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	Docs: Small typo and proofreading edits (#2078)
* Slight rewording of DS3 game page Lists made more concise, space added between "generated weapons" and open parenthesis * Proofread Final Fantasy pages Fixed minor typos and reworded sentences for conciseness. * Edited Kingdom Hearts 2 Game Page Refined style, capitalization, and sentence structure for clarity * Fixed nested list in Minecraft game page Each nest needed an additional 2 spaces * Edited Risk of Rain 2 Game Page Made various edits to redundancy within the page as well as omitted/unclear information * Edited Stardew Valley game page Small capitalization consistency edits and slight rewording for conciseness * Update worlds/ff1/docs/multiworld_en.md Co-authored-by: Silvris <58583688+Silvris@users.noreply.github.com> * Update worlds/kh2/docs/en_Kingdom Hearts 2.md Co-authored-by: Silvris <58583688+Silvris@users.noreply.github.com> * Update worlds/kh2/docs/en_Kingdom Hearts 2.md Co-authored-by: Silvris <58583688+Silvris@users.noreply.github.com> * Add information for EXP multiplier Include Drive Forms and Summons * Correction for Newt Altars RoR2 Co-Authored-By: kindasneaki <19377912+kindasneaki@users.noreply.github.com> --------- Co-authored-by: Silvris <58583688+Silvris@users.noreply.github.com> Co-authored-by: kindasneaki <19377912+kindasneaki@users.noreply.github.com>
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		| @@ -2,7 +2,7 @@ | ||||
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| <h2 style="text-transform:none";>Changes from the vanilla game</h2> | ||||
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| This randomizer takes Kingdom Hearts 2 and randomizes the locations of the items for a more dynamic play experience. The items that randomize currently are all items within Chests, Popups, Get Bonuses, Form Levels, and Sora's Levels. This allows abilities that Sora would normally have to also be placed on Keyblades with random stats. With several options on ways to finish the game. | ||||
| This randomizer creates a more dynamic play experience by randomizing the locations of most items in Kingdom Hearts 2. Currently all items within Chests, Popups, Get Bonuses, Form Levels, and Sora's Levels are randomized. This allows abilities that Sora would normally have to be placed on Keyblades with random stats. Additionally, there are several options for ways to finish the game, allowing for different goals beyond beating the final boss. | ||||
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| <h2 style="text-transform:none";>Where is the settings page</h2> | ||||
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| @@ -12,12 +12,18 @@ The [player settings page for this game](../player-settings) contains all the op | ||||
| <h2 style="text-transform:none";>What is randomized in this game?</h2> | ||||
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| The Chests, Popups, Get Bonuses, Form Levels, and Sora's Levels. | ||||
| - Chests | ||||
| - Popups | ||||
| - Get Bonuses | ||||
| - Form Levels | ||||
| - Sora's Levels | ||||
| - Keyblade Stats | ||||
| - Keyblade Abilities | ||||
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| <h2 style="text-transform:none";>What Kingdom Hearts 2 items can appear in other players' worlds?</h2> | ||||
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| Every item in the game with the exception being party members' abilities. | ||||
| Every item in the game except for party members' abilities. | ||||
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| <h2 style="text-transform:none";>What is The Garden of Assemblage "GoA"?</h2> | ||||
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| @@ -37,10 +43,10 @@ It is added to your inventory. If you obtain magic, you will need to pause your | ||||
| <h2 style="text-transform:none";>What Happens if I die before Room Saving?</h2> | ||||
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| When you die in Kingdom Hearts 2, you are reverted to the last non-boss room you entered and your status is reverted to what it was at that time. However, in archipelago, any item that you have sent/received will not be taken away from the player, any chest you have opened will remain open, and you will keep your level but lose the expereince. Unlike vanilla Kingdom Hearts 2. | ||||
| When you die in vanilla Kingdom Hearts 2, you are reverted to the last non-boss room you entered and your status is reverted to what it was at that time. However, in archipelago, any item that you have sent/received will not be taken away from the player, any chest you have opened will remain open, and you will keep your level, but lose the experience. | ||||
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| For example, if you are fighting Roxas and you receive Reflect Element and you die fighting Roxas, you will keep that reflect. You will still need to pause your game to have it show up in your inventory, then enter a new room for it to become properly usable. | ||||
| For example, if you are fighting Roxas, receive Reflect Element, then die mid-fight, you will keep that Reflect Element. You will still need to pause your game to have it show up in your inventory, then enter a new room for it to become properly usable. | ||||
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| <h2 style="text-transform:none";>Customization options:</h2> | ||||
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| @@ -49,13 +55,12 @@ For example, if you are fighting Roxas and you receive Reflect Element and you d | ||||
|     1. Obtain Three Proofs. | ||||
|     2. Obtain a desired amount of Lucky Emblems. | ||||
|     3. Obtain a desired amount of Bounties that are on late locations. | ||||
| - Customize how many World Locking Items You Need to Progress in that World. | ||||
| - Customize the Amount of World Locking Items You Start With. | ||||
| - Customize how many locations you want on Sora's Levels. | ||||
| - Customize the EXP Multiplier of everything that affects Sora. | ||||
| - Customize the Available Abilities on Keyblades. | ||||
| - Customize the level of Progressive Movement (Growth Abilities) you start with. | ||||
| - Customize the amount of Progressive Movement (Growth Abilities) you start with. | ||||
| - Customize how many World-Locking Items you need to progress in that world. | ||||
| - Customize the amount of World-Locking Items you start with. | ||||
| - Customize how many of Sora's Levels are locations. | ||||
| - Customize the EXP multiplier for Sora, his Drive Forms, and his Summons. | ||||
| - Customize the available abilities on keyblades. | ||||
| - Customize the amount and level of progressive movement (Growth Abilities) you start with. | ||||
| - Customize start inventory, i.e., begin every run with certain items or spells of your choice. | ||||
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| <h2 style="text-transform:none";>Quality of life:</h2> | ||||
|   | ||||
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