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Core: Rework accessibility (#1481)
* rename locations accessibility to "full" and make old locations accessibility debug only * fix a bug in oot * reorder lttp tests to not override its overrides * changed the wrong word in the dict * :forehead: * update the manual lttp yaml * use __debug__ * update pokemon and messenger * fix conflicts from 993 * fix stardew presets * add that locations may be inaccessible to description * use reST format and make the items description one line so that it renders correctly on webhost * forgot i renamed that * add aliases for back compat * some cleanup * fix imports * fix test failure * only check "items" players when the item is progression * Revert "only check "items" players when the item is progression" This reverts commit ecbf986145e6194aa99a39c481d8ecd0736d5a4c. * remove some unnecessary diffs * CV64: Add ItemsAccessibility * put items description at the bottom of the docstring since that's it's visual order * : * rename accessibility reference in pokemon rb dexsanity * make the rendered tooltips look nicer
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@@ -1,4 +1,4 @@
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from Options import Toggle, Choice, Range, NamedRange, TextChoice, DeathLink
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from Options import Toggle, Choice, Range, NamedRange, TextChoice, DeathLink, ItemsAccessibility
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class GameVersion(Choice):
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@@ -287,7 +287,7 @@ class AllPokemonSeen(Toggle):
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class DexSanity(NamedRange):
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"""Adds location checks for Pokemon flagged "owned" on your Pokedex. You may specify a percentage of Pokemon to
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have checks added. If Accessibility is set to locations, this will be the percentage of all logically reachable
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have checks added. If Accessibility is set to full, this will be the percentage of all logically reachable
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Pokemon that will get a location check added to it. With items or minimal Accessibility, it will be the percentage
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of all 151 Pokemon.
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If Pokedex is required, the items for Pokemon acquired before acquiring the Pokedex can be found by talking to
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@@ -861,6 +861,7 @@ class RandomizePokemonPalettes(Choice):
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pokemon_rb_options = {
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"accessibility": ItemsAccessibility,
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"game_version": GameVersion,
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"trainer_name": TrainerName,
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"rival_name": RivalName,
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