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Merge branch 'main' into breaking_changes
# Conflicts: # BaseClasses.py # Fill.py # MultiClient.py # MultiServer.py # Utils.py # test/dungeons/TestDungeon.py # test/inverted/TestInverted.py # test/inverted_minor_glitches/TestInvertedMinor.py # test/inverted_owg/TestInvertedOWG.py # test/minor_glitches/TestMinor.py # test/owg/TestVanillaOWG.py # test/vanilla/TestVanilla.py # worlds/alttp/ItemPool.py # worlds/alttp/Main.py # worlds/alttp/Rom.py
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@@ -222,9 +222,16 @@ def parse_arguments(argv, no_defaults=False):
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Random: Picks a random value between 0 and 7 (inclusive).
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0-7: Number of crystals needed
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''')
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parser.add_argument('--open_pyramid', default=defval(False), help='''\
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Pre-opens the pyramid hole, this removes the Agahnim 2 requirement for it
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''', action='store_true')
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parser.add_argument('--open_pyramid', default=defval('auto'), help='''\
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Pre-opens the pyramid hole, this removes the Agahnim 2 requirement for it.
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Depending on goal, you might still need to beat Agahnim 2 in order to beat ganon.
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fast ganon goals are crystals, ganontriforcehunt, localganontriforcehunt, pedestalganon
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auto - Only opens pyramid hole if the goal specifies a fast ganon, and entrance shuffle
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is vanilla, dungeonssimple or dungeonsfull.
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goal - Opens pyramid hole if the goal specifies a fast ganon.
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yes - Always opens the pyramid hole.
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no - Never opens the pyramid hole.
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''', choices=['auto', 'goal', 'yes', 'no'])
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parser.add_argument('--rom', default=defval('Zelda no Densetsu - Kamigami no Triforce (Japan).sfc'),
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help='Path to an ALttP JAP(1.0) rom to use as a base.')
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parser.add_argument('--loglevel', default=defval('info'), const='info', nargs='?', choices=['error', 'info', 'warning', 'debug'], help='Select level of logging for output.')
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@@ -326,9 +333,17 @@ def parse_arguments(argv, no_defaults=False):
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parser.add_argument('--beemizer', default=defval(0), type=lambda value: min(max(int(value), 0), 4))
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parser.add_argument('--shop_shuffle', default='', help='''\
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combine letters for options:
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i: shuffle the inventories of the shops around
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g: generate default inventories for light and dark world shops, and unique shops
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f: generate default inventories for each shop individually
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i: shuffle the default inventories of the shops around
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p: randomize the prices of the items in shop inventories
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u: shuffle capacity upgrades into the item pool
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w: consider witch's hut like any other shop and shuffle/randomize it too
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''')
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parser.add_argument('--shop_shuffle_slots', default=defval(0),
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type=lambda value: min(max(int(value), 1), 96),
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help='''
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Maximum amount of shop slots able to be filled by items from the item pool.
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''')
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parser.add_argument('--shuffle_prizes', default=defval('g'), choices=['', 'g', 'b', 'gb'])
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parser.add_argument('--sprite_pool', help='''\
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@@ -390,7 +405,8 @@ def parse_arguments(argv, no_defaults=False):
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'shufflebosses', 'enemy_shuffle', 'enemy_health', 'enemy_damage', 'shufflepots',
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'ow_palettes', 'uw_palettes', 'sprite', 'disablemusic', 'quickswap', 'fastmenu', 'heartcolor',
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'heartbeep', "skip_progression_balancing", "triforce_pieces_available",
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"triforce_pieces_required", "shop_shuffle", "required_medallions",
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"triforce_pieces_required", "shop_shuffle", "shop_shuffle_slots",
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"required_medallions",
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"plando_items", "plando_texts", "plando_connections",
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'remote_items', 'progressive', 'dungeon_counters', 'glitch_boots', 'killable_thieves',
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'tile_shuffle', 'bush_shuffle', 'shuffle_prizes', 'sprite_pool', 'dark_room_logic',
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