiworld.worlds.values():
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world.options.accessibility.value = Accessibility.option_locations
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world.options.accessibility.value = Accessibility.option_full
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self.assertSteps(gen_steps)
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with self.subTest("filling multiworld", seed=self.multiworld.seed):
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distribute_items_restrictive(self.multiworld)
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