Docs: Small typo and proofreading edits (#2078)

* Slight rewording of DS3 game page

Lists made more concise, space added between "generated weapons" and open parenthesis

* Proofread Final Fantasy pages

Fixed minor typos and reworded sentences for conciseness.

* Edited Kingdom Hearts 2 Game Page

Refined style, capitalization, and sentence structure for clarity

* Fixed nested list in Minecraft game page

Each nest needed an additional 2 spaces

* Edited Risk of Rain 2 Game Page

Made various edits to redundancy within the page as well as omitted/unclear information

* Edited Stardew Valley game page

Small capitalization consistency edits and slight rewording for conciseness

* Update worlds/ff1/docs/multiworld_en.md

Co-authored-by: Silvris <58583688+Silvris@users.noreply.github.com>

* Update worlds/kh2/docs/en_Kingdom Hearts 2.md

Co-authored-by: Silvris <58583688+Silvris@users.noreply.github.com>

* Update worlds/kh2/docs/en_Kingdom Hearts 2.md

Co-authored-by: Silvris <58583688+Silvris@users.noreply.github.com>

* Add information for EXP multiplier

Include Drive Forms and Summons

* Correction for Newt Altars RoR2

Co-Authored-By: kindasneaki <19377912+kindasneaki@users.noreply.github.com>

---------

Co-authored-by: Silvris <58583688+Silvris@users.noreply.github.com>
Co-authored-by: kindasneaki <19377912+kindasneaki@users.noreply.github.com>
This commit is contained in:
Nicholas Saylor
2023-09-09 21:30:03 -04:00
committed by GitHub
parent 29f8053d6e
commit a1418ccb66
7 changed files with 138 additions and 129 deletions

View File

@@ -8,7 +8,7 @@ config file.
## What does randomization do to this game?
Risk of Rain is already a random game, by virtue of being a roguelite. The Archipelago mod implements pure multiworld
functionality in which certain chests (made clear via a location check progress bar) will send an item out to the
functionality in which certain chests will send an item out to the
multiworld. The items that _would have been_ in those chests will be returned to the Risk of Rain player via grants by
other players in other worlds.
@@ -16,28 +16,30 @@ There are two modes in risk of rain. Classic Mode and Explore Mode
Classic Mode:
- Classic mode implements pure multiworld
functionality in which certain chests (made clear via a location check progress bar) will send an item out to the
multiworld. The items that _would have been_ in those chests will be returned to the Risk of Rain player via grants by
other players in other worlds.
- Certain chests (made clear via a location check progress bar) will send an item out to the
multiworld. The location of these chests do not matter, since all environments share a unified location pool.
Explore Mode:
- Just like in Classic mode chests will send out an item to the multiworld. The difference is that each environment
will have a set amount that can be sent out and shrines along with other things that will need to be checked.
Also, each environment is an item and, you'll need it to be able to access it.
- Chests will continue to work as they did in Classic Mode, the difference being that each environment
will have a set amount of items that can be sent out. In addition, shrines, radio scanners, newt altars,
and scavenger bags will need to be checked, depending on your settings.
This mode also makes each environment an item. In order to access a particular stage, you'll need it to be
sent in the multiworld.
## What is the goal of Risk of Rain 2 in Archipelago?
Just like in the original game, any way to "beat the game" counts as a win. Alternatively, if you are new to the game and
Just like in the original game, any way to "beat the game" counts as a win. This means beating one of the bosses
on Commencement, The Planetarium, or A Moment, Whole. Alternatively, if you are new to the game and
aren't very confident in being able to "beat the game", you can set **Final Stage Death is Win** to true
(You can turn this on in your player settings.) This will make it so if you die on either Commencement or The Planetarium,
it will count as your goal, and **Obliterating yourself** will count as well.
(You can turn this on in your player settings.) This will make it so dying on either Commencement or The Planetarium,
or **obliterating yourself in A Moment, Fractured** will count as your goal.
**You do not need to complete all the location checks** to win; any item you don't collect may be released if the
server options allow.
If you die before you accomplish your goal, you can start a new run. You will start the run with any items that you
received from other players. Any items that you picked up the "normal" way will be lost.
received from other players. However, these items will be randomized within their rarity at the start of each run.
Any items that you picked up the "normal" way will be lost.
Note, you can play Simulacrum mode as part of an Archipelago, but you can't achieve any of the victory conditions in
Simulacrum. So you could, for example, collect most of your items through a Simulacrum run(only works in classic mode),
@@ -72,10 +74,10 @@ The Risk of Rain items are:
Each item grants you a random in-game item from the category it belongs to.
When an item is granted by another world to the Risk of Rain player (one of the items listed above) then a random
When an item is granted by another world to the Risk of Rain player then a random
in-game item of that tier will appear in the Risk of Rain player's inventory. If the item grant is an `Equipment` and
the player already has an equipment item equipped then the _item that was equipped_ will be dropped on the ground and _
the new equipment_ will take it's place. (If you want the old one back, pick it up.)
the player already has an equipment item equipped then the _item that was equipped_ will be dropped on the ground and
_the new equipment_ will take it's place.
Explore Mode items are:
@@ -93,10 +95,10 @@ Dlc_Sotv items
* `Sulfur Pools`
* `Void Locus`
When a explore item is granted it will unlock that environment and will now be accessible to progress to victory! The
game will still pick randomly which environment is next but it will first check to see if they are available. If you have
them unlocked it will weight the game to have a ***higher chance*** to go to one you have checks versus one you have
already completed. You will still not be able to goto a stage 3 environment from a stage 1 environment.
When an explore item is granted, it will unlock that environment and will now be accessible! The
game will still pick randomly which environment is next, but it will first check to see if they are available. If you have
multiple of the next environments unlocked, it will weight the game to have a ***higher chance*** to go to one you
have checks in versus one you have already completed. You will still be unable to go to a stage 3 environment from a stage 1 environment.
@@ -108,9 +110,9 @@ to 250** items. The number of items will be randomized between all players, so y
item pickup step based on how many items the other players in the multiworld have. (Around 100 seems to be a good
ballpark if you want to have a similar number of items to most other games.)
In explore mode the amount of checks base on how many **chests, shrines, scavengers, radio scanners and, newt altars**
are in the pool. With just the base game the numbers are **52 to 516** and with the dlc its **60 to 660** with
everything on default being **216**
In explore mode, the amount of checks are based on how many **chests, shrines, scavengers, radio scanners, and newt altars**
are in the pool. With just the base game, checks can range from **52 to 516**, with the DLC expanding it to **60 to 660**.
Leaving everything on default, the total number of checks comes out to **216** locations.
After you have completed the specified number of checks, you won't send anything else to the multiworld. You can
receive up to the specified number of randomized items from the multiworld as the players find them. In either case,
@@ -120,12 +122,15 @@ you can continue to collect items as normal in Risk of Rain 2 if you've already
When the Risk of Rain player fills up their location check bar then the next spawned item will become an item grant for
another player's world (or possibly get sent back to yourself). The item in Risk of Rain will disappear in a poof of
smoke and the grant will automatically go out to the multiworld.
smoke and the grant will automatically go out to the multiworld. Additionally, you will see a message in the chat saying
what item you sent out. If the message does not appear, this likely means that another game has collected their items from you.
## What is the item pickup step?
The item pickup step is a YAML setting which allows you to set how many items you need to spawn before the _next_ item
that is spawned disappears (in a poof of smoke) and goes out to the multiworld.
The item pickup step is a setting in the YAML which allows you to set how many items you need to spawn before the _next_ item
that is spawned disappears (in a poof of smoke) and goes out to the multiworld. For instance, an item step of **1** means that
every other chest will send an item to the multiworld. An item step of **2** means that every third chest sends out an item
just as an item step of **0** would send an item on **each chest.**
## Is Archipelago compatible with other Risk of Rain 2 mods?