Add prize shuffle to online yaml generator.
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		| @@ -1005,6 +1005,38 @@ | ||||
|         } | ||||
|       } | ||||
|     }, | ||||
|     "shuffle_prizes": { | ||||
|       "keyString": "shuffle_prizes", | ||||
|       "friendlyName": "Prize Shuffle", | ||||
|       "description": "Alters the Prizes from pulling, bonking, enemy kills, digging, and hoarders", | ||||
|       "inputType": "range", | ||||
|       "subOptions": { | ||||
|         "none": { | ||||
|           "keyString": "shuffle_prizes.none", | ||||
|           "friendlyName": "None", | ||||
|           "description": "All prizes from pulling, bonking, enemy kills, digging, hoarders are vanilla.", | ||||
|           "defaultValue": 0 | ||||
|         }, | ||||
|         "g": { | ||||
|           "keyString": "shuffle_prizes.g", | ||||
|           "friendlyName": "\"General\" prize shuffle", | ||||
|           "description": "Shuffles the prizes from pulling, enemy kills, digging, hoarders", | ||||
|           "defaultValue": 50 | ||||
|         }, | ||||
|         "b": { | ||||
|           "keyString": "shuffle_prizes.b", | ||||
|           "friendlyName": "Bonk prize shuffle", | ||||
|           "description": "Shuffles the prizes from bonking into trees.", | ||||
|           "defaultValue": 0 | ||||
|         }, | ||||
|         "bg": { | ||||
|           "keyString": "shuffle_prizes.bg", | ||||
|           "friendlyName": "Both", | ||||
|           "description": "Shuffles both of the options.", | ||||
|           "defaultValue": 0 | ||||
|         } | ||||
|       } | ||||
|     }, | ||||
|     "timer": { | ||||
|       "keyString": "timer", | ||||
|       "friendlyName": "Timed Modes", | ||||
|   | ||||
| @@ -194,6 +194,11 @@ shop_shuffle: | ||||
|   ip: 0 # shuffle inventories and randomize prices | ||||
|   uip: 0 # shuffle inventories, randomize prices and shuffle capacity upgrades into the item pool | ||||
|   # you can add more combos | ||||
| shuffle_prizes: # aka drops | ||||
|   none: 0 # do not shuffle prize packs | ||||
|   g: 50 # shuffle "general" price packs, as in enemy, tree pull, dig etc. | ||||
|   b: 0 # shuffle "bonk" price packs | ||||
|   bg: 0 # shuffle both | ||||
| timer: | ||||
|   none: 50 # No timer will be displayed. | ||||
|   timed: 0 # Starts with clock at zero. Green clocks subtract 4 minutes (total 20). Blue clocks subtract 2 minutes (total 10). Red clocks add two minutes (total 10). Winner is the player with the lowest time at the end. | ||||
|   | ||||
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