[SM] Fix "No Energy" bugs
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		| @@ -44,7 +44,7 @@ class SMWorld(World): | ||||
|     itemManager: ItemManager | ||||
|  | ||||
|     locations = {} | ||||
|     hint_blacklist = {'Nothing', 'NoEnergy'} | ||||
|     hint_blacklist = {'Nothing', 'No Energy'} | ||||
|  | ||||
|     Logic.factory('vanilla') | ||||
|  | ||||
| @@ -86,7 +86,7 @@ class SMWorld(World): | ||||
|         # keeps Nothing items local so no player will ever pickup Nothing | ||||
|         # doing so reduces contribution of this world to the Multiworld the more Nothing there is though | ||||
|         self.world.local_items[self.player].value.add('Nothing') | ||||
|         self.world.local_items[self.player].value.add('NoEnergy') | ||||
|         self.world.local_items[self.player].value.add('No Energy') | ||||
|  | ||||
|         if (self.variaRando.args.morphPlacement == "early"): | ||||
|             self.world.local_items[self.player].value.add('Morph') | ||||
|   | ||||
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