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Core: Rework accessibility (#1481)
* rename locations accessibility to "full" and make old locations accessibility debug only * fix a bug in oot * reorder lttp tests to not override its overrides * changed the wrong word in the dict * :forehead: * update the manual lttp yaml * use __debug__ * update pokemon and messenger * fix conflicts from 993 * fix stardew presets * add that locations may be inaccessible to description * use reST format and make the items description one line so that it renders correctly on webhost * forgot i renamed that * add aliases for back compat * some cleanup * fix imports * fix test failure * only check "items" players when the item is progression * Revert "only check "items" players when the item is progression" This reverts commit ecbf986145e6194aa99a39c481d8ecd0736d5a4c. * remove some unnecessary diffs * CV64: Add ItemsAccessibility * put items description at the bottom of the docstring since that's it's visual order * : * rename accessibility reference in pokemon rb dexsanity * make the rendered tooltips look nicer
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@@ -3,15 +3,15 @@ from typing import Dict
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from schema import And, Optional, Or, Schema
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from Options import Accessibility, Choice, DeathLinkMixin, DefaultOnToggle, OptionDict, PerGameCommonOptions, \
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from Options import Choice, DeathLinkMixin, DefaultOnToggle, ItemsAccessibility, OptionDict, PerGameCommonOptions, \
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PlandoConnections, Range, StartInventoryPool, Toggle, Visibility
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from .portals import CHECKPOINTS, PORTALS, SHOP_POINTS
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class MessengerAccessibility(Accessibility):
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default = Accessibility.option_locations
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class MessengerAccessibility(ItemsAccessibility):
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# defaulting to locations accessibility since items makes certain items self-locking
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__doc__ = Accessibility.__doc__.replace(f"default {Accessibility.default}", f"default {default}")
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default = ItemsAccessibility.option_full
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__doc__ = ItemsAccessibility.__doc__
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class PortalPlando(PlandoConnections):
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