From a2708edc37ff98e70b58f0f552deb14282f5a7ad Mon Sep 17 00:00:00 2001 From: Ehseezed <97066152+Ehseezed@users.noreply.github.com> Date: Wed, 4 Jun 2025 12:51:08 -0500 Subject: [PATCH] Timespinner: Fix Castle Ramparts Region Connection #5082 Co-authored-by: ehseezed --- worlds/timespinner/Regions.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/worlds/timespinner/Regions.py b/worlds/timespinner/Regions.py index cb55d981..b9b1d104 100644 --- a/worlds/timespinner/Regions.py +++ b/worlds/timespinner/Regions.py @@ -178,7 +178,7 @@ def create_regions_and_locations(world: MultiWorld, player: int, options: Timesp connect(world, player, 'Space time continuum', 'Upper Lake Serene', lambda state: logic.can_teleport_to(state, "Past", "GateLakeSereneLeft")) connect(world, player, 'Space time continuum', 'Left Side forest Caves', lambda state: logic.can_teleport_to(state, "Past", "GateLakeSereneRight")) connect(world, player, 'Space time continuum', 'Refugee Camp', lambda state: logic.can_teleport_to(state, "Past", "GateAccessToPast")) - connect(world, player, 'Space time continuum', 'Castle Ramparts', lambda state: logic.can_teleport_to(state, "Past", "GateCastleRamparts")) + connect(world, player, 'Space time continuum', 'Forest', lambda state: logic.can_teleport_to(state, "Past", "GateCastleRamparts")) connect(world, player, 'Space time continuum', 'Castle Keep', lambda state: logic.can_teleport_to(state, "Past", "GateCastleKeep")) connect(world, player, 'Space time continuum', 'Royal towers (lower)', lambda state: logic.can_teleport_to(state, "Past", "GateRoyalTowers")) connect(world, player, 'Space time continuum', 'Caves of Banishment (Maw)', lambda state: logic.can_teleport_to(state, "Past", "GateMaw"))