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https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 12:11:33 -06:00
Update constant address update to always give or take away mission specific items/keys
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@@ -226,19 +226,25 @@ class GrinchClient(BizHawkClient):
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for (item_name, item_data) in items_to_check.items():
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# If item is an event or already been received, ignore.
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if item_data.id is None or GrinchLocation.get_apid(item_data.id) in list_recv_itemids:
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if item_data.id is None: # or GrinchLocation.get_apid(item_data.id) in list_recv_itemids:
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continue
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# This assumes we don't have the item so we must set all the data to 0
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# This will either constantly update the item to ensure you still have it or take it away if you don't deserve it
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for addr_to_update in item_data.update_ram_addr:
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is_binary = True if not addr_to_update.binary_bit_pos is None else False
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if is_binary:
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current_bin_value = int.from_bytes((await bizhawk.read(ctx.bizhawk_ctx, [(
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addr_to_update.ram_address, addr_to_update.bit_size, "MainRAM")]))[0], "little")
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current_bin_value &= ~(1 << addr_to_update.binary_bit_pos)
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if GrinchLocation.get_apid(item_data.id) in list_recv_itemids:
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current_bin_value |= (1 << addr_to_update.binary_bit_pos)
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else:
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current_bin_value &= ~(1 << addr_to_update.binary_bit_pos)
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await self.update_and_validate_address(ctx, addr_to_update.ram_address, current_bin_value, 1)
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else:
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await self.update_and_validate_address(ctx, addr_to_update.ram_address, 0, 1)
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if GrinchLocation.get_apid(item_data.id) in list_recv_itemids:
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await self.update_and_validate_address(ctx, addr_to_update.ram_address, addr_to_update.value, 1)
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else:
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await self.update_and_validate_address(ctx, addr_to_update.ram_address, 0, 1)
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async def ingame_checker(self, ctx: "BizHawkClientContext"):
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from CommonClient import logger
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