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https://github.com/MarioSpore/Grinch-AP.git
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Core: Plando Items "Rewrite" (#3046)
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@@ -9,8 +9,9 @@ from argparse import Namespace
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from collections import Counter, deque
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from collections.abc import Collection, MutableSequence
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from enum import IntEnum, IntFlag
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from typing import (AbstractSet, Any, Callable, ClassVar, Dict, Iterable, Iterator, List, Mapping, NamedTuple,
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from typing import (AbstractSet, Any, Callable, ClassVar, Dict, Iterable, Iterator, List, Literal, Mapping, NamedTuple,
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Optional, Protocol, Set, Tuple, Union, TYPE_CHECKING)
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import dataclasses
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from typing_extensions import NotRequired, TypedDict
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@@ -54,12 +55,21 @@ class HasNameAndPlayer(Protocol):
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player: int
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@dataclasses.dataclass
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class PlandoItemBlock:
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player: int
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from_pool: bool
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force: bool | Literal["silent"]
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worlds: set[int] = dataclasses.field(default_factory=set)
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items: list[str] = dataclasses.field(default_factory=list)
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locations: list[str] = dataclasses.field(default_factory=list)
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resolved_locations: list[Location] = dataclasses.field(default_factory=list)
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count: dict[str, int] = dataclasses.field(default_factory=dict)
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class MultiWorld():
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debug_types = False
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player_name: Dict[int, str]
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plando_texts: List[Dict[str, str]]
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plando_items: List[List[Dict[str, Any]]]
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plando_connections: List
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worlds: Dict[int, "AutoWorld.World"]
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groups: Dict[int, Group]
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regions: RegionManager
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@@ -83,6 +93,8 @@ class MultiWorld():
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start_location_hints: Dict[int, Options.StartLocationHints]
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item_links: Dict[int, Options.ItemLinks]
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plando_item_blocks: Dict[int, List[PlandoItemBlock]]
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game: Dict[int, str]
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random: random.Random
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@@ -160,13 +172,12 @@ class MultiWorld():
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self.local_early_items = {player: {} for player in self.player_ids}
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self.indirect_connections = {}
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self.start_inventory_from_pool: Dict[int, Options.StartInventoryPool] = {}
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self.plando_item_blocks = {}
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for player in range(1, players + 1):
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def set_player_attr(attr: str, val) -> None:
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self.__dict__.setdefault(attr, {})[player] = val
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set_player_attr('plando_items', [])
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set_player_attr('plando_texts', {})
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set_player_attr('plando_connections', [])
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set_player_attr('plando_item_blocks', [])
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set_player_attr('game', "Archipelago")
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set_player_attr('completion_condition', lambda state: True)
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self.worlds = {}
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@@ -427,7 +438,8 @@ class MultiWorld():
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def get_location(self, location_name: str, player: int) -> Location:
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return self.regions.location_cache[player][location_name]
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def get_all_state(self, use_cache: bool, allow_partial_entrances: bool = False) -> CollectionState:
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def get_all_state(self, use_cache: bool, allow_partial_entrances: bool = False,
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collect_pre_fill_items: bool = True) -> CollectionState:
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cached = getattr(self, "_all_state", None)
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if use_cache and cached:
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return cached.copy()
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@@ -436,10 +448,11 @@ class MultiWorld():
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for item in self.itempool:
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self.worlds[item.player].collect(ret, item)
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for player in self.player_ids:
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subworld = self.worlds[player]
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for item in subworld.get_pre_fill_items():
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subworld.collect(ret, item)
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if collect_pre_fill_items:
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for player in self.player_ids:
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subworld = self.worlds[player]
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for item in subworld.get_pre_fill_items():
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subworld.collect(ret, item)
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ret.sweep_for_advancements()
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if use_cache:
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