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Hylics 2: Fix logic for medallions in vault (#3148)
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@@ -413,26 +413,31 @@ def set_rules(hylics2world):
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lambda state: (
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lambda state: (
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enter_foglast(state, player)
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enter_foglast(state, player)
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and bridge_key(state, player)
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and bridge_key(state, player)
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and air_dash(state, player)
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))
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))
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add_rule(world.get_location("New Muldul: Vault Rear Right Medallion", player),
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add_rule(world.get_location("New Muldul: Vault Rear Right Medallion", player),
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lambda state: (
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lambda state: (
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enter_foglast(state, player)
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enter_foglast(state, player)
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and bridge_key(state, player)
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and bridge_key(state, player)
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and air_dash(state, player)
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))
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))
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add_rule(world.get_location("New Muldul: Vault Center Medallion", player),
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add_rule(world.get_location("New Muldul: Vault Center Medallion", player),
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lambda state: (
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lambda state: (
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enter_foglast(state, player)
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enter_foglast(state, player)
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and bridge_key(state, player)
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and bridge_key(state, player)
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and air_dash(state, player)
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))
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))
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add_rule(world.get_location("New Muldul: Vault Front Left Medallion", player),
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add_rule(world.get_location("New Muldul: Vault Front Left Medallion", player),
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lambda state: (
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lambda state: (
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enter_foglast(state, player)
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enter_foglast(state, player)
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and bridge_key(state, player)
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and bridge_key(state, player)
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and air_dash(state, player)
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))
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))
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add_rule(world.get_location("New Muldul: Vault Front Right Medallion", player),
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add_rule(world.get_location("New Muldul: Vault Front Right Medallion", player),
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lambda state: (
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lambda state: (
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enter_foglast(state, player)
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enter_foglast(state, player)
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and bridge_key(state, player)
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and bridge_key(state, player)
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and air_dash(state, player)
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))
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))
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add_rule(world.get_location("Viewax's Edifice: Fort Wall Medallion", player),
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add_rule(world.get_location("Viewax's Edifice: Fort Wall Medallion", player),
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lambda state: paddle(state, player))
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lambda state: paddle(state, player))
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