diff --git a/playerSettings.yaml b/playerSettings.yaml index d1e7e430..e41acaf0 100644 --- a/playerSettings.yaml +++ b/playerSettings.yaml @@ -24,14 +24,8 @@ name: YourName{number} # Your name in-game. Spaces will be replaced with undersc #{number} will be replaced with the counter value of the name. #{NUMBER} will be replaced with the counter value of the name if the counter value is greater than 1. game: # Pick a game to play - A Link to the Past: 0 - Factorio: 0 - Minecraft: 0 - Subnautica: 0 - Slay the Spire: 0 - Ocarina of Time: 0 - Super Metroid: 0 - + A Link to the Past: 1 + requires: version: 0.1.7 # Version of Archipelago required for this yaml to work as expected. # Shared Options supported by all games: @@ -59,493 +53,6 @@ progression_balancing: # exclude_locations: # Force certain locations to never contain progression items, and always be filled with junk. # - "Master Sword Pedestal" -Super Metroid: # see https://randommetroidsolver.pythonanywhere.com/randomizer advanced tab for detailed info on each option -# start_inventory: # Begin the file with the listed items/upgrades -# Screw Attack: 1 -# Bomb: 1 -# Speed Booster: 1 -# Grappling Beam: 1 -# Space Jump: 1 -# Hi-Jump Boots: 1 -# Spring Ball: 1 -# Charge Beam: 1 -# Ice Beam: 1 -# Spazer: 1 -# Reserve Tank: 4 -# Missile: 46 -# Super Missile: 20 -# Power Bomb: 20 -# Energy Tank: 14 -# Morph Ball: 1 -# X-Ray Scope: 1 -# Wave Beam: 1 -# Plasma Beam: 1 -# Varia Suit: 1 -# Gravity Suit: 1 - start_inventory_removes_from_pool: - on: 0 - off: 1 - death_link: - on: 0 - off: 1 - preset: # choose one of the preset or specify "custom" to use customPreset option - newbie: 0 - casual: 0 - regular: 1 - veteran: 0 - expert: 0 - master: 0 - samus: 0 - Season_Races: 0 - SMRAT2021: 0 - solution: 0 - custom: 0 # see https://randommetroidsolver.pythonanywhere.com/presets for detailed info on each preset settings - varia_custom: 0 # use an entry from the preset list on https://randommetroidsolver.pythonanywhere.com/presets - varia_custom_preset: # use an entry from the preset list on https://randommetroidsolver.pythonanywhere.com/presets - regular - start_location: - Ceres: 0 - Landing_Site: 1 - Gauntlet_Top: 0 - Green_Brinstar_Elevator: 0 - Big_Pink: 0 - Etecoons_Supers: 0 - Wrecked_Ship_Main: 0 - Firefleas_Top: 0 - Business_Center: 0 - Bubble_Mountain: 0 - Mama_Turtle: 0 - Watering_Hole: 0 - Aqueduct: 0 - Red_Brinstar_Elevator: 0 - Golden_Four: 0 - max_difficulty: - easy: 0 - medium: 0 - hard: 0 - harder: 0 - hardcore: 1 - mania: 0 - infinity: 0 - morph_placement: - early: 1 - normal: 0 - suits_restriction: - on: 1 - off: 0 - strict_minors: - on: 0 - off: 1 - missile_qty: 30 # a range between 10 and 90 that is divided by 10 as a float - super_qty: 20 # a range between 10 and 90 that is divided by 10 as a float - power_bomb_qty: 10 # a range between 10 and 90 that is divided by 10 as a float - minor_qty: 100 # a range between 7 (minimum to beat the game) and 100 - energy_qty: - ultra_sparse: 0 - sparse: 0 - medium: 0 - vanilla: 1 - area_randomization: - on: 0 - light: 0 - off: 1 - area_layout: - on: 0 - off: 1 - doors_colors_rando: - on: 0 - off: 1 - allow_grey_doors: - on: 0 - off: 1 - boss_randomization: - on: 0 - off: 1 - fun_combat: - on: 0 - off: 1 - fun_movement: - on: 0 - off: 1 - fun_suits: - on: 0 - off: 1 - layout_patches: - on: 1 - off: 0 - varia_tweaks: - on: 0 - off: 1 - nerfed_charge: - on: 0 - off: 1 - gravity_behaviour: - Vanilla: 0 - Balanced: 1 - Progressive: 0 - elevators_doors_speed: - on: 1 - off: 0 - spin_jump_restart: - on: 0 - off: 1 - infinite_space_jump: - on: 0 - off: 1 - refill_before_save: - on: 0 - off: 1 - hud: - on: 0 - off: 1 - animals: - on: 0 - off: 1 - no_music: - on: 0 - off: 1 - random_music: - on: 0 - off: 1 - #item_sounds: always forced on due to a conflict in patching - #majors_split: not supported always "Full" - #scav_num_locs: not supported always off - #scav_randomized: not supported always off - #scav_escape: not supported always off - #progression_speed: not supported always random - #progression_difficulty: not supported always random - #hide_items: not supported always off - #minimizer: not supported always off - #minimizer_qty: not supported always off - #minimizer_tourian: not supported always off - #escape_rando: not supported always off - #remove_escape_enemies: not supported always off - #rando_speed: not supported always off - custom_preset: # see https://randommetroidsolver.pythonanywhere.com/presets for detailed info on each preset settings - Knows: # each skill (know) has a pair [can use, perceived difficulty using one of the following values] - # easy = 1 - # medium = 5 - # hard = 10 - # harder = 25 - # hardcore = 50 - # mania = 100 - Mockball: [True, 1] - SimpleShortCharge: [True, 1] - InfiniteBombJump: [True, 5] - GreenGateGlitch: [True, 5] - ShortCharge: [False, 0] - GravityJump: [True, 10] - SpringBallJump: [True, 10] - SpringBallJumpFromWall: [False, 0] - GetAroundWallJump: [True, 10] - DraygonGrappleKill: [True, 5] - DraygonSparkKill: [False, 0] - MicrowaveDraygon: [True, 1] - MicrowavePhantoon: [True, 5] - IceZebSkip: [False, 0] - SpeedZebSkip: [False, 0] - HiJumpMamaTurtle: [False, 0] - GravLessLevel1: [True, 50] - GravLessLevel2: [False, 0] - GravLessLevel3: [False, 0] - CeilingDBoost: [True, 1] - BillyMays: [True, 1] - AlcatrazEscape: [True, 25] - ReverseGateGlitch: [True, 5] - ReverseGateGlitchHiJumpLess: [False, 0] - EarlyKraid: [True, 1] - XrayDboost: [False, 0] - XrayIce: [True, 10] - RedTowerClimb: [True, 25] - RonPopeilScrew: [False, 0] - OldMBWithSpeed: [False, 0] - Moondance: [False, 0] - HiJumpLessGauntletAccess: [True, 50] - HiJumpGauntletAccess: [True, 25] - LowGauntlet: [False, 0] - IceEscape: [False, 0] - WallJumpCathedralExit: [True, 5] - BubbleMountainWallJump: [True, 5] - NovaBoost: [False, 0] - NorfairReserveDBoost: [False, 0] - CrocPBsDBoost: [False, 0] - CrocPBsIce: [False, 0] - IceMissileFromCroc: [False, 0] - FrogSpeedwayWithoutSpeed: [False, 0] - LavaDive: [True, 50] - LavaDiveNoHiJump: [False, 0] - WorstRoomIceCharge: [False, 0] - ScrewAttackExit: [False, 0] - ScrewAttackExitWithoutScrew: [False, 0] - FirefleasWalljump: [True, 25] - ContinuousWallJump: [False, 0] - DiagonalBombJump: [False, 0] - MockballWs: [False, 0] - SpongeBathBombJump: [False, 0] - SpongeBathHiJump: [True, 1] - SpongeBathSpeed: [True, 5] - TediousMountEverest: [False, 0] - DoubleSpringBallJump: [False, 0] - BotwoonToDraygonWithIce: [False, 0] - DraygonRoomGrappleExit: [False, 0] - DraygonRoomCrystalFlash: [False, 0] - PreciousRoomXRayExit: [False, 0] - MochtroidClip: [True, 5] - PuyoClip: [False, 0] - PuyoClipXRay: [False, 0] - SnailClip: [False, 0] - SuitlessPuyoClip: [False, 0] - KillPlasmaPiratesWithSpark: [False, 0] - KillPlasmaPiratesWithCharge: [True, 5] - AccessSpringBallWithHiJump: [True, 1] - AccessSpringBallWithSpringBallBombJumps: [True, 10] - AccessSpringBallWithBombJumps: [False, 0] - AccessSpringBallWithSpringBallJump: [False, 0] - AccessSpringBallWithXRayClimb: [False, 0] - AccessSpringBallWithGravJump: [False, 0] - Controller: - A: Jump - B: Dash - X: Shoot - Y: Item Cancel - L: Angle Down - R: Angle Up - Select: Item Select - Moonwalk: False - Settings: - Ice: "Gimme energy" - MainUpperNorfair: "Gimme energy" - LowerNorfair: "Default" - Kraid: "Default" - Phantoon: "Default" - Draygon: "Default" - Ridley: "Default" - MotherBrain: "Default" - X-Ray: "I don't like spikes" - Gauntlet: "I don't like acid" -Subnautica: {} -Slay the Spire: - character: # Pick What Character you wish to play with. - ironclad: 50 - silent: 50 - defect: 50 - watcher: 50 - ascension: # What Ascension do you wish to play with. - # you can add additional values between minimum and maximum - 0: 50 # minimum value - 20: 0 # maximum value - random: 0 - random-low: 0 - random-high: 0 - heart_run: # Whether or not you will need to collect they 3 keys to unlock the final act - # and beat the heart to finish the game. - false: 50 - true: 0 -Factorio: - tech_tree_layout: - single: 1 - small_diamonds: 1 - medium_diamonds: 1 - large_diamonds: 1 - small_pyramids: 1 - medium_pyramids: 1 - large_pyramids: 1 - small_funnels: 1 - medium_funnels: 1 - large_funnels: 1 - recipe_time: # randomize the time it takes for any recipe to craft, this includes smelting, chemical lab, hand crafting etc. - vanilla: 1 - fast: 0 # 25% to 100% of original time - normal: 0 # 50 % to 200% of original time - slow: 0 # 100% to 400% of original time - chaos: 0 # 25% to 400% of original time - recipe_ingredients: - rocket: 1 # only randomize rocket part recipe - science_pack: 1 # also randomize science pack ingredients - max_science_pack: - automation_science_pack: 0 - logistic_science_pack: 0 - military_science_pack: 0 - chemical_science_pack: 0 - production_science_pack: 0 - utility_science_pack: 0 - space_science_pack: 1 - tech_cost: - very_easy : 0 - easy : 0 - kind : 0 - normal : 1 - hard : 0 - very_hard : 0 - insane : 0 - silo: - vanilla: 1 - randomize_recipe: 0 - spawn: 0 # spawn silo near player spawn point - free_samples: - none: 1 - single_craft: 0 - half_stack: 0 - stack: 0 - progressive: - on: 1 - off: 0 - grouped_random: 0 - tech_tree_information: - none: 0 - advancement: 0 # show which items are a logical advancement - full: 1 # show full info on each tech node - imported_blueprints: # can be turned off to prevent access to blueprints created outside the current world - on: 1 - off: 0 - starting_items: - burner-mining-drill: 19 - stone-furnace: 19 - # Note: Total amount of traps cannot exceed 4, if the sum of them is higher it will get automatically capped. - evolution_traps: - # Trap items that when received increase the enemy evolution. - 0: 1 - 1: 0 - 2: 0 - 3: 0 - 4: 0 - random: 0 - random-low: 0 - random-middle: 0 - random-high: 0 - evolution_trap_increase: - # If present, % increase of Evolution with each trap received. - 5: 0 - 10: 1 - 15: 0 - 20: 0 - 100: 0 - random: 0 - random-low: 0 - random-middle: 0 - random-high: 0 - attack_traps: - # Trap items that when received trigger an attack on your base. - 0: 1 - 1: 0 - 2: 0 - 3: 0 - 4: 0 - random: 0 - random-low: 0 - random-middle: 0 - random-high: 0 - world_gen: - # frequency, size, richness, terrain segmentation, starting area and water are all of https://wiki.factorio.com/Types/MapGenSize - # inverse of water scale - terrain_segmentation: 0.5 - water: 1.5 - autoplace_controls: - # set size to 0 to disable - coal: - frequency: 1 - size: 3 - richness: 6 - copper-ore: - frequency: 1 - size: 3 - richness: 6 - crude-oil: - frequency: 1 - size: 3 - richness: 6 - enemy-base: - frequency: 1 - size: 1 - richness: 1 - iron-ore: - frequency: 1 - size: 3 - richness: 6 - stone: - frequency: 1 - size: 3 - richness: 6 - trees: - frequency: 1 - size: 1 - richness: 1 - uranium-ore: - frequency: 1 - size: 3 - richness: 6 - seed: null # turn into positive number to create specific seed - starting_area: 1 - peaceful_mode: 0 - cliff_settings: - name: cliff - cliff_elevation_0: 10 # base elevation, can't be changed in GUI - cliff_elevation_interval: 40 # 40/frequency - richness: 1 # 0: off, >0: continuity - property_expression_names: - "control-setting:moisture:bias": 0 # grass bias -0.5 to +0.5 - "control-setting:moisture:frequency:multiplier": 1 # 1/scale in GUI - "control-setting:aux:bias": 0 # -sand/+red desert bias -0.5 to +0.5 - "control-setting:aux:frequency:multiplier": 1 # 1/scale in GUI - pollution: - enabled: true - diffusion_ratio: 0.02 - ageing: 1 # GUI dissipation factor - enemy_attack_pollution_consumption_modifier: 1 - min_pollution_to_damage_trees: 60 - pollution_restored_per_tree_damage: 10 - enemy_evolution: - enabled: true - time_factor: 40.0e-7 # GUI value * 0.0000001 - destroy_factor: 200.0e-5 # GUI value * 0.00001 - pollution_factor: 9.0e-7 # GUI value * 0.0000001 - enemy_expansion: - enabled: true - max_expansion_distance: 7 - settler_group_min_size: 5 - settler_group_max_size: 20 - min_expansion_cooldown: 14400 # 1 to 60 min in ticks - max_expansion_cooldown: 216000 # 5 to 180 min in ticks -Minecraft: - advancement_goal: 50 # Number of advancements required (87 max) to spawn the Ender Dragon and complete the game. - egg_shards_required: # Number of dragon egg shards to collect (30 max) before the Ender Dragon will spawn. - 0: 1 - 5: 0 - 10: 0 - 20: 0 - egg_shards_available: # Number of egg shards available in the pool (30 max). - 0: 1 - 5: 0 - 10: 0 - 20: 0 - combat_difficulty: # Modifies the level of items logically required for exploring dangerous areas and fighting bosses. - easy: 0 - normal: 1 - hard: 0 - include_hard_advancements: # Junk-fills certain RNG-reliant or tedious advancements. - on: 0 - off: 1 - include_insane_advancements: # Junk-fills extremely difficult advancements; this is only How Did We Get Here? and Adventuring Time. - on: 0 - off: 1 - include_postgame_advancements: # Some advancements require defeating the Ender Dragon; this will junk-fill them so you won't have to finish to send some items. - on: 0 - off: 1 - shuffle_structures: # Enables shuffling of villages, outposts, fortresses, bastions, and end cities. - on: 0 - off: 1 - structure_compasses: # Adds structure compasses to the item pool, which point to the nearest indicated structure. - on: 0 - off: 1 - bee_traps: # Replaces a percentage of junk items with bee traps, which spawn multiple angered bees around every player when received. - 0: 1 - 25: 0 - 50: 0 - 75: 0 - 100: 0 - send_defeated_mobs: # Send killed mobs to other Minecraft worlds which have this option enabled. - on: 0 - off: 1 A Link to the Past: ### Logic Section ### glitches_required: # Determine the logic required to complete the seed @@ -949,657 +456,6 @@ A Link to the Past: vanilla: 0 # Swords are placed in vanilla locations in your own game (Uncle, Pyramid Fairy, Smiths, Pedestal) swordless: 0 # swordless mode -Ocarina of Time: - logic_rules: # Set the logic used for the generator. - glitchless: 50 - glitched: 0 - no_logic: 0 - logic_no_night_tokens_without_suns_song: # Nighttime skulltulas will logically require Sun's Song. - false: 50 - true: 0 - open_forest: # Set the state of Kokiri Forest and the path to Deku Tree. - open: 50 - closed_deku: 0 - closed: 0 - open_kakariko: # Set the state of the Kakariko Village gate. - open: 50 - zelda: 0 - closed: 0 - open_door_of_time: # Open the Door of Time by default, without the Song of Time. - false: 0 - true: 50 - zora_fountain: # Set the state of King Zora, blocking the way to Zora's Fountain. - open: 0 - adult: 0 - closed: 50 - gerudo_fortress: # Set the requirements for access to Gerudo Fortress. - normal: 0 - fast: 50 - open: 0 - bridge: # Set the requirements for the Rainbow Bridge. - open: 0 - vanilla: 0 - stones: 0 - medallions: 50 - dungeons: 0 - tokens: 0 - trials: # Set the number of required trials in Ganon's Castle. - # you can add additional values between minimum and maximum - 0: 0 # minimum value - 6: 0 # maximum value - random: 50 - random-low: 0 - random-high: 0 - starting_age: # Choose which age Link will start as. - child: 50 - adult: 0 - triforce_hunt: # Gather pieces of the Triforce scattered around the world to complete the game. - false: 50 - true: 0 - triforce_goal: # Number of Triforce pieces required to complete the game. - # you can add additional values between minimum and maximum - 1: 0 # minimum value - 50: 0 # maximum value - random: 50 - random-low: 0 - random-high: 0 - extra_triforce_percentage: # Percentage of additional Triforce pieces in the pool, separate from the item pool setting. - # you can add additional values between minimum and maximum - 0: 0 # minimum value - 100: 0 # maximum value - random: 50 - random-low: 0 - random-high: 0 - bombchus_in_logic: # Bombchus are properly considered in logic. The first found pack will have 20 chus; Kokiri Shop and Bazaar sell refills; bombchus open Bombchu Bowling. - false: 50 - true: 0 - bridge_stones: # Set the number of Spiritual Stones required for the rainbow bridge. - # you can add additional values between minimum and maximum - 0: 0 # minimum value - 3: 0 # maximum value - random: 50 - random-low: 0 - random-high: 0 - bridge_medallions: # Set the number of medallions required for the rainbow bridge. - # you can add additional values between minimum and maximum - 0: 0 # minimum value - 6: 0 # maximum value - random: 50 - random-low: 0 - random-high: 0 - bridge_rewards: # Set the number of dungeon rewards required for the rainbow bridge. - # you can add additional values between minimum and maximum - 0: 0 # minimum value - 9: 0 # maximum value - random: 50 - random-low: 0 - random-high: 0 - bridge_tokens: # Set the number of Gold Skulltula Tokens required for the rainbow bridge. - # you can add additional values between minimum and maximum - 0: 0 # minimum value - 100: 0 # maximum value - random: 50 - random-low: 0 - random-high: 0 - shuffle_mapcompass: # Control where to shuffle dungeon maps and compasses. - remove: 0 - startwith: 50 - vanilla: 0 - dungeon: 0 - overworld: 0 - any_dungeon: 0 - keysanity: 0 - shuffle_smallkeys: # Control where to shuffle dungeon small keys. - remove: 0 - vanilla: 0 - dungeon: 50 - overworld: 0 - any_dungeon: 0 - keysanity: 0 - shuffle_fortresskeys: # Control where to shuffle the Gerudo Fortress small keys. - vanilla: 50 - overworld: 0 - any_dungeon: 0 - keysanity: 0 - shuffle_bosskeys: # Control where to shuffle boss keys, except the Ganon's Castle Boss Key. - remove: 0 - vanilla: 0 - dungeon: 50 - overworld: 0 - any_dungeon: 0 - keysanity: 0 - shuffle_ganon_bosskey: # Control where to shuffle the Ganon's Castle Boss Key. - remove: 50 - vanilla: 0 - dungeon: 0 - overworld: 0 - any_dungeon: 0 - keysanity: 0 - on_lacs: 0 - enhance_map_compass: # Map tells if a dungeon is vanilla or MQ. Compass tells what the dungeon reward is. - false: 50 - true: 0 - lacs_condition: # Set the requirements for the Light Arrow Cutscene in the Temple of Time. - vanilla: 50 - stones: 0 - medallions: 0 - dungeons: 0 - tokens: 0 - lacs_stones: # Set the number of Spiritual Stones required for LACS. - # you can add additional values between minimum and maximum - 0: 0 # minimum value - 3: 0 # maximum value - random: 50 - random-low: 0 - random-high: 0 - lacs_medallions: # Set the number of medallions required for LACS. - # you can add additional values between minimum and maximum - 0: 0 # minimum value - 6: 0 # maximum value - random: 50 - random-low: 0 - random-high: 0 - lacs_rewards: # Set the number of dungeon rewards required for LACS. - # you can add additional values between minimum and maximum - 0: 0 # minimum value - 9: 0 # maximum value - random: 50 - random-low: 0 - random-high: 0 - lacs_tokens: # Set the number of Gold Skulltula Tokens required for LACS. - # you can add additional values between minimum and maximum - 0: 0 # minimum value - 100: 0 # maximum value - random: 50 - random-low: 0 - random-high: 0 - shuffle_song_items: # Set where songs can appear. - song: 50 - dungeon: 0 - any: 0 - shopsanity: # Randomizes shop contents. "fixed_number" randomizes a specific number of items per shop; "random_number" randomizes the value for each shop. - off: 50 - fixed_number: 0 - random_number: 0 - shop_slots: # Number of items per shop to be randomized into the main itempool. Only active if Shopsanity is set to "fixed_number." - # you can add additional values between minimum and maximum - 0: 0 # minimum value - 4: 0 # maximum value - random: 50 - random-low: 0 - random-high: 0 - tokensanity: # Token rewards from Gold Skulltulas are shuffled into the pool. - off: 50 - dungeons: 0 - overworld: 0 - all: 0 - shuffle_scrubs: # Shuffle the items sold by Business Scrubs, and set the prices. - off: 50 - low: 0 - affordable: 0 - expensive: 0 - shuffle_cows: # Cows give items when Epona's Song is played. - false: 50 - true: 0 - shuffle_kokiri_sword: # Shuffle Kokiri Sword into the item pool. - false: 50 - true: 0 - shuffle_ocarinas: # Shuffle the Fairy Ocarina and Ocarina of Time into the item pool. - false: 50 - true: 0 - shuffle_weird_egg: # Shuffle the Weird Egg from Malon at Hyrule Castle. - false: 50 - true: 0 - shuffle_gerudo_card: # Shuffle the Gerudo Membership Card into the item pool. - false: 50 - true: 0 - shuffle_beans: # Adds a pack of 10 beans to the item pool and changes the bean salesman to sell one item for 60 rupees. - false: 50 - true: 0 - shuffle_medigoron_carpet_salesman: # Shuffle the items sold by Medigoron and the Haunted Wasteland Carpet Salesman. - false: 50 - true: 0 - skip_child_zelda: # Game starts with Zelda's Letter, the item at Zelda's Lullaby, and the relevant events already completed. - false: 50 - true: 0 - no_escape_sequence: # Skips the tower collapse sequence between the Ganondorf and Ganon fights. - false: 0 - true: 50 - no_guard_stealth: # The crawlspace into Hyrule Castle skips straight to Zelda. - false: 0 - true: 50 - no_epona_race: # Epona can always be summoned with Epona's Song. - false: 0 - true: 50 - skip_some_minigame_phases: # Dampe Race and Horseback Archery give both rewards if the second condition is met on the first attempt. - false: 0 - true: 50 - complete_mask_quest: # All masks are immediately available to borrow from the Happy Mask Shop. - false: 50 - true: 0 - useful_cutscenes: # Reenables the Poe cutscene in Forest Temple, Darunia in Fire Temple, and Twinrova introduction. Mostly useful for glitched. - false: 50 - true: 0 - fast_chests: # All chest animations are fast. If disabled, major items have a slow animation. - false: 0 - true: 50 - free_scarecrow: # Pulling out the ocarina near a scarecrow spot spawns Pierre without needing the song. - false: 50 - true: 0 - fast_bunny_hood: # Bunny Hood lets you move 1.5x faster like in Majora's Mask. - false: 50 - true: 0 - chicken_count: # Controls the number of Cuccos for Anju to give an item as child. - # you can add additional values between minimum and maximum - 0: 0 # minimum value - 7: 0 # maximum value - random: 50 - random-low: 0 - random-high: 0 - correct_chest_sizes: # Changes chests containing progression into large chests, and nonprogression into small chests. - false: 50 - true: 0 - hints: # Gossip Stones can give hints about item locations. - none: 0 - mask: 0 - agony: 0 - always: 50 - false: 0 - hint_dist: # Choose the hint distribution to use. Affects the frequency of strong hints, which items are always hinted, etc. - balanced: 50 - ddr: 0 - league: 0 - mw2: 0 - scrubs: 0 - strong: 0 - tournament: 0 - useless: 0 - very_strong: 0 - text_shuffle: # Randomizes text in the game for comedic effect. - none: 50 - except_hints: 0 - complete: 0 - damage_multiplier: # Controls the amount of damage Link takes. - half: 0 - normal: 50 - double: 0 - quadruple: 0 - ohko: 0 - no_collectible_hearts: # Hearts will not drop from enemies or objects. - false: 50 - true: 0 - starting_tod: # Change the starting time of day. - default: 50 - sunrise: 0 - morning: 0 - noon: 0 - afternoon: 0 - sunset: 0 - evening: 0 - midnight: 0 - witching_hour: 0 - start_with_consumables: # Start the game with full Deku Sticks and Deku Nuts. - false: 50 - true: 0 - start_with_rupees: # Start with a full wallet. Wallet upgrades will also fill your wallet. - false: 50 - true: 0 - item_pool_value: # Changes the number of items available in the game. - plentiful: 0 - balanced: 50 - scarce: 0 - minimal: 0 - junk_ice_traps: # Adds ice traps to the item pool. - off: 0 - normal: 50 - extra: 0 - mayhem: 0 - onslaught: 0 - ice_trap_appearance: # Changes the appearance of ice traps as freestanding items. - major_only: 50 - junk_only: 0 - anything: 0 - logic_earliest_adult_trade: # Earliest item that can appear in the adult trade sequence. - pocket_egg: 0 - pocket_cucco: 0 - cojiro: 0 - odd_mushroom: 0 - poachers_saw: 0 - broken_sword: 0 - prescription: 50 - eyeball_frog: 0 - eyedrops: 0 - claim_check: 0 - logic_latest_adult_trade: # Latest item that can appear in the adult trade sequence. - pocket_egg: 0 - pocket_cucco: 0 - cojiro: 0 - odd_mushroom: 0 - poachers_saw: 0 - broken_sword: 0 - prescription: 0 - eyeball_frog: 0 - eyedrops: 0 - claim_check: 50 - default_targeting: # Default targeting option. - hold: 50 - switch: 0 - display_dpad: # Show dpad icon on HUD for quick actions (ocarina, hover boots, iron boots). - false: 0 - true: 50 - correct_model_colors: # Makes in-game models match their HUD element colors. - false: 0 - true: 50 - background_music: # Randomize or disable background music. - normal: 50 - off: 0 - randomized: 0 - fanfares: # Randomize or disable item fanfares. - normal: 50 - off: 0 - randomized: 0 - ocarina_fanfares: # Enable ocarina songs as fanfares. These are longer than usual fanfares. Does nothing without fanfares randomized. - false: 50 - true: 0 - kokiri_color: # Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code. - random_choice: 0 - completely_random: 0 - kokiri_green: 50 - goron_red: 0 - zora_blue: 0 - black: 0 - white: 0 - azure_blue: 0 - vivid_cyan: 0 - light_red: 0 - fuchsia: 0 - purple: 0 - majora_purple: 0 - twitch_purple: 0 - purple_heart: 0 - persian_rose: 0 - dirty_yellow: 0 - blush_pink: 0 - hot_pink: 0 - rose_pink: 0 - orange: 0 - gray: 0 - gold: 0 - silver: 0 - beige: 0 - teal: 0 - blood_red: 0 - blood_orange: 0 - royal_blue: 0 - sonic_blue: 0 - nes_green: 0 - dark_green: 0 - lumen: 0 - goron_color: # Choose a color. Uses the same options as "kokiri_color". - random_choice: 0 - completely_random: 0 - goron_red: 50 - zora_color: # Choose a color. Uses the same options as "kokiri_color". - random_choice: 0 - completely_random: 0 - zora_blue: 50 - silver_gauntlets_color: # Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code. - random_choice: 0 - completely_random: 0 - silver: 50 - gold: 0 - black: 0 - green: 0 - blue: 0 - bronze: 0 - red: 0 - sky_blue: 0 - pink: 0 - magenta: 0 - orange: 0 - lime: 0 - purple: 0 - golden_gauntlets_color: # Choose a color. Uses the same options as "silver_gauntlets_color". - random_choice: 0 - completely_random: 0 - gold: 50 - mirror_shield_frame_color: # Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code. - random_choice: 0 - completely_random: 0 - red: 50 - green: 0 - blue: 0 - yellow: 0 - cyan: 0 - magenta: 0 - orange: 0 - gold: 0 - purple: 0 - pink: 0 - navi_color_default_inner: # Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code. - random_choice: 0 - completely_random: 0 - rainbow: 0 - gold: 0 - white: 50 - green: 0 - light_blue: 0 - yellow: 0 - red: 0 - magenta: 0 - black: 0 - tatl: 0 - tael: 0 - fi: 0 - ciela: 0 - epona: 0 - ezlo: 0 - king_of_red_lions: 0 - linebeck: 0 - loftwing: 0 - midna: 0 - phantom_zelda: 0 - navi_color_default_outer: # Choose a color. Uses the same options as "navi_color_default_inner" plus "match_inner". - random_choice: 0 - completely_random: 0 - match_inner: 50 - navi_color_enemy_inner: # Choose a color. Uses the same options as "navi_color_default_inner". - random_choice: 0 - completely_random: 0 - yellow: 50 - navi_color_enemy_outer: # Choose a color. Uses the same options as "navi_color_default_inner" plus "match_inner". - random_choice: 0 - completely_random: 0 - match_inner: 50 - navi_color_npc_inner: # Choose a color. Uses the same options as "navi_color_default_inner". - random_choice: 0 - completely_random: 0 - light_blue: 50 - navi_color_npc_outer: # Choose a color. Uses the same options as "navi_color_default_inner" plus "match_inner". - random_choice: 0 - completely_random: 0 - match_inner: 50 - navi_color_prop_inner: # Choose a color. Uses the same options as "navi_color_default_inner". - random_choice: 0 - completely_random: 0 - green: 50 - navi_color_prop_outer: # Choose a color. Uses the same options as "navi_color_default_inner" plus "match_inner". - random_choice: 0 - completely_random: 0 - match_inner: 50 - sword_trail_duration: # Set the duration for sword trails. - # you can add additional values between minimum and maximum - 4: 50 # minimum value - 20: 0 # maximum value - random: 0 - random-low: 0 - random-high: 0 - sword_trail_color_inner: # Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code. - random_choice: 0 - completely_random: 0 - rainbow: 0 - white: 50 - red: 0 - green: 0 - blue: 0 - cyan: 0 - magenta: 0 - orange: 0 - gold: 0 - purple: 0 - pink: 0 - sword_trail_color_outer: # Uses the same options as "sword_trail_color_inner" plus "match_inner". - random_choice: 0 - completely_random: 0 - match_inner: 50 - bombchu_trail_color_inner: # Uses the same options as "sword_trail_color_inner". - random_choice: 0 - completely_random: 0 - red: 50 - bombchu_trail_color_outer: # Uses the same options as "sword_trail_color_inner" plus "match_inner". - random_choice: 0 - completely_random: 0 - match_inner: 50 - boomerang_trail_color_inner: # Uses the same options as "sword_trail_color_inner". - random_choice: 0 - completely_random: 0 - yellow: 50 - boomerang_trail_color_outer: # Uses the same options as "sword_trail_color_inner" plus "match_inner". - random_choice: 0 - completely_random: 0 - match_inner: 50 - heart_color: # Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code. - random_choice: 0 - completely_random: 0 - red: 50 - green: 0 - blue: 0 - yellow: 0 - magic_color: # Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code. - random_choice: 0 - completely_random: 0 - green: 50 - red: 0 - blue: 0 - purple: 0 - pink: 0 - yellow: 0 - white: 0 - a_button_color: # Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code. - random_choice: 0 - completely_random: 0 - n64_blue: 50 - n64_green: 0 - n64_red: 0 - gamecube_green: 0 - gamecube_red: 0 - gamecube_grey: 0 - yellow: 0 - black: 0 - white: 0 - magenta: 0 - ruby: 0 - sapphire: 0 - lime: 0 - cyan: 0 - purple: 0 - orange: 0 - b_button_color: # Choose a color. Uses the same options as "a_button_color". - random_choice: 0 - completely_random: 0 - n64_green: 50 - c_button_color: # Choose a color. Uses the same options as "a_button_color". - random_choice: 0 - completely_random: 0 - yellow: 50 - start_button_color: # Choose a color. Uses the same options as "a_button_color". - random_choice: 0 - completely_random: 0 - n64_red: 50 - sfx_navi_overworld: # Choose a sound effect. "random_choice" selects a random option. "random_ear_safe" selects a random safe option. "completely_random" selects any random sound. - default: 50 - completely_random: 0 - random_ear_safe: 0 - random_choice: 0 - none: 0 - sfx_navi_enemy: # Choose a sound effect. "random_choice" selects a random option. "random_ear_safe" selects a random safe option. "completely_random" selects any random sound. - default: 50 - completely_random: 0 - random_ear_safe: 0 - random_choice: 0 - none: 0 - sfx_low_hp: # Choose a sound effect. "random_choice" selects a random option. "random_ear_safe" selects a random safe option. "completely_random" selects any random sound. - default: 50 - completely_random: 0 - random_ear_safe: 0 - random_choice: 0 - none: 0 - sfx_menu_cursor: # Choose a sound effect. "random_choice" selects a random option. "random_ear_safe" selects a random safe option. "completely_random" selects any random sound. - default: 50 - completely_random: 0 - random_ear_safe: 0 - random_choice: 0 - none: 0 - sfx_menu_select: # Choose a sound effect. "random_choice" selects a random option. "random_ear_safe" selects a random safe option. "completely_random" selects any random sound. - default: 50 - completely_random: 0 - random_ear_safe: 0 - random_choice: 0 - none: 0 - sfx_nightfall: # Choose a sound effect. "random_choice" selects a random option. "random_ear_safe" selects a random safe option. "completely_random" selects any random sound. - default: 50 - completely_random: 0 - random_ear_safe: 0 - random_choice: 0 - none: 0 - sfx_horse_neigh: # Choose a sound effect. "random_choice" selects a random option. "random_ear_safe" selects a random safe option. "completely_random" selects any random sound. - default: 50 - completely_random: 0 - random_ear_safe: 0 - random_choice: 0 - none: 0 - sfx_hover_boots: # Choose a sound effect. "random_choice" selects a random option. "random_ear_safe" selects a random safe option. "completely_random" selects any random sound. - default: 50 - completely_random: 0 - random_ear_safe: 0 - random_choice: 0 - sfx_ocarina: # Change the sound of the ocarina. - ocarina: 50 - malon: 0 - whistle: 0 - harp: 0 - grind_organ: 0 - flute: 0 - - # Uncomment this section to enable logical tricks for Ocarina of Time. - # Add logic tricks keyed by "nice" name rather than internal name: "Hidden Grottos without Stone of Agony", not "logic_grottos_without_agony" - # The following is the typical set of racing tricks, though you can add or remove them as desired. - # logic_tricks: - # - Fewer Tunic Requirements - # - Hidden Grottos without Stone of Agony - # - Child Deadhand without Kokiri Sword - # - Man on Roof without Hookshot - # - Dodongo's Cavern Spike Trap Room Jump without Hover Boots - # - Hammer Rusted Switches Through Walls - # - Windmill PoH as Adult with Nothing - # - Crater's Bean PoH with Hover Boots - # - Forest Temple East Courtyard Vines with Hookshot - # - Bottom of the Well without Lens of Truth - # - Ganon's Castle without Lens of Truth - # - Gerudo Training Grounds without Lens of Truth - # - Shadow Temple before Invisible Moving Platform without Lens of Truth - # - Shadow Temple beyond Invisible Moving Platform without Lens of Truth - # - Spirit Temple without Lens of Truth - -# meta_ignore, linked_options and triggers work for any game -meta_ignore: # Nullify options specified in the meta.yaml file. Adding an option here guarantees it will not occur in your seed, even if the .yaml file specifies it - mode: - - inverted # Never play inverted seeds - retro: - - on # Never play retro seeds - swordless: - - on # Never play a swordless seed - linked_options: - name: crosskeys options: # These overwrite earlier options if the percentage chance triggers