@@ -1,10 +1,10 @@
|
||||
from typing import Dict, List, Set, Tuple, TextIO
|
||||
from BaseClasses import Item, MultiWorld, Location, Tutorial, ItemClassification
|
||||
from typing import Dict, List, Set, Tuple, TextIO, Union
|
||||
from BaseClasses import Item, MultiWorld, Tutorial, ItemClassification
|
||||
from .Items import get_item_names_per_category, item_table, starter_melee_weapons, starter_spells, filler_items
|
||||
from .Locations import get_locations, EventId
|
||||
from .Locations import get_location_datas, EventId
|
||||
from .Options import is_option_enabled, get_option_value, timespinner_options
|
||||
from .PreCalculatedWeights import PreCalculatedWeights
|
||||
from .Regions import create_regions
|
||||
from .Regions import create_regions_and_locations
|
||||
from worlds.AutoWorld import World, WebWorld
|
||||
|
||||
class TimespinnerWebWorld(WebWorld):
|
||||
@@ -29,7 +29,6 @@ class TimespinnerWebWorld(WebWorld):
|
||||
|
||||
tutorials = [setup, setup_de]
|
||||
|
||||
|
||||
class TimespinnerWorld(World):
|
||||
"""
|
||||
Timespinner is a beautiful metroidvania inspired by classic 90s action-platformers.
|
||||
@@ -44,21 +43,16 @@ class TimespinnerWorld(World):
|
||||
required_client_version = (0, 3, 7)
|
||||
|
||||
item_name_to_id = {name: data.code for name, data in item_table.items()}
|
||||
location_name_to_id = {location.name: location.code for location in get_locations(None, None, None)}
|
||||
location_name_to_id = {location.name: location.code for location in get_location_datas(None, None, None)}
|
||||
item_name_groups = get_item_names_per_category()
|
||||
|
||||
locked_locations: List[str]
|
||||
location_cache: List[Location]
|
||||
precalculated_weights: PreCalculatedWeights
|
||||
|
||||
def __init__(self, world: MultiWorld, player: int):
|
||||
super().__init__(world, player)
|
||||
|
||||
self.locked_locations = []
|
||||
self.location_cache = []
|
||||
self.precalculated_weights = PreCalculatedWeights(world, player)
|
||||
|
||||
def generate_early(self):
|
||||
def generate_early(self) -> None:
|
||||
# in generate_early the start_inventory isnt copied over to precollected_items yet, so we can still modify the options directly
|
||||
if self.multiworld.start_inventory[self.player].value.pop('Meyef', 0) > 0:
|
||||
self.multiworld.StartWithMeyef[self.player].value = self.multiworld.StartWithMeyef[self.player].option_true
|
||||
@@ -67,44 +61,27 @@ class TimespinnerWorld(World):
|
||||
if self.multiworld.start_inventory[self.player].value.pop('Jewelry Box', 0) > 0:
|
||||
self.multiworld.StartWithJewelryBox[self.player].value = self.multiworld.StartWithJewelryBox[self.player].option_true
|
||||
|
||||
def create_regions(self):
|
||||
locations = get_locations(self.multiworld, self.player, self.precalculated_weights)
|
||||
create_regions(self.multiworld, self.player, locations, self.location_cache, self.precalculated_weights)
|
||||
def create_regions(self) -> None:
|
||||
create_regions_and_locations(self.multiworld, self.player, self.precalculated_weights)
|
||||
|
||||
def create_item(self, name: str) -> Item:
|
||||
return create_item_with_correct_settings(self.multiworld, self.player, name)
|
||||
def create_items(self) -> None:
|
||||
self.create_and_assign_event_items()
|
||||
|
||||
def get_filler_item_name(self) -> str:
|
||||
trap_chance: int = get_option_value(self.multiworld, self.player, "TrapChance")
|
||||
enabled_traps: List[str] = get_option_value(self.multiworld, self.player, "Traps")
|
||||
excluded_items: Set[str] = self.get_excluded_items()
|
||||
|
||||
if self.multiworld.random.random() < (trap_chance / 100) and enabled_traps:
|
||||
return self.multiworld.random.choice(enabled_traps)
|
||||
else:
|
||||
return self.multiworld.random.choice(filler_items)
|
||||
self.assign_starter_items(excluded_items)
|
||||
|
||||
def set_rules(self):
|
||||
setup_events(self.player, self.locked_locations, self.location_cache)
|
||||
self.multiworld.itempool += self.get_item_pool(excluded_items)
|
||||
|
||||
def set_rules(self) -> None:
|
||||
final_boss: str
|
||||
if is_option_enabled(self.multiworld, self.player, "DadPercent"):
|
||||
if self.is_option_enabled("DadPercent"):
|
||||
final_boss = "Killed Emperor"
|
||||
else:
|
||||
final_boss = "Killed Nightmare"
|
||||
|
||||
self.multiworld.completion_condition[self.player] = lambda state: state.has(final_boss, self.player)
|
||||
|
||||
def generate_basic(self):
|
||||
excluded_items: Set[str] = get_excluded_items(self, self.multiworld, self.player)
|
||||
|
||||
assign_starter_items(self.multiworld, self.player, excluded_items, self.locked_locations)
|
||||
|
||||
pool = get_item_pool(self.multiworld, self.player, excluded_items)
|
||||
|
||||
fill_item_pool_with_dummy_items(self, self.multiworld, self.player, self.locked_locations, self.location_cache, pool)
|
||||
|
||||
self.multiworld.itempool += pool
|
||||
|
||||
def fill_slot_data(self) -> Dict[str, object]:
|
||||
slot_data: Dict[str, object] = {}
|
||||
|
||||
@@ -112,12 +89,12 @@ class TimespinnerWorld(World):
|
||||
|
||||
for option_name in timespinner_options:
|
||||
if (option_name not in ap_specific_settings):
|
||||
slot_data[option_name] = get_option_value(self.multiworld, self.player, option_name)
|
||||
slot_data[option_name] = self.get_option_value(option_name)
|
||||
|
||||
slot_data["StinkyMaw"] = True
|
||||
slot_data["ProgressiveVerticalMovement"] = False
|
||||
slot_data["ProgressiveKeycards"] = False
|
||||
slot_data["PersonalItems"] = get_personal_items(self.player, self.location_cache)
|
||||
slot_data["PersonalItems"] = self.get_personal_items()
|
||||
slot_data["PyramidKeysGate"] = self.precalculated_weights.pyramid_keys_unlock
|
||||
slot_data["PresentGate"] = self.precalculated_weights.present_key_unlock
|
||||
slot_data["PastGate"] = self.precalculated_weights.past_key_unlock
|
||||
@@ -135,17 +112,17 @@ class TimespinnerWorld(World):
|
||||
|
||||
return slot_data
|
||||
|
||||
def write_spoiler_header(self, spoiler_handle: TextIO):
|
||||
if is_option_enabled(self.multiworld, self.player, "UnchainedKeys"):
|
||||
def write_spoiler_header(self, spoiler_handle: TextIO) -> None:
|
||||
if self.is_option_enabled("UnchainedKeys"):
|
||||
spoiler_handle.write(f'Modern Warp Beacon unlock: {self.precalculated_weights.present_key_unlock}\n')
|
||||
spoiler_handle.write(f'Timeworn Warp Beacon unlock: {self.precalculated_weights.past_key_unlock}\n')
|
||||
|
||||
if is_option_enabled(self.multiworld, self.player, "EnterSandman"):
|
||||
if self.is_option_enabled("EnterSandman"):
|
||||
spoiler_handle.write(f'Mysterious Warp Beacon unlock: {self.precalculated_weights.time_key_unlock}\n')
|
||||
else:
|
||||
spoiler_handle.write(f'Twin Pyramid Keys unlock: {self.precalculated_weights.pyramid_keys_unlock}\n')
|
||||
|
||||
if is_option_enabled(self.multiworld, self.player, "RisingTides"):
|
||||
if self.is_option_enabled("RisingTides"):
|
||||
flooded_areas: List[str] = []
|
||||
|
||||
if self.precalculated_weights.flood_basement:
|
||||
@@ -177,133 +154,131 @@ class TimespinnerWorld(World):
|
||||
|
||||
spoiler_handle.write(f'Flooded Areas: {flooded_areas_string}\n')
|
||||
|
||||
def create_item(self, name: str) -> Item:
|
||||
data = item_table[name]
|
||||
|
||||
def get_excluded_items(self: TimespinnerWorld, world: MultiWorld, player: int) -> Set[str]:
|
||||
excluded_items: Set[str] = set()
|
||||
|
||||
if is_option_enabled(world, player, "StartWithJewelryBox"):
|
||||
excluded_items.add('Jewelry Box')
|
||||
if is_option_enabled(world, player, "StartWithMeyef"):
|
||||
excluded_items.add('Meyef')
|
||||
if is_option_enabled(world, player, "QuickSeed"):
|
||||
excluded_items.add('Talaria Attachment')
|
||||
|
||||
if is_option_enabled(world, player, "UnchainedKeys"):
|
||||
excluded_items.add('Twin Pyramid Key')
|
||||
|
||||
if not is_option_enabled(world, player, "EnterSandman"):
|
||||
excluded_items.add('Mysterious Warp Beacon')
|
||||
else:
|
||||
excluded_items.add('Timeworn Warp Beacon')
|
||||
excluded_items.add('Modern Warp Beacon')
|
||||
excluded_items.add('Mysterious Warp Beacon')
|
||||
|
||||
for item in world.precollected_items[player]:
|
||||
if item.name not in self.item_name_groups['UseItem']:
|
||||
excluded_items.add(item.name)
|
||||
|
||||
return excluded_items
|
||||
|
||||
|
||||
def assign_starter_items(world: MultiWorld, player: int, excluded_items: Set[str], locked_locations: List[str]):
|
||||
non_local_items = world.non_local_items[player].value
|
||||
|
||||
local_starter_melee_weapons = tuple(item for item in starter_melee_weapons if item not in non_local_items)
|
||||
if not local_starter_melee_weapons:
|
||||
if 'Plasma Orb' in non_local_items:
|
||||
raise Exception("Atleast one melee orb must be local")
|
||||
if data.useful:
|
||||
classification = ItemClassification.useful
|
||||
elif data.progression:
|
||||
classification = ItemClassification.progression
|
||||
elif data.trap:
|
||||
classification = ItemClassification.trap
|
||||
else:
|
||||
local_starter_melee_weapons = ('Plasma Orb',)
|
||||
classification = ItemClassification.filler
|
||||
|
||||
item = Item(name, classification, data.code, self.player)
|
||||
|
||||
local_starter_spells = tuple(item for item in starter_spells if item not in non_local_items)
|
||||
if not local_starter_spells:
|
||||
if 'Lightwall' in non_local_items:
|
||||
raise Exception("Atleast one spell must be local")
|
||||
else:
|
||||
local_starter_spells = ('Lightwall',)
|
||||
if not item.advancement:
|
||||
return item
|
||||
|
||||
assign_starter_item(world, player, excluded_items, locked_locations, 'Tutorial: Yo Momma 1', local_starter_melee_weapons)
|
||||
assign_starter_item(world, player, excluded_items, locked_locations, 'Tutorial: Yo Momma 2', local_starter_spells)
|
||||
if (name == 'Tablet' or name == 'Library Keycard V') and not self.is_option_enabled("DownloadableItems"):
|
||||
item.classification = ItemClassification.filler
|
||||
elif name == 'Oculus Ring' and not self.is_option_enabled("EyeSpy"):
|
||||
item.classification = ItemClassification.filler
|
||||
elif (name == 'Kobo' or name == 'Merchant Crow') and not self.is_option_enabled("GyreArchives"):
|
||||
item.classification = ItemClassification.filler
|
||||
elif name in {"Timeworn Warp Beacon", "Modern Warp Beacon", "Mysterious Warp Beacon"} \
|
||||
and not self.is_option_enabled("UnchainedKeys"):
|
||||
item.classification = ItemClassification.filler
|
||||
|
||||
|
||||
def assign_starter_item(world: MultiWorld, player: int, excluded_items: Set[str], locked_locations: List[str],
|
||||
location: str, item_list: Tuple[str, ...]):
|
||||
|
||||
item_name = world.random.choice(item_list)
|
||||
|
||||
excluded_items.add(item_name)
|
||||
|
||||
item = create_item_with_correct_settings(world, player, item_name)
|
||||
|
||||
world.get_location(location, player).place_locked_item(item)
|
||||
|
||||
locked_locations.append(location)
|
||||
|
||||
|
||||
def get_item_pool(world: MultiWorld, player: int, excluded_items: Set[str]) -> List[Item]:
|
||||
pool: List[Item] = []
|
||||
|
||||
for name, data in item_table.items():
|
||||
if name not in excluded_items:
|
||||
for _ in range(data.count):
|
||||
item = create_item_with_correct_settings(world, player, name)
|
||||
pool.append(item)
|
||||
|
||||
return pool
|
||||
|
||||
|
||||
def fill_item_pool_with_dummy_items(self: TimespinnerWorld, world: MultiWorld, player: int, locked_locations: List[str],
|
||||
location_cache: List[Location], pool: List[Item]):
|
||||
for _ in range(len(location_cache) - len(locked_locations) - len(pool)):
|
||||
item = create_item_with_correct_settings(world, player, self.get_filler_item_name())
|
||||
pool.append(item)
|
||||
|
||||
|
||||
def create_item_with_correct_settings(world: MultiWorld, player: int, name: str) -> Item:
|
||||
data = item_table[name]
|
||||
|
||||
if data.useful:
|
||||
classification = ItemClassification.useful
|
||||
elif data.progression:
|
||||
classification = ItemClassification.progression
|
||||
elif data.trap:
|
||||
classification = ItemClassification.trap
|
||||
else:
|
||||
classification = ItemClassification.filler
|
||||
|
||||
item = Item(name, classification, data.code, player)
|
||||
|
||||
if not item.advancement:
|
||||
return item
|
||||
|
||||
if (name == 'Tablet' or name == 'Library Keycard V') and not is_option_enabled(world, player, "DownloadableItems"):
|
||||
item.classification = ItemClassification.filler
|
||||
elif name == 'Oculus Ring' and not is_option_enabled(world, player, "EyeSpy"):
|
||||
item.classification = ItemClassification.filler
|
||||
elif (name == 'Kobo' or name == 'Merchant Crow') and not is_option_enabled(world, player, "GyreArchives"):
|
||||
item.classification = ItemClassification.filler
|
||||
elif name in {"Timeworn Warp Beacon", "Modern Warp Beacon", "Mysterious Warp Beacon"} \
|
||||
and not is_option_enabled(world, player, "UnchainedKeys"):
|
||||
item.classification = ItemClassification.filler
|
||||
def get_filler_item_name(self) -> str:
|
||||
trap_chance: int = self.get_option_value("TrapChance")
|
||||
enabled_traps: List[str] = self.get_option_value("Traps")
|
||||
|
||||
return item
|
||||
if self.multiworld.random.random() < (trap_chance / 100) and enabled_traps:
|
||||
return self.multiworld.random.choice(enabled_traps)
|
||||
else:
|
||||
return self.multiworld.random.choice(filler_items)
|
||||
|
||||
def get_excluded_items(self) -> Set[str]:
|
||||
excluded_items: Set[str] = set()
|
||||
|
||||
def setup_events(player: int, locked_locations: List[str], location_cache: List[Location]):
|
||||
for location in location_cache:
|
||||
if location.address == EventId:
|
||||
item = Item(location.name, ItemClassification.progression, EventId, player)
|
||||
if self.is_option_enabled("StartWithJewelryBox"):
|
||||
excluded_items.add('Jewelry Box')
|
||||
if self.is_option_enabled("StartWithMeyef"):
|
||||
excluded_items.add('Meyef')
|
||||
if self.is_option_enabled("QuickSeed"):
|
||||
excluded_items.add('Talaria Attachment')
|
||||
|
||||
locked_locations.append(location.name)
|
||||
if self.is_option_enabled("UnchainedKeys"):
|
||||
excluded_items.add('Twin Pyramid Key')
|
||||
|
||||
location.place_locked_item(item)
|
||||
if not self.is_option_enabled("EnterSandman"):
|
||||
excluded_items.add('Mysterious Warp Beacon')
|
||||
else:
|
||||
excluded_items.add('Timeworn Warp Beacon')
|
||||
excluded_items.add('Modern Warp Beacon')
|
||||
excluded_items.add('Mysterious Warp Beacon')
|
||||
|
||||
for item in self.multiworld.precollected_items[self.player]:
|
||||
if item.name not in self.item_name_groups['UseItem']:
|
||||
excluded_items.add(item.name)
|
||||
|
||||
def get_personal_items(player: int, locations: List[Location]) -> Dict[int, int]:
|
||||
personal_items: Dict[int, int] = {}
|
||||
return excluded_items
|
||||
|
||||
for location in locations:
|
||||
if location.address and location.item and location.item.code and location.item.player == player:
|
||||
personal_items[location.address] = location.item.code
|
||||
def assign_starter_items(self, excluded_items: Set[str]) -> None:
|
||||
non_local_items: Set[str] = self.multiworld.non_local_items[self.player].value
|
||||
|
||||
return personal_items
|
||||
local_starter_melee_weapons = tuple(item for item in starter_melee_weapons if item not in non_local_items)
|
||||
if not local_starter_melee_weapons:
|
||||
if 'Plasma Orb' in non_local_items:
|
||||
raise Exception("Atleast one melee orb must be local")
|
||||
else:
|
||||
local_starter_melee_weapons = ('Plasma Orb',)
|
||||
|
||||
local_starter_spells = tuple(item for item in starter_spells if item not in non_local_items)
|
||||
if not local_starter_spells:
|
||||
if 'Lightwall' in non_local_items:
|
||||
raise Exception("Atleast one spell must be local")
|
||||
else:
|
||||
local_starter_spells = ('Lightwall',)
|
||||
|
||||
self.assign_starter_item(excluded_items, 'Tutorial: Yo Momma 1', local_starter_melee_weapons)
|
||||
self.assign_starter_item(excluded_items, 'Tutorial: Yo Momma 2', local_starter_spells)
|
||||
|
||||
def assign_starter_item(self, excluded_items: Set[str], location: str, item_list: Tuple[str, ...]) -> None:
|
||||
item_name = self.multiworld.random.choice(item_list)
|
||||
|
||||
excluded_items.add(item_name)
|
||||
|
||||
item = self.create_item(item_name)
|
||||
|
||||
self.multiworld.get_location(location, self.player).place_locked_item(item)
|
||||
|
||||
def get_item_pool(self, excluded_items: Set[str]) -> List[Item]:
|
||||
pool: List[Item] = []
|
||||
|
||||
for name, data in item_table.items():
|
||||
if name not in excluded_items:
|
||||
for _ in range(data.count):
|
||||
item = self.create_item(name)
|
||||
pool.append(item)
|
||||
|
||||
for _ in range(len(self.multiworld.get_unfilled_locations(self.player)) - len(pool)):
|
||||
item = self.create_item(self.get_filler_item_name())
|
||||
pool.append(item)
|
||||
|
||||
return pool
|
||||
|
||||
def create_and_assign_event_items(self) -> None:
|
||||
for location in self.multiworld.get_locations(self.player):
|
||||
if location.address == EventId:
|
||||
item = Item(location.name, ItemClassification.progression, EventId, self.player)
|
||||
location.place_locked_item(item)
|
||||
|
||||
def get_personal_items(self) -> Dict[int, int]:
|
||||
personal_items: Dict[int, int] = {}
|
||||
|
||||
for location in self.multiworld.get_locations(self.player):
|
||||
if location.address and location.item and location.item.code and location.item.player == self.player:
|
||||
personal_items[location.address] = location.item.code
|
||||
|
||||
return personal_items
|
||||
|
||||
def is_option_enabled(self, option: str) -> bool:
|
||||
return is_option_enabled(self.multiworld, self.player, option)
|
||||
|
||||
def get_option_value(self, option: str) -> Union[int, Dict, List]:
|
||||
return get_option_value(self.multiworld, self.player, option)
|
||||
|
||||
Reference in New Issue
Block a user