Stardew Valley: Refactor skill progression to use new feature system (#3662)
* create a first draft of the feature * use feature in items and locations * add content to more places * use feature in logic * replace option check by feature * remove unused code * remove weird white space * some import nitpicking * flip negative if
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@@ -11,7 +11,7 @@ from .data.game_item import ItemTag
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from .data.museum_data import all_museum_items
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from .mods.mod_data import ModNames
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from .options import ExcludeGingerIsland, ArcadeMachineLocations, SpecialOrderLocations, Museumsanity, \
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FestivalLocations, SkillProgression, BuildingProgression, ToolProgression, ElevatorProgression, BackpackProgression, FarmType
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FestivalLocations, BuildingProgression, ToolProgression, ElevatorProgression, BackpackProgression, FarmType
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from .options import StardewValleyOptions, Craftsanity, Chefsanity, Cooksanity, Shipsanity, Monstersanity
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from .strings.goal_names import Goal
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from .strings.quest_names import ModQuest, Quest
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@@ -188,12 +188,12 @@ def extend_cropsanity_locations(randomized_locations: List[LocationData], conten
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for item in content.find_tagged_items(ItemTag.CROPSANITY))
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def extend_quests_locations(randomized_locations: List[LocationData], options: StardewValleyOptions):
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def extend_quests_locations(randomized_locations: List[LocationData], options: StardewValleyOptions, content: StardewContent):
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if options.quest_locations < 0:
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return
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story_quest_locations = locations_by_tag[LocationTags.STORY_QUEST]
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story_quest_locations = filter_disabled_locations(options, story_quest_locations)
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story_quest_locations = filter_disabled_locations(options, content, story_quest_locations)
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randomized_locations.extend(story_quest_locations)
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for i in range(0, options.quest_locations.value):
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@@ -284,9 +284,9 @@ def extend_desert_festival_chef_locations(randomized_locations: List[LocationDat
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randomized_locations.extend(locations_to_add)
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def extend_special_order_locations(randomized_locations: List[LocationData], options: StardewValleyOptions):
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def extend_special_order_locations(randomized_locations: List[LocationData], options: StardewValleyOptions, content: StardewContent):
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if options.special_order_locations & SpecialOrderLocations.option_board:
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board_locations = filter_disabled_locations(options, locations_by_tag[LocationTags.SPECIAL_ORDER_BOARD])
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board_locations = filter_disabled_locations(options, content, locations_by_tag[LocationTags.SPECIAL_ORDER_BOARD])
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randomized_locations.extend(board_locations)
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include_island = options.exclude_ginger_island == ExcludeGingerIsland.option_false
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@@ -308,9 +308,9 @@ def extend_walnut_purchase_locations(randomized_locations: List[LocationData], o
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randomized_locations.extend(locations_by_tag[LocationTags.WALNUT_PURCHASE])
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def extend_mandatory_locations(randomized_locations: List[LocationData], options: StardewValleyOptions):
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def extend_mandatory_locations(randomized_locations: List[LocationData], options: StardewValleyOptions, content: StardewContent):
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mandatory_locations = [location for location in locations_by_tag[LocationTags.MANDATORY]]
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filtered_mandatory_locations = filter_disabled_locations(options, mandatory_locations)
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filtered_mandatory_locations = filter_disabled_locations(options, content, mandatory_locations)
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randomized_locations.extend(filtered_mandatory_locations)
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@@ -349,32 +349,32 @@ def extend_elevator_locations(randomized_locations: List[LocationData], options:
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randomized_locations.extend(filtered_elevator_locations)
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def extend_monstersanity_locations(randomized_locations: List[LocationData], options):
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def extend_monstersanity_locations(randomized_locations: List[LocationData], options: StardewValleyOptions, content: StardewContent):
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monstersanity = options.monstersanity
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if monstersanity == Monstersanity.option_none:
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return
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if monstersanity == Monstersanity.option_one_per_monster or monstersanity == Monstersanity.option_split_goals:
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monster_locations = [location for location in locations_by_tag[LocationTags.MONSTERSANITY_MONSTER]]
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filtered_monster_locations = filter_disabled_locations(options, monster_locations)
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filtered_monster_locations = filter_disabled_locations(options, content, monster_locations)
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randomized_locations.extend(filtered_monster_locations)
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return
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goal_locations = [location for location in locations_by_tag[LocationTags.MONSTERSANITY_GOALS]]
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filtered_goal_locations = filter_disabled_locations(options, goal_locations)
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filtered_goal_locations = filter_disabled_locations(options, content, goal_locations)
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randomized_locations.extend(filtered_goal_locations)
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if monstersanity != Monstersanity.option_progressive_goals:
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return
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progressive_goal_locations = [location for location in locations_by_tag[LocationTags.MONSTERSANITY_PROGRESSIVE_GOALS]]
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filtered_progressive_goal_locations = filter_disabled_locations(options, progressive_goal_locations)
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filtered_progressive_goal_locations = filter_disabled_locations(options, content, progressive_goal_locations)
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randomized_locations.extend(filtered_progressive_goal_locations)
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def extend_shipsanity_locations(randomized_locations: List[LocationData], options: StardewValleyOptions):
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def extend_shipsanity_locations(randomized_locations: List[LocationData], options: StardewValleyOptions, content: StardewContent):
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shipsanity = options.shipsanity
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if shipsanity == Shipsanity.option_none:
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return
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if shipsanity == Shipsanity.option_everything:
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ship_locations = [location for location in locations_by_tag[LocationTags.SHIPSANITY]]
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filtered_ship_locations = filter_disabled_locations(options, ship_locations)
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filtered_ship_locations = filter_disabled_locations(options, content, ship_locations)
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randomized_locations.extend(filtered_ship_locations)
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return
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shipsanity_locations = set()
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@@ -385,11 +385,11 @@ def extend_shipsanity_locations(randomized_locations: List[LocationData], option
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if shipsanity == Shipsanity.option_full_shipment or shipsanity == Shipsanity.option_full_shipment_with_fish:
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shipsanity_locations = shipsanity_locations.union({location for location in locations_by_tag[LocationTags.SHIPSANITY_FULL_SHIPMENT]})
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filtered_shipsanity_locations = filter_disabled_locations(options, list(shipsanity_locations))
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filtered_shipsanity_locations = filter_disabled_locations(options, content, list(shipsanity_locations))
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randomized_locations.extend(filtered_shipsanity_locations)
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def extend_cooksanity_locations(randomized_locations: List[LocationData], options: StardewValleyOptions):
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def extend_cooksanity_locations(randomized_locations: List[LocationData], options: StardewValleyOptions, content: StardewContent):
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cooksanity = options.cooksanity
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if cooksanity == Cooksanity.option_none:
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return
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@@ -398,11 +398,11 @@ def extend_cooksanity_locations(randomized_locations: List[LocationData], option
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else:
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cooksanity_locations = (location for location in locations_by_tag[LocationTags.COOKSANITY])
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filtered_cooksanity_locations = filter_disabled_locations(options, cooksanity_locations)
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filtered_cooksanity_locations = filter_disabled_locations(options, content, cooksanity_locations)
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randomized_locations.extend(filtered_cooksanity_locations)
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def extend_chefsanity_locations(randomized_locations: List[LocationData], options: StardewValleyOptions):
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def extend_chefsanity_locations(randomized_locations: List[LocationData], options: StardewValleyOptions, content: StardewContent):
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chefsanity = options.chefsanity
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if chefsanity == Chefsanity.option_none:
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return
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@@ -418,16 +418,16 @@ def extend_chefsanity_locations(randomized_locations: List[LocationData], option
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if chefsanity & Chefsanity.option_skills:
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chefsanity_locations_by_name.update({location.name: location for location in locations_by_tag[LocationTags.CHEFSANITY_SKILL]})
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filtered_chefsanity_locations = filter_disabled_locations(options, list(chefsanity_locations_by_name.values()))
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filtered_chefsanity_locations = filter_disabled_locations(options, content, list(chefsanity_locations_by_name.values()))
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randomized_locations.extend(filtered_chefsanity_locations)
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def extend_craftsanity_locations(randomized_locations: List[LocationData], options: StardewValleyOptions):
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def extend_craftsanity_locations(randomized_locations: List[LocationData], options: StardewValleyOptions, content: StardewContent):
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if options.craftsanity == Craftsanity.option_none:
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return
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craftsanity_locations = [craft for craft in locations_by_tag[LocationTags.CRAFTSANITY]]
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filtered_craftsanity_locations = filter_disabled_locations(options, craftsanity_locations)
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filtered_craftsanity_locations = filter_disabled_locations(options, content, craftsanity_locations)
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randomized_locations.extend(filtered_craftsanity_locations)
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@@ -467,7 +467,7 @@ def create_locations(location_collector: StardewLocationCollector,
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random: Random):
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randomized_locations = []
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extend_mandatory_locations(randomized_locations, options)
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extend_mandatory_locations(randomized_locations, options, content)
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extend_bundle_locations(randomized_locations, bundle_rooms)
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extend_backpack_locations(randomized_locations, options)
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@@ -476,13 +476,12 @@ def create_locations(location_collector: StardewLocationCollector,
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extend_elevator_locations(randomized_locations, options)
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if not options.skill_progression == SkillProgression.option_vanilla:
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for location in locations_by_tag[LocationTags.SKILL_LEVEL]:
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if location.mod_name is not None and location.mod_name not in options.mods:
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continue
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if LocationTags.MASTERY_LEVEL in location.tags and options.skill_progression != SkillProgression.option_progressive_with_masteries:
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continue
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randomized_locations.append(location_table[location.name])
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skill_progression = content.features.skill_progression
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if skill_progression.is_progressive:
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for skill in content.skills.values():
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randomized_locations.extend([location_table[location_name] for _, location_name in skill_progression.get_randomized_level_names_by_level(skill)])
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if skill_progression.is_mastery_randomized(skill):
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randomized_locations.append(location_table[skill.mastery_name])
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if options.building_progression & BuildingProgression.option_progressive:
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for location in locations_by_tag[LocationTags.BUILDING_BLUEPRINT]:
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@@ -501,15 +500,15 @@ def create_locations(location_collector: StardewLocationCollector,
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extend_friendsanity_locations(randomized_locations, content)
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extend_festival_locations(randomized_locations, options, random)
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extend_special_order_locations(randomized_locations, options)
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extend_special_order_locations(randomized_locations, options, content)
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extend_walnut_purchase_locations(randomized_locations, options)
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extend_monstersanity_locations(randomized_locations, options)
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extend_shipsanity_locations(randomized_locations, options)
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extend_cooksanity_locations(randomized_locations, options)
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extend_chefsanity_locations(randomized_locations, options)
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extend_craftsanity_locations(randomized_locations, options)
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extend_quests_locations(randomized_locations, options)
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extend_monstersanity_locations(randomized_locations, options, content)
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extend_shipsanity_locations(randomized_locations, options, content)
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extend_cooksanity_locations(randomized_locations, options, content)
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extend_chefsanity_locations(randomized_locations, options, content)
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extend_craftsanity_locations(randomized_locations, options, content)
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extend_quests_locations(randomized_locations, options, content)
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extend_book_locations(randomized_locations, content)
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extend_walnutsanity_locations(randomized_locations, options)
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@@ -538,19 +537,21 @@ def filter_qi_order_locations(options: StardewValleyOptions, locations: Iterable
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return (location for location in locations if include_qi_orders or LocationTags.REQUIRES_QI_ORDERS not in location.tags)
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def filter_masteries_locations(options: StardewValleyOptions, locations: Iterable[LocationData]) -> Iterable[LocationData]:
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include_masteries = options.skill_progression == SkillProgression.option_progressive_with_masteries
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return (location for location in locations if include_masteries or LocationTags.REQUIRES_MASTERIES not in location.tags)
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def filter_masteries_locations(content: StardewContent, locations: Iterable[LocationData]) -> Iterable[LocationData]:
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# FIXME Remove once recipes are handled by the content packs
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if content.features.skill_progression.are_masteries_shuffled:
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return locations
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return (location for location in locations if LocationTags.REQUIRES_MASTERIES not in location.tags)
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def filter_modded_locations(options: StardewValleyOptions, locations: Iterable[LocationData]) -> Iterable[LocationData]:
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return (location for location in locations if location.mod_name is None or location.mod_name in options.mods)
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def filter_disabled_locations(options: StardewValleyOptions, locations: Iterable[LocationData]) -> Iterable[LocationData]:
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def filter_disabled_locations(options: StardewValleyOptions, content: StardewContent, locations: Iterable[LocationData]) -> Iterable[LocationData]:
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locations_farm_filter = filter_farm_type(options, locations)
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locations_island_filter = filter_ginger_island(options, locations_farm_filter)
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locations_qi_filter = filter_qi_order_locations(options, locations_island_filter)
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locations_masteries_filter = filter_masteries_locations(options, locations_qi_filter)
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locations_masteries_filter = filter_masteries_locations(content, locations_qi_filter)
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locations_mod_filter = filter_modded_locations(options, locations_masteries_filter)
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return locations_mod_filter
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