DKC3 v1.1.0 (#938)

Features:

* KONGsanity option (Collect all KONG letters in each level for a check)
* Autosave option
* Difficulty option
* MERRY option
* Handle collected/co-op locations


Bugfixes:

 * Fixed Mekanos softlock
 * Prevent Brothers Bear giving extra Banana Birds
 * Fixed Banana Bird Mother check sending prematurely
 * Fix Logic bug with Krematoa level costs
This commit is contained in:
PoryGone
2022-08-20 10:46:44 -04:00
committed by GitHub
parent 89ab4aff9c
commit a074d16297
7 changed files with 463 additions and 54 deletions

View File

@@ -66,7 +66,7 @@ async def dkc3_game_watcher(ctx: Context):
return
new_checks = []
from worlds.dkc3.Rom import location_rom_data, item_rom_data
from worlds.dkc3.Rom import location_rom_data, item_rom_data, boss_location_ids, level_unlock_map
for loc_id, loc_data in location_rom_data.items():
if loc_id not in ctx.locations_checked:
data = await snes_read(ctx, WRAM_START + loc_data[0], 1)
@@ -186,22 +186,40 @@ async def dkc3_game_watcher(ctx: Context):
# DKC3_TODO: This method of collect should work, however it does not unlock the next level correctly when previous is flagged
# Handle Collected Locations
#for loc_id in ctx.checked_locations:
# if loc_id not in ctx.locations_checked:
# loc_data = location_rom_data[loc_id]
# data = await snes_read(ctx, WRAM_START + loc_data[0], 1)
# invert_bit = ((len(loc_data) >= 3) and loc_data[2])
# if not invert_bit:
# masked_data = data[0] | (1 << loc_data[1])
# print("Collected Location: ", hex(loc_data[0]), " | ", loc_data[1])
# snes_buffered_write(ctx, WRAM_START + loc_data[0], bytes([masked_data]))
# await snes_flush_writes(ctx)
# else:
# masked_data = data[0] & ~(1 << loc_data[1])
# print("Collected Inverted Location: ", hex(loc_data[0]), " | ", loc_data[1])
# snes_buffered_write(ctx, WRAM_START + loc_data[0], bytes([masked_data]))
# await snes_flush_writes(ctx)
# ctx.locations_checked.add(loc_id)
for loc_id in ctx.checked_locations:
if loc_id not in ctx.locations_checked and loc_id not in boss_location_ids:
loc_data = location_rom_data[loc_id]
data = await snes_read(ctx, WRAM_START + loc_data[0], 1)
invert_bit = ((len(loc_data) >= 3) and loc_data[2])
if not invert_bit:
masked_data = data[0] | (1 << loc_data[1])
#print("Collected Location: ", hex(loc_data[0]), " | ", loc_data[1])
snes_buffered_write(ctx, WRAM_START + loc_data[0], bytes([masked_data]))
if (loc_data[1] == 1):
# Make the next levels accessible
level_id = loc_data[0] - 0x632
levels_to_tiles = await snes_read(ctx, ROM_START + 0x3FF800, 0x60)
tiles_to_levels = await snes_read(ctx, ROM_START + 0x3FF860, 0x60)
tile_id = levels_to_tiles[level_id] if levels_to_tiles[level_id] != 0xFF else level_id
tile_id = tile_id + 0x632
#print("Tile ID: ", hex(tile_id))
if tile_id in level_unlock_map:
for next_level_address in level_unlock_map[tile_id]:
next_level_id = next_level_address - 0x632
next_tile_id = tiles_to_levels[next_level_id] if tiles_to_levels[next_level_id] != 0xFF else next_level_id
next_tile_id = next_tile_id + 0x632
#print("Next Level ID: ", hex(next_tile_id))
next_data = await snes_read(ctx, WRAM_START + next_tile_id, 1)
snes_buffered_write(ctx, WRAM_START + next_tile_id, bytes([next_data[0] | 0x01]))
await snes_flush_writes(ctx)
else:
masked_data = data[0] & ~(1 << loc_data[1])
print("Collected Inverted Location: ", hex(loc_data[0]), " | ", loc_data[1])
snes_buffered_write(ctx, WRAM_START + loc_data[0], bytes([masked_data]))
await snes_flush_writes(ctx)
ctx.locations_checked.add(loc_id)
# Calculate Boomer Cost Text
boomer_cost_text = await snes_read(ctx, WRAM_START + 0xAAFD, 2)