Improve Risk of Rain 2 docs (#770)

* Improve Risk of Rain 2 docs

* RoR2: clarify custom item weight settings

* Update worlds/ror2/docs/en_Risk of Rain 2.md

Co-authored-by: Hussein Farran <hmfarran@gmail.com>
This commit is contained in:
Rome Reginelli
2022-07-15 14:24:40 -07:00
committed by GitHub
parent 090c5bcf00
commit a4211d5f11
2 changed files with 67 additions and 20 deletions

View File

@@ -43,7 +43,7 @@ class FinalStageDeath(DefaultOnToggle):
class GreenScrap(Range):
"""Weight of Green Scraps in the item pool."""
"""Weight of Green Scraps in the item pool. (Ignored unless Item Weight Presets is 'No')"""
display_name = "Green Scraps"
range_start = 0
range_end = 100
@@ -51,7 +51,7 @@ class GreenScrap(Range):
class RedScrap(Range):
"""Weight of Red Scraps in the item pool."""
"""Weight of Red Scraps in the item pool. (Ignored unless Item Weight Presets is 'No')"""
display_name = "Red Scraps"
range_start = 0
range_end = 100
@@ -59,7 +59,7 @@ class RedScrap(Range):
class YellowScrap(Range):
"""Weight of yellow scraps in the item pool."""
"""Weight of yellow scraps in the item pool. (Ignored unless Item Weight Presets is 'No')"""
display_name = "Yellow Scraps"
range_start = 0
range_end = 100
@@ -67,7 +67,7 @@ class YellowScrap(Range):
class WhiteScrap(Range):
"""Weight of white scraps in the item pool."""
"""Weight of white scraps in the item pool. (Ignored unless Item Weight Presets is 'No')"""
display_name = "White Scraps"
range_start = 0
range_end = 100
@@ -75,7 +75,7 @@ class WhiteScrap(Range):
class CommonItem(Range):
"""Weight of common items in the item pool."""
"""Weight of common items in the item pool. (Ignored unless Item Weight Presets is 'No')"""
display_name = "Common Items"
range_start = 0
range_end = 100
@@ -83,7 +83,7 @@ class CommonItem(Range):
class UncommonItem(Range):
"""Weight of uncommon items in the item pool."""
"""Weight of uncommon items in the item pool. (Ignored unless Item Weight Presets is 'No')"""
display_name = "Uncommon Items"
range_start = 0
range_end = 100
@@ -91,7 +91,7 @@ class UncommonItem(Range):
class LegendaryItem(Range):
"""Weight of legendary items in the item pool."""
"""Weight of legendary items in the item pool. (Ignored unless Item Weight Presets is 'No')"""
display_name = "Legendary Items"
range_start = 0
range_end = 100
@@ -99,7 +99,7 @@ class LegendaryItem(Range):
class BossItem(Range):
"""Weight of boss items in the item pool."""
"""Weight of boss items in the item pool. (Ignored unless Item Weight Presets is 'No')"""
display_name = "Boss Items"
range_start = 0
range_end = 100
@@ -107,7 +107,7 @@ class BossItem(Range):
class LunarItem(Range):
"""Weight of lunar items in the item pool."""
"""Weight of lunar items in the item pool. (Ignored unless Item Weight Presets is 'No')"""
display_name = "Lunar Items"
range_start = 0
range_end = 100
@@ -115,7 +115,7 @@ class LunarItem(Range):
class Equipment(Range):
"""Weight of equipment items in the item pool."""
"""Weight of equipment items in the item pool. (Ignored unless Item Weight Presets is 'No')"""
display_name = "Equipment"
range_start = 0
range_end = 100
@@ -128,14 +128,14 @@ class ItemPoolPresetToggle(DefaultOnToggle):
class ItemWeights(Choice):
"""Preset choices for determining the weights of the item pool.<br>
New is a test for a potential adjustment to the default weights.<br>
Uncommon puts a large number of uncommon items in the pool.<br>
Legendary puts a large number of legendary items in the pool.<br>
Lunartic makes everything a lunar item.<br>
Chaos generates the pool completely at random with rarer items having a slight cap to prevent this option being too easy.<br>
No Scraps removes all scrap items from the item pool.<br>
Even generates the item pool with every item having an even weight.<br>
"""Preset choices for determining the weights of the item pool.
New is a test for a potential adjustment to the default weights.
Uncommon puts a large number of uncommon items in the pool.
Legendary puts a large number of legendary items in the pool.
Lunartic makes everything a lunar item.
Chaos generates the pool completely at random with rarer items having a slight cap to prevent this option being too easy.
No Scraps removes all scrap items from the item pool.
Even generates the item pool with every item having an even weight.
Scraps Only will be only scrap items in the item pool."""
display_name = "Item Weights"
option_default = 0