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Core: Rework accessibility (#1481)
* rename locations accessibility to "full" and make old locations accessibility debug only * fix a bug in oot * reorder lttp tests to not override its overrides * changed the wrong word in the dict * :forehead: * update the manual lttp yaml * use __debug__ * update pokemon and messenger * fix conflicts from 993 * fix stardew presets * add that locations may be inaccessible to description * use reST format and make the items description one line so that it renders correctly on webhost * forgot i renamed that * add aliases for back compat * some cleanup * fix imports * fix test failure * only check "items" players when the item is progression * Revert "only check "items" players when the item is progression" This reverts commit ecbf986145e6194aa99a39c481d8ecd0736d5a4c. * remove some unnecessary diffs * CV64: Add ItemsAccessibility * put items description at the bottom of the docstring since that's it's visual order * : * rename accessibility reference in pokemon rb dexsanity * make the rendered tooltips look nicer
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@@ -216,7 +216,7 @@ def stage_set_rules(multiworld):
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multiworld.worlds[player].options.accessibility == "minimal"]) * 3):
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for player in no_enemies_players:
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for location in vendor_locations:
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if multiworld.worlds[player].options.accessibility == "locations":
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if multiworld.worlds[player].options.accessibility == "full":
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multiworld.get_location(location, player).progress_type = LocationProgressType.EXCLUDED
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else:
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multiworld.get_location(location, player).access_rule = lambda state: False
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