[SM] Fix "No Energy" bugs
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		| @@ -44,7 +44,7 @@ class SMWorld(World): | |||||||
|     itemManager: ItemManager |     itemManager: ItemManager | ||||||
|  |  | ||||||
|     locations = {} |     locations = {} | ||||||
|     hint_blacklist = {'Nothing', 'NoEnergy'} |     hint_blacklist = {'Nothing', 'No Energy'} | ||||||
|  |  | ||||||
|     Logic.factory('vanilla') |     Logic.factory('vanilla') | ||||||
|  |  | ||||||
| @@ -86,7 +86,7 @@ class SMWorld(World): | |||||||
|         # keeps Nothing items local so no player will ever pickup Nothing |         # keeps Nothing items local so no player will ever pickup Nothing | ||||||
|         # doing so reduces contribution of this world to the Multiworld the more Nothing there is though |         # doing so reduces contribution of this world to the Multiworld the more Nothing there is though | ||||||
|         self.world.local_items[self.player].value.add('Nothing') |         self.world.local_items[self.player].value.add('Nothing') | ||||||
|         self.world.local_items[self.player].value.add('NoEnergy') |         self.world.local_items[self.player].value.add('No Energy') | ||||||
|  |  | ||||||
|         if (self.variaRando.args.morphPlacement == "early"): |         if (self.variaRando.args.morphPlacement == "early"): | ||||||
|             self.world.local_items[self.player].value.add('Morph') |             self.world.local_items[self.player].value.add('Morph') | ||||||
|   | |||||||
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