Stardew Valley: Refactor skill progression to use new feature system (#3662)

* create a first draft of the feature

* use feature in items and locations

* add content to more places

* use feature in logic

* replace option check by feature

* remove unused code

* remove weird white space

* some import nitpicking

* flip negative if
This commit is contained in:
Jouramie
2024-11-30 21:52:07 -05:00
committed by GitHub
parent f735416bda
commit a67688749f
21 changed files with 244 additions and 181 deletions

View File

@@ -11,7 +11,7 @@ from .data.game_item import ItemTag
from .data.museum_data import all_museum_items
from .mods.mod_data import ModNames
from .options import ExcludeGingerIsland, ArcadeMachineLocations, SpecialOrderLocations, Museumsanity, \
FestivalLocations, SkillProgression, BuildingProgression, ToolProgression, ElevatorProgression, BackpackProgression, FarmType
FestivalLocations, BuildingProgression, ToolProgression, ElevatorProgression, BackpackProgression, FarmType
from .options import StardewValleyOptions, Craftsanity, Chefsanity, Cooksanity, Shipsanity, Monstersanity
from .strings.goal_names import Goal
from .strings.quest_names import ModQuest, Quest
@@ -188,12 +188,12 @@ def extend_cropsanity_locations(randomized_locations: List[LocationData], conten
for item in content.find_tagged_items(ItemTag.CROPSANITY))
def extend_quests_locations(randomized_locations: List[LocationData], options: StardewValleyOptions):
def extend_quests_locations(randomized_locations: List[LocationData], options: StardewValleyOptions, content: StardewContent):
if options.quest_locations < 0:
return
story_quest_locations = locations_by_tag[LocationTags.STORY_QUEST]
story_quest_locations = filter_disabled_locations(options, story_quest_locations)
story_quest_locations = filter_disabled_locations(options, content, story_quest_locations)
randomized_locations.extend(story_quest_locations)
for i in range(0, options.quest_locations.value):
@@ -284,9 +284,9 @@ def extend_desert_festival_chef_locations(randomized_locations: List[LocationDat
randomized_locations.extend(locations_to_add)
def extend_special_order_locations(randomized_locations: List[LocationData], options: StardewValleyOptions):
def extend_special_order_locations(randomized_locations: List[LocationData], options: StardewValleyOptions, content: StardewContent):
if options.special_order_locations & SpecialOrderLocations.option_board:
board_locations = filter_disabled_locations(options, locations_by_tag[LocationTags.SPECIAL_ORDER_BOARD])
board_locations = filter_disabled_locations(options, content, locations_by_tag[LocationTags.SPECIAL_ORDER_BOARD])
randomized_locations.extend(board_locations)
include_island = options.exclude_ginger_island == ExcludeGingerIsland.option_false
@@ -308,9 +308,9 @@ def extend_walnut_purchase_locations(randomized_locations: List[LocationData], o
randomized_locations.extend(locations_by_tag[LocationTags.WALNUT_PURCHASE])
def extend_mandatory_locations(randomized_locations: List[LocationData], options: StardewValleyOptions):
def extend_mandatory_locations(randomized_locations: List[LocationData], options: StardewValleyOptions, content: StardewContent):
mandatory_locations = [location for location in locations_by_tag[LocationTags.MANDATORY]]
filtered_mandatory_locations = filter_disabled_locations(options, mandatory_locations)
filtered_mandatory_locations = filter_disabled_locations(options, content, mandatory_locations)
randomized_locations.extend(filtered_mandatory_locations)
@@ -349,32 +349,32 @@ def extend_elevator_locations(randomized_locations: List[LocationData], options:
randomized_locations.extend(filtered_elevator_locations)
def extend_monstersanity_locations(randomized_locations: List[LocationData], options):
def extend_monstersanity_locations(randomized_locations: List[LocationData], options: StardewValleyOptions, content: StardewContent):
monstersanity = options.monstersanity
if monstersanity == Monstersanity.option_none:
return
if monstersanity == Monstersanity.option_one_per_monster or monstersanity == Monstersanity.option_split_goals:
monster_locations = [location for location in locations_by_tag[LocationTags.MONSTERSANITY_MONSTER]]
filtered_monster_locations = filter_disabled_locations(options, monster_locations)
filtered_monster_locations = filter_disabled_locations(options, content, monster_locations)
randomized_locations.extend(filtered_monster_locations)
return
goal_locations = [location for location in locations_by_tag[LocationTags.MONSTERSANITY_GOALS]]
filtered_goal_locations = filter_disabled_locations(options, goal_locations)
filtered_goal_locations = filter_disabled_locations(options, content, goal_locations)
randomized_locations.extend(filtered_goal_locations)
if monstersanity != Monstersanity.option_progressive_goals:
return
progressive_goal_locations = [location for location in locations_by_tag[LocationTags.MONSTERSANITY_PROGRESSIVE_GOALS]]
filtered_progressive_goal_locations = filter_disabled_locations(options, progressive_goal_locations)
filtered_progressive_goal_locations = filter_disabled_locations(options, content, progressive_goal_locations)
randomized_locations.extend(filtered_progressive_goal_locations)
def extend_shipsanity_locations(randomized_locations: List[LocationData], options: StardewValleyOptions):
def extend_shipsanity_locations(randomized_locations: List[LocationData], options: StardewValleyOptions, content: StardewContent):
shipsanity = options.shipsanity
if shipsanity == Shipsanity.option_none:
return
if shipsanity == Shipsanity.option_everything:
ship_locations = [location for location in locations_by_tag[LocationTags.SHIPSANITY]]
filtered_ship_locations = filter_disabled_locations(options, ship_locations)
filtered_ship_locations = filter_disabled_locations(options, content, ship_locations)
randomized_locations.extend(filtered_ship_locations)
return
shipsanity_locations = set()
@@ -385,11 +385,11 @@ def extend_shipsanity_locations(randomized_locations: List[LocationData], option
if shipsanity == Shipsanity.option_full_shipment or shipsanity == Shipsanity.option_full_shipment_with_fish:
shipsanity_locations = shipsanity_locations.union({location for location in locations_by_tag[LocationTags.SHIPSANITY_FULL_SHIPMENT]})
filtered_shipsanity_locations = filter_disabled_locations(options, list(shipsanity_locations))
filtered_shipsanity_locations = filter_disabled_locations(options, content, list(shipsanity_locations))
randomized_locations.extend(filtered_shipsanity_locations)
def extend_cooksanity_locations(randomized_locations: List[LocationData], options: StardewValleyOptions):
def extend_cooksanity_locations(randomized_locations: List[LocationData], options: StardewValleyOptions, content: StardewContent):
cooksanity = options.cooksanity
if cooksanity == Cooksanity.option_none:
return
@@ -398,11 +398,11 @@ def extend_cooksanity_locations(randomized_locations: List[LocationData], option
else:
cooksanity_locations = (location for location in locations_by_tag[LocationTags.COOKSANITY])
filtered_cooksanity_locations = filter_disabled_locations(options, cooksanity_locations)
filtered_cooksanity_locations = filter_disabled_locations(options, content, cooksanity_locations)
randomized_locations.extend(filtered_cooksanity_locations)
def extend_chefsanity_locations(randomized_locations: List[LocationData], options: StardewValleyOptions):
def extend_chefsanity_locations(randomized_locations: List[LocationData], options: StardewValleyOptions, content: StardewContent):
chefsanity = options.chefsanity
if chefsanity == Chefsanity.option_none:
return
@@ -418,16 +418,16 @@ def extend_chefsanity_locations(randomized_locations: List[LocationData], option
if chefsanity & Chefsanity.option_skills:
chefsanity_locations_by_name.update({location.name: location for location in locations_by_tag[LocationTags.CHEFSANITY_SKILL]})
filtered_chefsanity_locations = filter_disabled_locations(options, list(chefsanity_locations_by_name.values()))
filtered_chefsanity_locations = filter_disabled_locations(options, content, list(chefsanity_locations_by_name.values()))
randomized_locations.extend(filtered_chefsanity_locations)
def extend_craftsanity_locations(randomized_locations: List[LocationData], options: StardewValleyOptions):
def extend_craftsanity_locations(randomized_locations: List[LocationData], options: StardewValleyOptions, content: StardewContent):
if options.craftsanity == Craftsanity.option_none:
return
craftsanity_locations = [craft for craft in locations_by_tag[LocationTags.CRAFTSANITY]]
filtered_craftsanity_locations = filter_disabled_locations(options, craftsanity_locations)
filtered_craftsanity_locations = filter_disabled_locations(options, content, craftsanity_locations)
randomized_locations.extend(filtered_craftsanity_locations)
@@ -467,7 +467,7 @@ def create_locations(location_collector: StardewLocationCollector,
random: Random):
randomized_locations = []
extend_mandatory_locations(randomized_locations, options)
extend_mandatory_locations(randomized_locations, options, content)
extend_bundle_locations(randomized_locations, bundle_rooms)
extend_backpack_locations(randomized_locations, options)
@@ -476,13 +476,12 @@ def create_locations(location_collector: StardewLocationCollector,
extend_elevator_locations(randomized_locations, options)
if not options.skill_progression == SkillProgression.option_vanilla:
for location in locations_by_tag[LocationTags.SKILL_LEVEL]:
if location.mod_name is not None and location.mod_name not in options.mods:
continue
if LocationTags.MASTERY_LEVEL in location.tags and options.skill_progression != SkillProgression.option_progressive_with_masteries:
continue
randomized_locations.append(location_table[location.name])
skill_progression = content.features.skill_progression
if skill_progression.is_progressive:
for skill in content.skills.values():
randomized_locations.extend([location_table[location_name] for _, location_name in skill_progression.get_randomized_level_names_by_level(skill)])
if skill_progression.is_mastery_randomized(skill):
randomized_locations.append(location_table[skill.mastery_name])
if options.building_progression & BuildingProgression.option_progressive:
for location in locations_by_tag[LocationTags.BUILDING_BLUEPRINT]:
@@ -501,15 +500,15 @@ def create_locations(location_collector: StardewLocationCollector,
extend_friendsanity_locations(randomized_locations, content)
extend_festival_locations(randomized_locations, options, random)
extend_special_order_locations(randomized_locations, options)
extend_special_order_locations(randomized_locations, options, content)
extend_walnut_purchase_locations(randomized_locations, options)
extend_monstersanity_locations(randomized_locations, options)
extend_shipsanity_locations(randomized_locations, options)
extend_cooksanity_locations(randomized_locations, options)
extend_chefsanity_locations(randomized_locations, options)
extend_craftsanity_locations(randomized_locations, options)
extend_quests_locations(randomized_locations, options)
extend_monstersanity_locations(randomized_locations, options, content)
extend_shipsanity_locations(randomized_locations, options, content)
extend_cooksanity_locations(randomized_locations, options, content)
extend_chefsanity_locations(randomized_locations, options, content)
extend_craftsanity_locations(randomized_locations, options, content)
extend_quests_locations(randomized_locations, options, content)
extend_book_locations(randomized_locations, content)
extend_walnutsanity_locations(randomized_locations, options)
@@ -538,19 +537,21 @@ def filter_qi_order_locations(options: StardewValleyOptions, locations: Iterable
return (location for location in locations if include_qi_orders or LocationTags.REQUIRES_QI_ORDERS not in location.tags)
def filter_masteries_locations(options: StardewValleyOptions, locations: Iterable[LocationData]) -> Iterable[LocationData]:
include_masteries = options.skill_progression == SkillProgression.option_progressive_with_masteries
return (location for location in locations if include_masteries or LocationTags.REQUIRES_MASTERIES not in location.tags)
def filter_masteries_locations(content: StardewContent, locations: Iterable[LocationData]) -> Iterable[LocationData]:
# FIXME Remove once recipes are handled by the content packs
if content.features.skill_progression.are_masteries_shuffled:
return locations
return (location for location in locations if LocationTags.REQUIRES_MASTERIES not in location.tags)
def filter_modded_locations(options: StardewValleyOptions, locations: Iterable[LocationData]) -> Iterable[LocationData]:
return (location for location in locations if location.mod_name is None or location.mod_name in options.mods)
def filter_disabled_locations(options: StardewValleyOptions, locations: Iterable[LocationData]) -> Iterable[LocationData]:
def filter_disabled_locations(options: StardewValleyOptions, content: StardewContent, locations: Iterable[LocationData]) -> Iterable[LocationData]:
locations_farm_filter = filter_farm_type(options, locations)
locations_island_filter = filter_ginger_island(options, locations_farm_filter)
locations_qi_filter = filter_qi_order_locations(options, locations_island_filter)
locations_masteries_filter = filter_masteries_locations(options, locations_qi_filter)
locations_masteries_filter = filter_masteries_locations(content, locations_qi_filter)
locations_mod_filter = filter_modded_locations(options, locations_masteries_filter)
return locations_mod_filter