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The Witness: Change all option name comparisons to strings instead of numeric values (#2503)
* Refactor postgame code to be more readable * Change all references to options to strings * oops * Fix some outdated code related to yaml-disabled EPs * Small fixes to short/longbox stuff (thanks Medic) * comment * fix duplicate * Removed triplicate lmfao * Better comment * added another 'unfun' postgame consideration * comment * more option strings * oops * Remove an unnecessary comparison * another string missed * Another was missed * This would create a really bad merge error
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@@ -161,7 +161,7 @@ class WitnessWorld(World):
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early_items = [item for item in self.items.get_early_items() if item in self.items.get_mandatory_items()]
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if early_items:
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random_early_item = self.random.choice(early_items)
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if self.options.puzzle_randomization == 1:
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if self.options.puzzle_randomization == "sigma_expert":
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# In Expert, only tag the item as early, rather than forcing it onto the gate.
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self.multiworld.local_early_items[self.player][random_early_item] = 1
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else:
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@@ -184,7 +184,7 @@ class WitnessWorld(World):
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# Adjust the needed size for sphere 1 based on how restrictive the settings are in terms of items
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needed_size = 3
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needed_size += self.options.puzzle_randomization == 1
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needed_size += self.options.puzzle_randomization == "sigma_expert"
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needed_size += self.options.shuffle_symbols
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needed_size += self.options.shuffle_doors > 0
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@@ -284,7 +284,7 @@ class WitnessWorld(World):
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audio_logs = get_audio_logs().copy()
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if hint_amount != 0:
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if hint_amount:
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generated_hints = make_hints(self, hint_amount, self.own_itempool)
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self.random.shuffle(audio_logs)
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