Save filenames to yaml instead of sprite names, bump weighted settings version to 4.1.1 rev0

This commit is contained in:
Chris Wilson
2021-03-13 18:53:53 -05:00
parent 7000f572f6
commit a305a0ffac
2 changed files with 7 additions and 6 deletions

View File

@@ -401,8 +401,6 @@ const addSpriteOption = (event) => {
const presetNumber = document.getElementById('preset-number').value;
const playerSettings = JSON.parse(localStorage.getItem(`weightedSettings${presetNumber}`));
const spriteName = event.target.getAttribute('data-sprite');
console.log(event.target);
console.log(spriteName);
if (Object.keys(playerSettings.rom.sprite).indexOf(spriteName) !== -1) {
// Do not add the same sprite twice
@@ -445,8 +443,11 @@ const buildSpritePicker = (spriteData) => {
sprites.setAttribute('id', 'sprite-picker-sprites');
spriteData.sprites.forEach((sprite) => {
const spriteImg = document.createElement('img');
spriteImg.setAttribute('src', `static/static/sprites/${sprite.name}.gif`);
spriteImg.setAttribute('data-sprite', sprite.name);
let spriteGifFile = sprite.file.split('.');
spriteGifFile.pop();
spriteGifFile = spriteGifFile.join('.') + '.gif';
spriteImg.setAttribute('src', `static/static/sprites/${spriteGifFile}`);
spriteImg.setAttribute('data-sprite', sprite.file.split('.')[0]);
spriteImg.setAttribute('alt', sprite.name);
// Wrap the image in a span to allow for tooltip presence