mirror of
https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 20:21:32 -06:00
Improve Risk of Rain 2 docs (#770)
* Improve Risk of Rain 2 docs * RoR2: clarify custom item weight settings * Update worlds/ror2/docs/en_Risk of Rain 2.md Co-authored-by: Hussein Farran <hmfarran@gmail.com>
This commit is contained in:
@@ -43,7 +43,7 @@ class FinalStageDeath(DefaultOnToggle):
|
||||
|
||||
|
||||
class GreenScrap(Range):
|
||||
"""Weight of Green Scraps in the item pool."""
|
||||
"""Weight of Green Scraps in the item pool. (Ignored unless Item Weight Presets is 'No')"""
|
||||
display_name = "Green Scraps"
|
||||
range_start = 0
|
||||
range_end = 100
|
||||
@@ -51,7 +51,7 @@ class GreenScrap(Range):
|
||||
|
||||
|
||||
class RedScrap(Range):
|
||||
"""Weight of Red Scraps in the item pool."""
|
||||
"""Weight of Red Scraps in the item pool. (Ignored unless Item Weight Presets is 'No')"""
|
||||
display_name = "Red Scraps"
|
||||
range_start = 0
|
||||
range_end = 100
|
||||
@@ -59,7 +59,7 @@ class RedScrap(Range):
|
||||
|
||||
|
||||
class YellowScrap(Range):
|
||||
"""Weight of yellow scraps in the item pool."""
|
||||
"""Weight of yellow scraps in the item pool. (Ignored unless Item Weight Presets is 'No')"""
|
||||
display_name = "Yellow Scraps"
|
||||
range_start = 0
|
||||
range_end = 100
|
||||
@@ -67,7 +67,7 @@ class YellowScrap(Range):
|
||||
|
||||
|
||||
class WhiteScrap(Range):
|
||||
"""Weight of white scraps in the item pool."""
|
||||
"""Weight of white scraps in the item pool. (Ignored unless Item Weight Presets is 'No')"""
|
||||
display_name = "White Scraps"
|
||||
range_start = 0
|
||||
range_end = 100
|
||||
@@ -75,7 +75,7 @@ class WhiteScrap(Range):
|
||||
|
||||
|
||||
class CommonItem(Range):
|
||||
"""Weight of common items in the item pool."""
|
||||
"""Weight of common items in the item pool. (Ignored unless Item Weight Presets is 'No')"""
|
||||
display_name = "Common Items"
|
||||
range_start = 0
|
||||
range_end = 100
|
||||
@@ -83,7 +83,7 @@ class CommonItem(Range):
|
||||
|
||||
|
||||
class UncommonItem(Range):
|
||||
"""Weight of uncommon items in the item pool."""
|
||||
"""Weight of uncommon items in the item pool. (Ignored unless Item Weight Presets is 'No')"""
|
||||
display_name = "Uncommon Items"
|
||||
range_start = 0
|
||||
range_end = 100
|
||||
@@ -91,7 +91,7 @@ class UncommonItem(Range):
|
||||
|
||||
|
||||
class LegendaryItem(Range):
|
||||
"""Weight of legendary items in the item pool."""
|
||||
"""Weight of legendary items in the item pool. (Ignored unless Item Weight Presets is 'No')"""
|
||||
display_name = "Legendary Items"
|
||||
range_start = 0
|
||||
range_end = 100
|
||||
@@ -99,7 +99,7 @@ class LegendaryItem(Range):
|
||||
|
||||
|
||||
class BossItem(Range):
|
||||
"""Weight of boss items in the item pool."""
|
||||
"""Weight of boss items in the item pool. (Ignored unless Item Weight Presets is 'No')"""
|
||||
display_name = "Boss Items"
|
||||
range_start = 0
|
||||
range_end = 100
|
||||
@@ -107,7 +107,7 @@ class BossItem(Range):
|
||||
|
||||
|
||||
class LunarItem(Range):
|
||||
"""Weight of lunar items in the item pool."""
|
||||
"""Weight of lunar items in the item pool. (Ignored unless Item Weight Presets is 'No')"""
|
||||
display_name = "Lunar Items"
|
||||
range_start = 0
|
||||
range_end = 100
|
||||
@@ -115,7 +115,7 @@ class LunarItem(Range):
|
||||
|
||||
|
||||
class Equipment(Range):
|
||||
"""Weight of equipment items in the item pool."""
|
||||
"""Weight of equipment items in the item pool. (Ignored unless Item Weight Presets is 'No')"""
|
||||
display_name = "Equipment"
|
||||
range_start = 0
|
||||
range_end = 100
|
||||
@@ -128,14 +128,14 @@ class ItemPoolPresetToggle(DefaultOnToggle):
|
||||
|
||||
|
||||
class ItemWeights(Choice):
|
||||
"""Preset choices for determining the weights of the item pool.<br>
|
||||
New is a test for a potential adjustment to the default weights.<br>
|
||||
Uncommon puts a large number of uncommon items in the pool.<br>
|
||||
Legendary puts a large number of legendary items in the pool.<br>
|
||||
Lunartic makes everything a lunar item.<br>
|
||||
Chaos generates the pool completely at random with rarer items having a slight cap to prevent this option being too easy.<br>
|
||||
No Scraps removes all scrap items from the item pool.<br>
|
||||
Even generates the item pool with every item having an even weight.<br>
|
||||
"""Preset choices for determining the weights of the item pool.
|
||||
New is a test for a potential adjustment to the default weights.
|
||||
Uncommon puts a large number of uncommon items in the pool.
|
||||
Legendary puts a large number of legendary items in the pool.
|
||||
Lunartic makes everything a lunar item.
|
||||
Chaos generates the pool completely at random with rarer items having a slight cap to prevent this option being too easy.
|
||||
No Scraps removes all scrap items from the item pool.
|
||||
Even generates the item pool with every item having an even weight.
|
||||
Scraps Only will be only scrap items in the item pool."""
|
||||
display_name = "Item Weights"
|
||||
option_default = 0
|
||||
|
Reference in New Issue
Block a user