mirror of
https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 20:21:32 -06:00
Create event Blaze Spawner containing Blaze Rods, preventing scenarios where the only progression in a sphere is to gain access to a fortress, which crashes playthrough generation
This commit is contained in:
@@ -72,9 +72,9 @@ class MinecraftWorld(World):
|
||||
exclusion_pool.update(exclusion_table[key])
|
||||
exclusion_rules(self.world, self.player, exclusion_pool)
|
||||
|
||||
# Prefill the Ender Dragon with the completion condition
|
||||
completion = self.create_item("Victory")
|
||||
self.world.get_location("Ender Dragon", self.player).place_locked_item(completion)
|
||||
# Prefill event locations with their events
|
||||
self.world.get_location("Blaze Spawner", self.player).place_locked_item(self.create_item("Blaze Rods"))
|
||||
self.world.get_location("Ender Dragon", self.player).place_locked_item(self.create_item("Victory"))
|
||||
|
||||
self.world.itempool += itempool
|
||||
|
||||
|
Reference in New Issue
Block a user