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LTTP: Open Pyramid and Shop Prog Balancing Bug Fixes (#2890)
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@@ -176,6 +176,9 @@ def push_shop_inventories(multiworld):
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get_price(multiworld, location.shop.inventory[location.shop_slot], location.player,
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location.shop_price_type)[1])
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for world in multiworld.get_game_worlds("A Link to the Past"):
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world.pushed_shop_inventories.set()
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def create_shops(multiworld, player: int):
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@@ -451,15 +454,15 @@ def get_price(multiworld, item, player: int, price_type=None):
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if multiworld.randomize_shop_prices[player]:
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adjust = 2 if price < 100 else 5
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price = int((price / adjust) * (0.5 + multiworld.random.random() * 1.5)) * adjust
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multiworld.random.shuffle(price_types)
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multiworld.per_slot_randoms[player].shuffle(price_types)
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for p_type in price_types:
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if any(x in item['item'] for x in price_blacklist[p_type]):
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continue
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return p_type, price_chart[p_type](price, diff)
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else:
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# This is an AP location and the price will be adjusted after an item is shuffled into it
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p_type = multiworld.random.choice(price_types)
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return p_type, price_chart[p_type](min(int(multiworld.random.randint(8, 56)
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p_type = multiworld.per_slot_randoms[player].choice(price_types)
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return p_type, price_chart[p_type](min(int(multiworld.per_slot_randoms[player].randint(8, 56)
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* multiworld.shop_price_modifier[player] / 100) * 5, 9999), diff)
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