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AutoWorld: Should no longer need to overwrite collect, collect_item should be used instead
AutoWorld: Now correctly automatically applies State.remove if collect_item is also correct LttP: Make keys advancement items This feels like it improved generation chance. Might not be the case.
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@@ -1,5 +1,5 @@
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from __future__ import annotations
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from typing import Dict, Set, Tuple, List
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from typing import Dict, Set, Tuple, List, Optional
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from BaseClasses import MultiWorld, Item, CollectionState, Location
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@@ -150,18 +150,33 @@ class World(metaclass=AutoWorldRegister):
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# end of Main.py calls
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def collect(self, state: CollectionState, item: Item) -> bool:
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"""Collect an item into state. For speed reasons items that aren't logically useful get skipped."""
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def collect_item(self, state: CollectionState, item: Item) -> Optional[str]:
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"""Collect an item name into state. For speed reasons items that aren't logically useful get skipped.
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Collect None to skip item."""
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if item.advancement:
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state.prog_items[item.name, item.player] += 1
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return True # indicate that a logical state change has occured
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return False
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return item.name
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def create_item(self, name: str) -> Item:
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"""Create an item for this world type and player.
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Warning: this may be called with self.world = None, for example by MultiServer"""
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raise NotImplementedError
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# following methods should not need to be overriden.
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def collect(self, state: CollectionState, item: Item) -> bool:
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name = self.collect_item(state, item)
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if name:
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state.prog_items[name, item.player] += 1
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return True
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return False
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def remove(self, state: CollectionState, item: Item) -> bool:
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name = self.collect_item(state, item)
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if name:
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state.prog_items[name, item.player] -= 1
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if state.prog_items[name, item.player] < 1:
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del (state.prog_items[name, item.player])
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return True
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return False
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# any methods attached to this can be used as part of CollectionState,
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# please use a prefix as all of them get clobbered together
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