Stardew Valley: Refactor skill progression to use new feature system (#3662)
* create a first draft of the feature * use feature in items and locations * add content to more places * use feature in logic * replace option check by feature * remove unused code * remove weird white space * some import nitpicking * flip negative if
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		| @@ -7,7 +7,8 @@ default_features = StardewFeatures( | ||||
|     feature.booksanity.BooksanityDisabled(), | ||||
|     feature.cropsanity.CropsanityDisabled(), | ||||
|     feature.fishsanity.FishsanityNone(), | ||||
|     feature.friendsanity.FriendsanityNone() | ||||
|     feature.friendsanity.FriendsanityNone(), | ||||
|     feature.skill_progression.SkillProgressionVanilla(), | ||||
| ) | ||||
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|  | ||||
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