mirror of
https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 20:21:32 -06:00
Docs: Small typo and proofreading edits (#2078)
* Slight rewording of DS3 game page Lists made more concise, space added between "generated weapons" and open parenthesis * Proofread Final Fantasy pages Fixed minor typos and reworded sentences for conciseness. * Edited Kingdom Hearts 2 Game Page Refined style, capitalization, and sentence structure for clarity * Fixed nested list in Minecraft game page Each nest needed an additional 2 spaces * Edited Risk of Rain 2 Game Page Made various edits to redundancy within the page as well as omitted/unclear information * Edited Stardew Valley game page Small capitalization consistency edits and slight rewording for conciseness * Update worlds/ff1/docs/multiworld_en.md Co-authored-by: Silvris <58583688+Silvris@users.noreply.github.com> * Update worlds/kh2/docs/en_Kingdom Hearts 2.md Co-authored-by: Silvris <58583688+Silvris@users.noreply.github.com> * Update worlds/kh2/docs/en_Kingdom Hearts 2.md Co-authored-by: Silvris <58583688+Silvris@users.noreply.github.com> * Add information for EXP multiplier Include Drive Forms and Summons * Correction for Newt Altars RoR2 Co-Authored-By: kindasneaki <19377912+kindasneaki@users.noreply.github.com> --------- Co-authored-by: Silvris <58583688+Silvris@users.noreply.github.com> Co-authored-by: kindasneaki <19377912+kindasneaki@users.noreply.github.com>
This commit is contained in:
@@ -8,7 +8,7 @@ config file.
|
||||
## What does randomization do to this game?
|
||||
|
||||
Risk of Rain is already a random game, by virtue of being a roguelite. The Archipelago mod implements pure multiworld
|
||||
functionality in which certain chests (made clear via a location check progress bar) will send an item out to the
|
||||
functionality in which certain chests will send an item out to the
|
||||
multiworld. The items that _would have been_ in those chests will be returned to the Risk of Rain player via grants by
|
||||
other players in other worlds.
|
||||
|
||||
@@ -16,28 +16,30 @@ There are two modes in risk of rain. Classic Mode and Explore Mode
|
||||
|
||||
Classic Mode:
|
||||
|
||||
- Classic mode implements pure multiworld
|
||||
functionality in which certain chests (made clear via a location check progress bar) will send an item out to the
|
||||
multiworld. The items that _would have been_ in those chests will be returned to the Risk of Rain player via grants by
|
||||
other players in other worlds.
|
||||
- Certain chests (made clear via a location check progress bar) will send an item out to the
|
||||
multiworld. The location of these chests do not matter, since all environments share a unified location pool.
|
||||
|
||||
Explore Mode:
|
||||
|
||||
- Just like in Classic mode chests will send out an item to the multiworld. The difference is that each environment
|
||||
will have a set amount that can be sent out and shrines along with other things that will need to be checked.
|
||||
Also, each environment is an item and, you'll need it to be able to access it.
|
||||
- Chests will continue to work as they did in Classic Mode, the difference being that each environment
|
||||
will have a set amount of items that can be sent out. In addition, shrines, radio scanners, newt altars,
|
||||
and scavenger bags will need to be checked, depending on your settings.
|
||||
This mode also makes each environment an item. In order to access a particular stage, you'll need it to be
|
||||
sent in the multiworld.
|
||||
|
||||
## What is the goal of Risk of Rain 2 in Archipelago?
|
||||
|
||||
Just like in the original game, any way to "beat the game" counts as a win. Alternatively, if you are new to the game and
|
||||
Just like in the original game, any way to "beat the game" counts as a win. This means beating one of the bosses
|
||||
on Commencement, The Planetarium, or A Moment, Whole. Alternatively, if you are new to the game and
|
||||
aren't very confident in being able to "beat the game", you can set **Final Stage Death is Win** to true
|
||||
(You can turn this on in your player settings.) This will make it so if you die on either Commencement or The Planetarium,
|
||||
it will count as your goal, and **Obliterating yourself** will count as well.
|
||||
(You can turn this on in your player settings.) This will make it so dying on either Commencement or The Planetarium,
|
||||
or **obliterating yourself in A Moment, Fractured** will count as your goal.
|
||||
**You do not need to complete all the location checks** to win; any item you don't collect may be released if the
|
||||
server options allow.
|
||||
|
||||
If you die before you accomplish your goal, you can start a new run. You will start the run with any items that you
|
||||
received from other players. Any items that you picked up the "normal" way will be lost.
|
||||
received from other players. However, these items will be randomized within their rarity at the start of each run.
|
||||
Any items that you picked up the "normal" way will be lost.
|
||||
|
||||
Note, you can play Simulacrum mode as part of an Archipelago, but you can't achieve any of the victory conditions in
|
||||
Simulacrum. So you could, for example, collect most of your items through a Simulacrum run(only works in classic mode),
|
||||
@@ -72,10 +74,10 @@ The Risk of Rain items are:
|
||||
|
||||
Each item grants you a random in-game item from the category it belongs to.
|
||||
|
||||
When an item is granted by another world to the Risk of Rain player (one of the items listed above) then a random
|
||||
When an item is granted by another world to the Risk of Rain player then a random
|
||||
in-game item of that tier will appear in the Risk of Rain player's inventory. If the item grant is an `Equipment` and
|
||||
the player already has an equipment item equipped then the _item that was equipped_ will be dropped on the ground and _
|
||||
the new equipment_ will take it's place. (If you want the old one back, pick it up.)
|
||||
the player already has an equipment item equipped then the _item that was equipped_ will be dropped on the ground and
|
||||
_the new equipment_ will take it's place.
|
||||
|
||||
Explore Mode items are:
|
||||
|
||||
@@ -93,10 +95,10 @@ Dlc_Sotv items
|
||||
* `Sulfur Pools`
|
||||
* `Void Locus`
|
||||
|
||||
When a explore item is granted it will unlock that environment and will now be accessible to progress to victory! The
|
||||
game will still pick randomly which environment is next but it will first check to see if they are available. If you have
|
||||
them unlocked it will weight the game to have a ***higher chance*** to go to one you have checks versus one you have
|
||||
already completed. You will still not be able to goto a stage 3 environment from a stage 1 environment.
|
||||
When an explore item is granted, it will unlock that environment and will now be accessible! The
|
||||
game will still pick randomly which environment is next, but it will first check to see if they are available. If you have
|
||||
multiple of the next environments unlocked, it will weight the game to have a ***higher chance*** to go to one you
|
||||
have checks in versus one you have already completed. You will still be unable to go to a stage 3 environment from a stage 1 environment.
|
||||
|
||||
|
||||
|
||||
@@ -108,9 +110,9 @@ to 250** items. The number of items will be randomized between all players, so y
|
||||
item pickup step based on how many items the other players in the multiworld have. (Around 100 seems to be a good
|
||||
ballpark if you want to have a similar number of items to most other games.)
|
||||
|
||||
In explore mode the amount of checks base on how many **chests, shrines, scavengers, radio scanners and, newt altars**
|
||||
are in the pool. With just the base game the numbers are **52 to 516** and with the dlc its **60 to 660** with
|
||||
everything on default being **216**
|
||||
In explore mode, the amount of checks are based on how many **chests, shrines, scavengers, radio scanners, and newt altars**
|
||||
are in the pool. With just the base game, checks can range from **52 to 516**, with the DLC expanding it to **60 to 660**.
|
||||
Leaving everything on default, the total number of checks comes out to **216** locations.
|
||||
|
||||
After you have completed the specified number of checks, you won't send anything else to the multiworld. You can
|
||||
receive up to the specified number of randomized items from the multiworld as the players find them. In either case,
|
||||
@@ -120,12 +122,15 @@ you can continue to collect items as normal in Risk of Rain 2 if you've already
|
||||
|
||||
When the Risk of Rain player fills up their location check bar then the next spawned item will become an item grant for
|
||||
another player's world (or possibly get sent back to yourself). The item in Risk of Rain will disappear in a poof of
|
||||
smoke and the grant will automatically go out to the multiworld.
|
||||
smoke and the grant will automatically go out to the multiworld. Additionally, you will see a message in the chat saying
|
||||
what item you sent out. If the message does not appear, this likely means that another game has collected their items from you.
|
||||
|
||||
## What is the item pickup step?
|
||||
|
||||
The item pickup step is a YAML setting which allows you to set how many items you need to spawn before the _next_ item
|
||||
that is spawned disappears (in a poof of smoke) and goes out to the multiworld.
|
||||
The item pickup step is a setting in the YAML which allows you to set how many items you need to spawn before the _next_ item
|
||||
that is spawned disappears (in a poof of smoke) and goes out to the multiworld. For instance, an item step of **1** means that
|
||||
every other chest will send an item to the multiworld. An item step of **2** means that every third chest sends out an item
|
||||
just as an item step of **0** would send an item on **each chest.**
|
||||
|
||||
## Is Archipelago compatible with other Risk of Rain 2 mods?
|
||||
|
||||
|
Reference in New Issue
Block a user