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https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 20:21:32 -06:00
fix bunny logic
This commit is contained in:
32
OWGSets.py
32
OWGSets.py
@@ -13,8 +13,6 @@ def get_immediately_accessible_entrances(world, player):
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'Zoras River',
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'Capacity Upgrade',
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]
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if world.mode[player] != 'inverted':
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entrances.append('Lake Hylia Island Mirror Spot')
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return entrances
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def get_lw_boots_accessible_entrances(world, player):
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@@ -54,20 +52,9 @@ def get_lw_boots_accessible_entrances(world, player):
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'Floating Island Mirror Spot',
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]
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if world.mode[player] != 'inverted':
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entrances.append('Cave 45')
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entrances.append('Graveyard Cave')
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entrances.append('Flute Spot 1')
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entrances.append('Spectacle Rock Mirror Spot')
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entrances.append('Spectacle Rock Drop')
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entrances.append('Fairy Ascension Ledge')
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entrances.append('Cave 45 Mirror Spot')
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entrances.append('Graveyard Ledge Mirror Spot')
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entrances.append('Desert Ledge (Northeast) Mirror Spot')
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entrances.append('Desert Ledge Mirror Spot')
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entrances.append('Desert Palace Entrance (North) Mirror Spot')
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entrances.append('East Death Mountain (Top) Mirror Spot')
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entrances.append('Spiral Cave Mirror Spot')
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entrances.append('Fairy Ascension Mirror Spot')
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return entrances
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@@ -173,6 +160,23 @@ def get_dmd_non_bunny_regions():
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]
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def get_boots_accessible_regions_lw():
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'''
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Light World regions that can be accessed using boots clips.
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'''
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return [
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'Desert Ledge (Northeast)',
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'Desert Ledge',
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'Desert Palace Entrance (North) Spot',
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'Cave 45 Ledge',
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'Graveyard Ledge',
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'Lake Hylia Island',
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'Death Mountain',
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'Death Mountain Return Ledge',
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'Bombos Tablet Ledge',
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]
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def get_mirror_hookshot_accessible_dw_locations(world, player):
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'''
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Locations accessible potentially using weird mirror hookshot boots setups.
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@@ -261,4 +265,6 @@ def get_superbunny_accessible_locations():
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'Ice Rod Cave',
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'Pyramid Fairy - Left',
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'Pyramid Fairy - Right',
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'Superbunny Cave - Top',
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'Superbunny Cave - Bottom',
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]
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