mirror of
https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 20:21:32 -06:00
Merge branch 'main' into docs_consolidation
# Conflicts: # WebHostLib/static/assets/tutorial/timespinner/setup_en.md
This commit is contained in:
@@ -89,6 +89,11 @@ def start_playing():
|
||||
return render_template(f"startPlaying.html")
|
||||
|
||||
|
||||
@app.route('/weighted-settings')
|
||||
def weighted_settings():
|
||||
return render_template(f"weighted-settings.html")
|
||||
|
||||
|
||||
# Player settings pages
|
||||
@app.route('/games/<string:game>/player-settings')
|
||||
def player_settings(game):
|
||||
|
@@ -76,7 +76,7 @@ class WebHostContext(Context):
|
||||
else:
|
||||
self.port = get_random_port()
|
||||
|
||||
return self._load(self._decompress(room.seed.multidata), True)
|
||||
return self._load(self.decompress(room.seed.multidata), True)
|
||||
|
||||
@db_session
|
||||
def init_save(self, enabled: bool = True):
|
||||
|
@@ -37,8 +37,6 @@ def create():
|
||||
}
|
||||
|
||||
for game_name, world in AutoWorldRegister.world_types.items():
|
||||
if (world.hidden):
|
||||
continue
|
||||
|
||||
all_options = {**world.options, **Options.per_game_common_options}
|
||||
res = Template(open(os.path.join("WebHostLib", "templates", "options.yaml")).read()).render(
|
||||
@@ -99,12 +97,14 @@ def create():
|
||||
os.makedirs(os.path.join(target_folder, 'player-settings'), exist_ok=True)
|
||||
|
||||
with open(os.path.join(target_folder, 'player-settings', game_name + ".json"), "w") as f:
|
||||
f.write(json.dumps(player_settings, indent=2, separators=(',', ': ')))
|
||||
json.dump(player_settings, f, indent=2, separators=(',', ': '))
|
||||
|
||||
weighted_settings["baseOptions"]["game"][game_name] = 0
|
||||
weighted_settings["games"][game_name] = {}
|
||||
weighted_settings["games"][game_name]["gameOptions"] = game_options
|
||||
weighted_settings["games"][game_name]["gameItems"] = tuple(world.item_name_to_id.keys())
|
||||
if not world.hidden:
|
||||
weighted_settings["baseOptions"]["game"][game_name] = 0
|
||||
weighted_settings["games"][game_name] = {}
|
||||
weighted_settings["games"][game_name]["gameSettings"] = game_options
|
||||
weighted_settings["games"][game_name]["gameItems"] = tuple(world.item_names)
|
||||
weighted_settings["games"][game_name]["gameLocations"] = tuple(world.location_names)
|
||||
|
||||
with open(os.path.join(target_folder, 'weighted-settings.json'), "w") as f:
|
||||
f.write(json.dumps(weighted_settings, indent=2, separators=(',', ': ')))
|
||||
json.dump(weighted_settings, f, indent=2, separators=(',', ': '))
|
||||
|
22
WebHostLib/static/assets/gameInfo/en_Rogue Legacy.md
Normal file
22
WebHostLib/static/assets/gameInfo/en_Rogue Legacy.md
Normal file
@@ -0,0 +1,22 @@
|
||||
# Rogue Legacy (PC)
|
||||
|
||||
## Where is the settings page?
|
||||
The player settings page for this game is located <a href="../player-settings">here</a>. It contains all the options
|
||||
you need to configure and export a config file.
|
||||
|
||||
## What does randomization do to this game?
|
||||
You are not able to buy skill upgrades in the manor upgrade screen, and instead, need to find them in order to level up
|
||||
your character to make fighting the 5 bosses easier.
|
||||
|
||||
## What items and locations get shuffled?
|
||||
All the skill upgrades, class upgrades, runes packs, and equipment packs are shuffled in the manor upgrade screen,
|
||||
diary checks, chests and fairy chests, and boss rewards. Skill upgrades are also grouped in packs of 5 to make the
|
||||
finding of stats less of a chore. Runes and Equipment are also grouped together.
|
||||
|
||||
## Which items can be in another player's world?
|
||||
Any of the items which can be shuffled may also be placed into another player's world. It is possible to choose to
|
||||
limit certain items to your own world.
|
||||
|
||||
## When the player receives an item, what happens?
|
||||
When the player receives an item, your character will hold the item above their head and display it to the world. It's
|
||||
good for business!
|
@@ -0,0 +1,47 @@
|
||||
# Rogue Legacy Randomizer Setup Guide
|
||||
|
||||
## Required Software
|
||||
|
||||
- [Rogue Legacy Randomizer](https://github.com/ThePhar/RogueLegacyRandomizer/releases)
|
||||
|
||||
## Configuring your YAML file
|
||||
|
||||
### What is a YAML file and why do I need one?
|
||||
Your YAML file contains a set of configuration options which provide the generator with information about how
|
||||
it should generate your game. Each player of a multiworld will provide their own YAML file. This setup allows
|
||||
each player to enjoy an experience customized for their taste, and different players in the same multiworld
|
||||
can all have different options.
|
||||
|
||||
### Where do I get a YAML file?
|
||||
you can customize your settings by visiting the <a href="/games/Rogue Legacy/player-settings">rogue legacy settings page here</a>.
|
||||
|
||||
### Connect to the MultiServer
|
||||
Once in game, press the start button and the AP connection screen should appear. You will fill out the hostname, port,
|
||||
slot name, and password (if applicable). You should only need to fill out hostname, port, and password if the server
|
||||
provides an alternative one to the default values.
|
||||
|
||||
### Play the game
|
||||
Once you have entered the required values, you go to Connect and then select Confirm on the "Ready to Start" screen.
|
||||
Now you're off to start your legacy!
|
||||
|
||||
## Manual Installation
|
||||
In order to run Rogue Legacy Randomizer you will need to have Rogue Legacy installed on your local machine. Extract the
|
||||
Randomizer release into a desired folder **outside** of your Rogue Legacy install. Copy the following files from your
|
||||
Rogue Legacy install into the main directory of your Rogue Legacy Randomizer install:
|
||||
|
||||
- DS2DEngine.dll
|
||||
- InputSystem.dll
|
||||
- Nuclex.Input.dll
|
||||
- SpriteSystem.dll
|
||||
- Tweener.dll
|
||||
|
||||
And copy the directory from your Rogue Legacy install as well into the main directory of your Rogue Legacy Randomizer
|
||||
install:
|
||||
|
||||
- Content/
|
||||
|
||||
Then copy the contents of the CustomContent directory in your Rogue Legacy Randomizer into the newly copied Content
|
||||
directory and overwrite all files.
|
||||
|
||||
**BE SURE YOU ARE REPLACING THE COPIED FILES IN YOUR ROGUE LEGACY RANDOMIZER DIRECTORY AND NOT REPLACING YOUR ROGUE
|
||||
LEGACY FILES!**
|
@@ -14,64 +14,20 @@ randomization of the items.
|
||||
|
||||
## Installation Procedures
|
||||
|
||||
Download latest version of Timespinner randomizer you can find the .zip files on the releases page, download the zip for
|
||||
your current platform. Then extract the zip to the folder where your Timespinner game is installed. Then just run
|
||||
TsRandomizer.exe instead of Timespinner.exe to start the game in randomized mode, for more info see the Timespinner
|
||||
randomizer readme.
|
||||
|
||||
Timespinner Randomizer downloads
|
||||
page: [Timespinner Randomizer Releases](https://github.com/JarnoWesthof/TsRandomizer/releases)
|
||||
|
||||
Timespinner Randomizer readme page: [Timespinner Randomizer GitHub](https://github.com/JarnoWesthof/TsRandomizer)
|
||||
|
||||
Download latest release on [Timespinner Randomizer Releases](https://github.com/JarnoWesthof/TsRandomizer/releases) you can find the .zip files on the releases page, download the zip for your current platform. Then extract the zip to the folder where your Timespinner game is installed. Then just run TsRandomizer.exe (on windows) or TsRandomizerItemTracker.bin.x86_64 (on linux) or TsRandomizerItemTracker.bin.osx (on mac) instead of Timespinner.exe to start the game in randomized mode, for more info see the [ReadMe for TsRandomizer](https://github.com/JarnoWesthof/TsRandomizer)
|
||||
|
||||
## Joining a MultiWorld Game
|
||||
|
||||
1. Run TsRandomizer.exe
|
||||
2. Select "New Game"
|
||||
3. Switch "<< Select Seed >>" to "<< Archiplago >>" by pressing left on the controller or keyboard
|
||||
3. Switch "<< Select Seed >>" to "<< Archiplago >>" by pressing left on the controller or keyboard
|
||||
4. Select "<< Archiplago >>" to open a new menu where you can enter your Archipelago login credentails
|
||||
* NOTE: the input fields support Ctrl + V pasting of values
|
||||
* NOTE: the input fields support Ctrl + V pasting of values
|
||||
5. Select "Connect"
|
||||
6. If all went well you will be taken back the difficulty selection menu and the game will start as soon as you select a
|
||||
difficulty
|
||||
6. If all went well you will be taken back the difficulty selection menu and the game will start as soon as you select a difficulty
|
||||
|
||||
## YAML Settings
|
||||
## Where do I get a config file?
|
||||
The [Timespinner Player Settings Page](https://archipelago.gg/games/Timespinner/player-settings) on the website allows you to configure your personal settings and export a config file from them.
|
||||
|
||||
An example YAML would look like this:
|
||||
|
||||
```yaml
|
||||
description: Default Timespinner Template
|
||||
name: Lunais{number} # Your name in-game. Spaces will be replaced with underscores and there is a 16 character limit
|
||||
game:
|
||||
Timespinner: 1
|
||||
requires:
|
||||
version: 0.1.8
|
||||
Timespinner:
|
||||
StartWithJewelryBox: # Start with Jewelry Box unlocked
|
||||
false: 50
|
||||
true: 0
|
||||
DownloadableItems: # With the tablet you will be able to download items at terminals
|
||||
false: 50
|
||||
true: 50
|
||||
FacebookMode: # Requires Oculus Rift(ng) to spot the weakspots in walls and floors
|
||||
false: 50
|
||||
true: 0
|
||||
StartWithMeyef: # Start with Meyef, ideal for when you want to play multiplayer
|
||||
false: 50
|
||||
true: 50
|
||||
QuickSeed: # Start with Talaria Attachment, Nyoom!
|
||||
false: 50
|
||||
true: 0
|
||||
SpecificKeycards: # Keycards can only open corresponding doors
|
||||
false: 0
|
||||
true: 50
|
||||
Inverted: # Start in the past
|
||||
false: 50
|
||||
true: 50
|
||||
```
|
||||
|
||||
* All Options are either enabled or not, if values are specified for both true & false the generator will select one
|
||||
based on weight
|
||||
* The Timespinner Randomizer option "StinkyMaw" is currently always enabled for Archipelago generated seeds
|
||||
* The Timespinner Randomizer options "ProgressiveVerticalMovement" & "ProgressiveKeycards" are currently not supported
|
||||
on Archipelago generated seeds
|
||||
* The Timespinner Randomizer options "ProgressiveVerticalMovement" & "ProgressiveKeycards" are currently not supported on Archipelago generated seeds
|
@@ -371,5 +371,24 @@
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"gameTitle": "Rogue Legacy",
|
||||
"tutorials": [
|
||||
{
|
||||
"name": "Multiworld Setup Guide",
|
||||
"description": "A guide to setting up the Rogue Legacy Randomizer software on your computer. This guide covers single-player, multiworld, and related software.",
|
||||
"files": [
|
||||
{
|
||||
"language": "English",
|
||||
"filename": "rogue-legacy/rogue-legacy_en.md",
|
||||
"link": "rogue-legacy/rogue-legacy/en",
|
||||
"authors": [
|
||||
"Phar"
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
|
588
WebHostLib/static/assets/weighted-settings.js
Normal file
588
WebHostLib/static/assets/weighted-settings.js
Normal file
@@ -0,0 +1,588 @@
|
||||
window.addEventListener('load', () => {
|
||||
fetchSettingData().then((results) => {
|
||||
let settingHash = localStorage.getItem('weighted-settings-hash');
|
||||
if (!settingHash) {
|
||||
// If no hash data has been set before, set it now
|
||||
localStorage.setItem('weighted-settings-hash', md5(results));
|
||||
localStorage.removeItem('weighted-settings');
|
||||
settingHash = md5(results);
|
||||
}
|
||||
|
||||
if (settingHash !== md5(results)) {
|
||||
const userMessage = document.getElementById('user-message');
|
||||
userMessage.innerText = "Your settings are out of date! Click here to update them! Be aware this will reset " +
|
||||
"them all to default.";
|
||||
userMessage.style.display = "block";
|
||||
userMessage.addEventListener('click', resetSettings);
|
||||
}
|
||||
|
||||
// Page setup
|
||||
createDefaultSettings(results);
|
||||
buildUI(results);
|
||||
updateVisibleGames();
|
||||
adjustHeaderWidth();
|
||||
|
||||
// Event listeners
|
||||
document.getElementById('export-settings').addEventListener('click', () => exportSettings());
|
||||
document.getElementById('generate-race').addEventListener('click', () => generateGame(true));
|
||||
document.getElementById('generate-game').addEventListener('click', () => generateGame());
|
||||
|
||||
// Name input field
|
||||
const weightedSettings = JSON.parse(localStorage.getItem('weighted-settings'));
|
||||
const nameInput = document.getElementById('player-name');
|
||||
nameInput.setAttribute('data-type', 'data');
|
||||
nameInput.setAttribute('data-setting', 'name');
|
||||
nameInput.addEventListener('keyup', updateBaseSetting);
|
||||
nameInput.value = weightedSettings.name;
|
||||
});
|
||||
});
|
||||
|
||||
const resetSettings = () => {
|
||||
localStorage.removeItem('weighted-settings');
|
||||
localStorage.removeItem('weighted-settings-hash')
|
||||
window.location.reload();
|
||||
};
|
||||
|
||||
const fetchSettingData = () => new Promise((resolve, reject) => {
|
||||
fetch(new Request(`${window.location.origin}/static/generated/weighted-settings.json`)).then((response) => {
|
||||
try{ resolve(response.json()); }
|
||||
catch(error){ reject(error); }
|
||||
});
|
||||
});
|
||||
|
||||
const createDefaultSettings = (settingData) => {
|
||||
if (!localStorage.getItem('weighted-settings')) {
|
||||
const newSettings = {};
|
||||
|
||||
// Transfer base options directly
|
||||
for (let baseOption of Object.keys(settingData.baseOptions)){
|
||||
newSettings[baseOption] = settingData.baseOptions[baseOption];
|
||||
}
|
||||
|
||||
// Set options per game
|
||||
for (let game of Object.keys(settingData.games)) {
|
||||
// Initialize game object
|
||||
newSettings[game] = {};
|
||||
|
||||
// Transfer game settings
|
||||
for (let gameSetting of Object.keys(settingData.games[game].gameSettings)){
|
||||
newSettings[game][gameSetting] = {};
|
||||
|
||||
const setting = settingData.games[game].gameSettings[gameSetting];
|
||||
switch(setting.type){
|
||||
case 'select':
|
||||
setting.options.forEach((option) => {
|
||||
newSettings[game][gameSetting][option.value] =
|
||||
(setting.hasOwnProperty('defaultValue') && setting.defaultValue === option.value) ? 25 : 0;
|
||||
});
|
||||
break;
|
||||
case 'range':
|
||||
for (let i = setting.min; i <= setting.max; ++i){
|
||||
newSettings[game][gameSetting][i] =
|
||||
(setting.hasOwnProperty('defaultValue') && setting.defaultValue === i) ? 25 : 0;
|
||||
}
|
||||
newSettings[game][gameSetting]['random'] = 0;
|
||||
newSettings[game][gameSetting]['random-low'] = 0;
|
||||
newSettings[game][gameSetting]['random-high'] = 0;
|
||||
break;
|
||||
default:
|
||||
console.error(`Unknown setting type for ${game} setting ${gameSetting}: ${setting.type}`);
|
||||
}
|
||||
}
|
||||
|
||||
newSettings[game].start_inventory = [];
|
||||
newSettings[game].exclude_locations = [];
|
||||
newSettings[game].local_items = [];
|
||||
newSettings[game].non_local_items = [];
|
||||
newSettings[game].start_hints = [];
|
||||
}
|
||||
|
||||
localStorage.setItem('weighted-settings', JSON.stringify(newSettings));
|
||||
}
|
||||
};
|
||||
|
||||
// TODO: Include item configs: start_inventory, local_items, non_local_items, start_hints
|
||||
// TODO: Include location configs: exclude_locations
|
||||
const buildUI = (settingData) => {
|
||||
// Build the game-choice div
|
||||
buildGameChoice(settingData.games);
|
||||
|
||||
const gamesWrapper = document.getElementById('games-wrapper');
|
||||
Object.keys(settingData.games).forEach((game) => {
|
||||
// Create game div, invisible by default
|
||||
const gameDiv = document.createElement('div');
|
||||
gameDiv.setAttribute('id', `${game}-div`);
|
||||
gameDiv.classList.add('game-div');
|
||||
gameDiv.classList.add('invisible');
|
||||
|
||||
const gameHeader = document.createElement('h2');
|
||||
gameHeader.innerText = game;
|
||||
gameDiv.appendChild(gameHeader);
|
||||
|
||||
const collapseButton = document.createElement('a');
|
||||
collapseButton.innerText = '(Collapse)';
|
||||
gameDiv.appendChild(collapseButton);
|
||||
|
||||
const expandButton = document.createElement('a');
|
||||
expandButton.innerText = '(Expand)';
|
||||
expandButton.classList.add('invisible');
|
||||
gameDiv.appendChild(expandButton);
|
||||
|
||||
const optionsDiv = buildOptionsDiv(game, settingData.games[game].gameSettings);
|
||||
gameDiv.appendChild(optionsDiv);
|
||||
gamesWrapper.appendChild(gameDiv);
|
||||
|
||||
collapseButton.addEventListener('click', () => {
|
||||
collapseButton.classList.add('invisible');
|
||||
optionsDiv.classList.add('invisible');
|
||||
expandButton.classList.remove('invisible');
|
||||
});
|
||||
|
||||
expandButton.addEventListener('click', () => {
|
||||
collapseButton.classList.remove('invisible');
|
||||
optionsDiv.classList.remove('invisible');
|
||||
expandButton.classList.add('invisible');
|
||||
});
|
||||
});
|
||||
};
|
||||
|
||||
const buildGameChoice = (games) => {
|
||||
const settings = JSON.parse(localStorage.getItem('weighted-settings'));
|
||||
const gameChoiceDiv = document.getElementById('game-choice');
|
||||
const h2 = document.createElement('h2');
|
||||
h2.innerText = 'Game Select';
|
||||
gameChoiceDiv.appendChild(h2);
|
||||
|
||||
const gameSelectDescription = document.createElement('p');
|
||||
gameSelectDescription.classList.add('setting-description');
|
||||
gameSelectDescription.innerText = 'Choose which games you might be required to play.';
|
||||
gameChoiceDiv.appendChild(gameSelectDescription);
|
||||
|
||||
const hintText = document.createElement('p');
|
||||
hintText.classList.add('hint-text');
|
||||
hintText.innerText = 'If a game\'s value is greater than zero, you can click it\'s name to jump ' +
|
||||
'to that section.'
|
||||
gameChoiceDiv.appendChild(hintText);
|
||||
|
||||
// Build the game choice table
|
||||
const table = document.createElement('table');
|
||||
const tbody = document.createElement('tbody');
|
||||
|
||||
Object.keys(games).forEach((game) => {
|
||||
const tr = document.createElement('tr');
|
||||
const tdLeft = document.createElement('td');
|
||||
tdLeft.classList.add('td-left');
|
||||
const span = document.createElement('span');
|
||||
span.innerText = game;
|
||||
span.setAttribute('id', `${game}-game-option`)
|
||||
tdLeft.appendChild(span);
|
||||
tr.appendChild(tdLeft);
|
||||
|
||||
const tdMiddle = document.createElement('td');
|
||||
tdMiddle.classList.add('td-middle');
|
||||
const range = document.createElement('input');
|
||||
range.setAttribute('type', 'range');
|
||||
range.setAttribute('min', 0);
|
||||
range.setAttribute('max', 50);
|
||||
range.setAttribute('data-type', 'weight');
|
||||
range.setAttribute('data-setting', 'game');
|
||||
range.setAttribute('data-option', game);
|
||||
range.value = settings.game[game];
|
||||
range.addEventListener('change', (evt) => {
|
||||
updateBaseSetting(evt);
|
||||
updateVisibleGames(); // Show or hide games based on the new settings
|
||||
});
|
||||
tdMiddle.appendChild(range);
|
||||
tr.appendChild(tdMiddle);
|
||||
|
||||
const tdRight = document.createElement('td');
|
||||
tdRight.setAttribute('id', `game-${game}`)
|
||||
tdRight.classList.add('td-right');
|
||||
tdRight.innerText = range.value;
|
||||
tr.appendChild(tdRight);
|
||||
tbody.appendChild(tr);
|
||||
});
|
||||
|
||||
table.appendChild(tbody);
|
||||
gameChoiceDiv.appendChild(table);
|
||||
};
|
||||
|
||||
const buildOptionsDiv = (game, settings) => {
|
||||
const currentSettings = JSON.parse(localStorage.getItem('weighted-settings'));
|
||||
const optionsWrapper = document.createElement('div');
|
||||
optionsWrapper.classList.add('settings-wrapper');
|
||||
|
||||
Object.keys(settings).forEach((settingName) => {
|
||||
const setting = settings[settingName];
|
||||
const settingWrapper = document.createElement('div');
|
||||
settingWrapper.classList.add('setting-wrapper');
|
||||
|
||||
const settingNameHeader = document.createElement('h4');
|
||||
settingNameHeader.innerText = setting.displayName;
|
||||
settingWrapper.appendChild(settingNameHeader);
|
||||
|
||||
const settingDescription = document.createElement('p');
|
||||
settingDescription.classList.add('setting-description');
|
||||
settingDescription.innerText = setting.description.replace(/(\n)/g, ' ');
|
||||
settingWrapper.appendChild(settingDescription);
|
||||
|
||||
switch(setting.type){
|
||||
case 'select':
|
||||
const optionTable = document.createElement('table');
|
||||
const tbody = document.createElement('tbody');
|
||||
|
||||
// Add a weight range for each option
|
||||
setting.options.forEach((option) => {
|
||||
const tr = document.createElement('tr');
|
||||
const tdLeft = document.createElement('td');
|
||||
tdLeft.classList.add('td-left');
|
||||
tdLeft.innerText = option.name;
|
||||
tr.appendChild(tdLeft);
|
||||
|
||||
const tdMiddle = document.createElement('td');
|
||||
tdMiddle.classList.add('td-middle');
|
||||
const range = document.createElement('input');
|
||||
range.setAttribute('type', 'range');
|
||||
range.setAttribute('data-game', game);
|
||||
range.setAttribute('data-setting', settingName);
|
||||
range.setAttribute('data-option', option.value);
|
||||
range.setAttribute('data-type', setting.type);
|
||||
range.setAttribute('min', 0);
|
||||
range.setAttribute('max', 50);
|
||||
range.addEventListener('change', updateGameSetting);
|
||||
range.value = currentSettings[game][settingName][option.value];
|
||||
tdMiddle.appendChild(range);
|
||||
tr.appendChild(tdMiddle);
|
||||
|
||||
const tdRight = document.createElement('td');
|
||||
tdRight.setAttribute('id', `${game}-${settingName}-${option.value}`)
|
||||
tdRight.classList.add('td-right');
|
||||
tdRight.innerText = range.value;
|
||||
tr.appendChild(tdRight);
|
||||
|
||||
tbody.appendChild(tr);
|
||||
});
|
||||
|
||||
optionTable.appendChild(tbody);
|
||||
settingWrapper.appendChild(optionTable);
|
||||
break;
|
||||
|
||||
case 'range':
|
||||
const hintText = document.createElement('p');
|
||||
hintText.classList.add('hint-text');
|
||||
hintText.innerHTML = 'This is a range option. You may enter valid numerical values in the text box below, ' +
|
||||
`then press the "Add" button to add a weight for it.<br />Minimum value: ${setting.min}<br />` +
|
||||
`Maximum value: ${setting.max}`;
|
||||
settingWrapper.appendChild(hintText);
|
||||
|
||||
const addOptionDiv = document.createElement('div');
|
||||
addOptionDiv.classList.add('add-option-div');
|
||||
const optionInput = document.createElement('input');
|
||||
optionInput.setAttribute('id', `${game}-${settingName}-option`);
|
||||
optionInput.setAttribute('placeholder', `${setting.min} - ${setting.max}`);
|
||||
addOptionDiv.appendChild(optionInput);
|
||||
const addOptionButton = document.createElement('button');
|
||||
addOptionButton.innerText = 'Add';
|
||||
addOptionDiv.appendChild(addOptionButton);
|
||||
settingWrapper.appendChild(addOptionDiv);
|
||||
optionInput.addEventListener('keydown', (evt) => {
|
||||
if (evt.key === 'Enter') { addOptionButton.dispatchEvent(new Event('click')); }
|
||||
});
|
||||
|
||||
const rangeTable = document.createElement('table');
|
||||
const rangeTbody = document.createElement('tbody');
|
||||
|
||||
if (((setting.max - setting.min) + 1) < 11) {
|
||||
for (let i=setting.min; i <= setting.max; ++i) {
|
||||
const tr = document.createElement('tr');
|
||||
const tdLeft = document.createElement('td');
|
||||
tdLeft.classList.add('td-left');
|
||||
tdLeft.innerText = i;
|
||||
tr.appendChild(tdLeft);
|
||||
|
||||
const tdMiddle = document.createElement('td');
|
||||
tdMiddle.classList.add('td-middle');
|
||||
const range = document.createElement('input');
|
||||
range.setAttribute('type', 'range');
|
||||
range.setAttribute('id', `${game}-${settingName}-${i}-range`);
|
||||
range.setAttribute('data-game', game);
|
||||
range.setAttribute('data-setting', settingName);
|
||||
range.setAttribute('data-option', i);
|
||||
range.setAttribute('min', 0);
|
||||
range.setAttribute('max', 50);
|
||||
range.addEventListener('change', updateGameSetting);
|
||||
range.value = currentSettings[game][settingName][i];
|
||||
tdMiddle.appendChild(range);
|
||||
tr.appendChild(tdMiddle);
|
||||
|
||||
const tdRight = document.createElement('td');
|
||||
tdRight.setAttribute('id', `${game}-${settingName}-${i}`)
|
||||
tdRight.classList.add('td-right');
|
||||
tdRight.innerText = range.value;
|
||||
tr.appendChild(tdRight);
|
||||
|
||||
rangeTbody.appendChild(tr);
|
||||
}
|
||||
} else {
|
||||
Object.keys(currentSettings[game][settingName]).forEach((option) => {
|
||||
if (currentSettings[game][settingName][option] > 0) {
|
||||
const tr = document.createElement('tr');
|
||||
const tdLeft = document.createElement('td');
|
||||
tdLeft.classList.add('td-left');
|
||||
tdLeft.innerText = option;
|
||||
tr.appendChild(tdLeft);
|
||||
|
||||
const tdMiddle = document.createElement('td');
|
||||
tdMiddle.classList.add('td-middle');
|
||||
const range = document.createElement('input');
|
||||
range.setAttribute('type', 'range');
|
||||
range.setAttribute('id', `${game}-${settingName}-${option}-range`);
|
||||
range.setAttribute('data-game', game);
|
||||
range.setAttribute('data-setting', settingName);
|
||||
range.setAttribute('data-option', option);
|
||||
range.setAttribute('min', 0);
|
||||
range.setAttribute('max', 50);
|
||||
range.addEventListener('change', updateGameSetting);
|
||||
range.value = currentSettings[game][settingName][parseInt(option, 10)];
|
||||
tdMiddle.appendChild(range);
|
||||
tr.appendChild(tdMiddle);
|
||||
|
||||
const tdRight = document.createElement('td');
|
||||
tdRight.setAttribute('id', `${game}-${settingName}-${option}`)
|
||||
tdRight.classList.add('td-right');
|
||||
tdRight.innerText = range.value;
|
||||
tr.appendChild(tdRight);
|
||||
|
||||
const tdDelete = document.createElement('td');
|
||||
tdDelete.classList.add('td-delete');
|
||||
const deleteButton = document.createElement('span');
|
||||
deleteButton.classList.add('range-option-delete');
|
||||
deleteButton.innerText = '❌';
|
||||
deleteButton.addEventListener('click', () => {
|
||||
range.value = 0;
|
||||
range.dispatchEvent(new Event('change'));
|
||||
rangeTbody.removeChild(tr);
|
||||
});
|
||||
tdDelete.appendChild(deleteButton);
|
||||
tr.appendChild(tdDelete);
|
||||
|
||||
rangeTbody.appendChild(tr);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
['random', 'random-low', 'random-high'].forEach((option) => {
|
||||
const tr = document.createElement('tr');
|
||||
const tdLeft = document.createElement('td');
|
||||
tdLeft.classList.add('td-left');
|
||||
tdLeft.innerText = option;
|
||||
tr.appendChild(tdLeft);
|
||||
|
||||
const tdMiddle = document.createElement('td');
|
||||
tdMiddle.classList.add('td-middle');
|
||||
const range = document.createElement('input');
|
||||
range.setAttribute('type', 'range');
|
||||
range.setAttribute('id', `${game}-${settingName}-${option}-range`);
|
||||
range.setAttribute('data-game', game);
|
||||
range.setAttribute('data-setting', settingName);
|
||||
range.setAttribute('data-option', option);
|
||||
range.setAttribute('min', 0);
|
||||
range.setAttribute('max', 50);
|
||||
range.addEventListener('change', updateGameSetting);
|
||||
range.value = currentSettings[game][settingName][option];
|
||||
tdMiddle.appendChild(range);
|
||||
tr.appendChild(tdMiddle);
|
||||
|
||||
const tdRight = document.createElement('td');
|
||||
tdRight.setAttribute('id', `${game}-${settingName}-${option}`)
|
||||
tdRight.classList.add('td-right');
|
||||
tdRight.innerText = range.value;
|
||||
tr.appendChild(tdRight);
|
||||
rangeTbody.appendChild(tr);
|
||||
});
|
||||
|
||||
rangeTable.appendChild(rangeTbody);
|
||||
settingWrapper.appendChild(rangeTable);
|
||||
|
||||
addOptionButton.addEventListener('click', () => {
|
||||
const optionInput = document.getElementById(`${game}-${settingName}-option`);
|
||||
let option = optionInput.value;
|
||||
if (!option || !option.trim()) { return; }
|
||||
option = parseInt(option, 10);
|
||||
if ((option < setting.min) || (option > setting.max)) { return; }
|
||||
optionInput.value = '';
|
||||
if (document.getElementById(`${game}-${settingName}-${option}-range`)) { return; }
|
||||
|
||||
const tr = document.createElement('tr');
|
||||
const tdLeft = document.createElement('td');
|
||||
tdLeft.classList.add('td-left');
|
||||
tdLeft.innerText = option;
|
||||
tr.appendChild(tdLeft);
|
||||
|
||||
const tdMiddle = document.createElement('td');
|
||||
tdMiddle.classList.add('td-middle');
|
||||
const range = document.createElement('input');
|
||||
range.setAttribute('type', 'range');
|
||||
range.setAttribute('id', `${game}-${settingName}-${option}-range`);
|
||||
range.setAttribute('data-game', game);
|
||||
range.setAttribute('data-setting', settingName);
|
||||
range.setAttribute('data-option', option);
|
||||
range.setAttribute('min', 0);
|
||||
range.setAttribute('max', 50);
|
||||
range.addEventListener('change', updateGameSetting);
|
||||
range.value = currentSettings[game][settingName][parseInt(option, 10)];
|
||||
tdMiddle.appendChild(range);
|
||||
tr.appendChild(tdMiddle);
|
||||
|
||||
const tdRight = document.createElement('td');
|
||||
tdRight.setAttribute('id', `${game}-${settingName}-${option}`)
|
||||
tdRight.classList.add('td-right');
|
||||
tdRight.innerText = range.value;
|
||||
tr.appendChild(tdRight);
|
||||
|
||||
const tdDelete = document.createElement('td');
|
||||
tdDelete.classList.add('td-delete');
|
||||
const deleteButton = document.createElement('span');
|
||||
deleteButton.classList.add('range-option-delete');
|
||||
deleteButton.innerText = '❌';
|
||||
deleteButton.addEventListener('click', () => {
|
||||
range.value = 0;
|
||||
range.dispatchEvent(new Event('change'));
|
||||
rangeTbody.removeChild(tr);
|
||||
});
|
||||
tdDelete.appendChild(deleteButton);
|
||||
tr.appendChild(tdDelete);
|
||||
|
||||
rangeTbody.appendChild(tr);
|
||||
});
|
||||
break;
|
||||
|
||||
default:
|
||||
console.error(`Unknown setting type for ${game} setting ${setting}: ${settings[setting].type}`);
|
||||
return;
|
||||
}
|
||||
|
||||
optionsWrapper.appendChild(settingWrapper);
|
||||
});
|
||||
|
||||
return optionsWrapper;
|
||||
};
|
||||
|
||||
const updateVisibleGames = () => {
|
||||
const settings = JSON.parse(localStorage.getItem('weighted-settings'));
|
||||
Object.keys(settings.game).forEach((game) => {
|
||||
const gameDiv = document.getElementById(`${game}-div`);
|
||||
const gameOption = document.getElementById(`${game}-game-option`);
|
||||
if (parseInt(settings.game[game], 10) > 0) {
|
||||
gameDiv.classList.remove('invisible');
|
||||
gameOption.classList.add('jump-link');
|
||||
gameOption.addEventListener('click', () => {
|
||||
const gameDiv = document.getElementById(`${game}-div`);
|
||||
if (gameDiv.classList.contains('invisible')) { return; }
|
||||
gameDiv.scrollIntoView({
|
||||
behavior: 'smooth',
|
||||
block: 'start',
|
||||
});
|
||||
});
|
||||
} else {
|
||||
gameDiv.classList.add('invisible');
|
||||
gameOption.classList.remove('jump-link');
|
||||
|
||||
}
|
||||
});
|
||||
};
|
||||
|
||||
const updateBaseSetting = (event) => {
|
||||
const settings = JSON.parse(localStorage.getItem('weighted-settings'));
|
||||
const setting = event.target.getAttribute('data-setting');
|
||||
const option = event.target.getAttribute('data-option');
|
||||
const type = event.target.getAttribute('data-type');
|
||||
|
||||
switch(type){
|
||||
case 'weight':
|
||||
settings[setting][option] = isNaN(event.target.value) ? event.target.value : parseInt(event.target.value, 10);
|
||||
document.getElementById(`${setting}-${option}`).innerText = event.target.value;
|
||||
break;
|
||||
case 'data':
|
||||
settings[setting] = isNaN(event.target.value) ? event.target.value : parseInt(event.target.value, 10);
|
||||
break;
|
||||
}
|
||||
|
||||
localStorage.setItem('weighted-settings', JSON.stringify(settings));
|
||||
};
|
||||
|
||||
const updateGameSetting = (event) => {
|
||||
const options = JSON.parse(localStorage.getItem('weighted-settings'));
|
||||
const game = event.target.getAttribute('data-game');
|
||||
const setting = event.target.getAttribute('data-setting');
|
||||
const option = event.target.getAttribute('data-option');
|
||||
const type = event.target.getAttribute('data-type');
|
||||
document.getElementById(`${game}-${setting}-${option}`).innerText = event.target.value;
|
||||
options[game][setting][option] = isNaN(event.target.value) ?
|
||||
event.target.value : parseInt(event.target.value, 10);
|
||||
localStorage.setItem('weighted-settings', JSON.stringify(options));
|
||||
};
|
||||
|
||||
const exportSettings = () => {
|
||||
const settings = JSON.parse(localStorage.getItem('weighted-settings'));
|
||||
if (!settings.name || settings.name.trim().length === 0 || settings.name.toLowerCase().trim() === 'player') {
|
||||
const userMessage = document.getElementById('user-message');
|
||||
userMessage.innerText = 'You forgot to set your player name at the top of the page!';
|
||||
userMessage.classList.add('visible');
|
||||
window.scrollTo(0, 0);
|
||||
return;
|
||||
}
|
||||
|
||||
// Clean up the settings output
|
||||
Object.keys(settings.game).forEach((game) => {
|
||||
// Remove any disabled games
|
||||
if (settings.game[game] === 0) {
|
||||
delete settings.game[game];
|
||||
delete settings[game];
|
||||
return;
|
||||
}
|
||||
|
||||
// Remove any disabled options
|
||||
Object.keys(settings[game]).forEach((setting) => {
|
||||
Object.keys(settings[game][setting]).forEach((option) => {
|
||||
if (settings[game][setting][option] === 0) {
|
||||
delete settings[game][setting][option];
|
||||
}
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
const yamlText = jsyaml.safeDump(settings, { noCompatMode: true }).replaceAll(/'(\d+)':/g, (x, y) => `${y}:`);
|
||||
download(`${document.getElementById('player-name').value}.yaml`, yamlText);
|
||||
};
|
||||
|
||||
/** Create an anchor and trigger a download of a text file. */
|
||||
const download = (filename, text) => {
|
||||
const downloadLink = document.createElement('a');
|
||||
downloadLink.setAttribute('href','data:text/yaml;charset=utf-8,'+ encodeURIComponent(text))
|
||||
downloadLink.setAttribute('download', filename);
|
||||
downloadLink.style.display = 'none';
|
||||
document.body.appendChild(downloadLink);
|
||||
downloadLink.click();
|
||||
document.body.removeChild(downloadLink);
|
||||
};
|
||||
|
||||
const generateGame = (raceMode = false) => {
|
||||
axios.post('/api/generate', {
|
||||
weights: { player: localStorage.getItem('weighted-settings') },
|
||||
presetData: { player: localStorage.getItem('weighted-settings') },
|
||||
playerCount: 1,
|
||||
race: raceMode ? '1' : '0',
|
||||
}).then((response) => {
|
||||
window.location.href = response.data.url;
|
||||
}).catch((error) => {
|
||||
const userMessage = document.getElementById('user-message');
|
||||
userMessage.innerText = 'Something went wrong and your game could not be generated.';
|
||||
if (error.response.data.text) {
|
||||
userMessage.innerText += ' ' + error.response.data.text;
|
||||
}
|
||||
userMessage.classList.add('visible');
|
||||
window.scrollTo(0, 0);
|
||||
console.error(error);
|
||||
});
|
||||
};
|
191
WebHostLib/static/styles/weighted-settings.css
Normal file
191
WebHostLib/static/styles/weighted-settings.css
Normal file
@@ -0,0 +1,191 @@
|
||||
html{
|
||||
background-image: url('../static/backgrounds/grass/grass-0007-large.png');
|
||||
background-repeat: repeat;
|
||||
background-size: 650px 650px;
|
||||
scroll-padding-top: 90px;
|
||||
}
|
||||
|
||||
#weighted-settings{
|
||||
max-width: 1000px;
|
||||
margin-left: auto;
|
||||
margin-right: auto;
|
||||
background-color: rgba(0, 0, 0, 0.15);
|
||||
border-radius: 8px;
|
||||
padding: 1rem;
|
||||
color: #eeffeb;
|
||||
}
|
||||
|
||||
#weighted-settings #games-wrapper{
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
#weighted-settings .setting-wrapper{
|
||||
width: 100%;
|
||||
margin-bottom: 2rem;
|
||||
}
|
||||
|
||||
#weighted-settings .setting-wrapper .add-option-div{
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
justify-content: flex-start;
|
||||
margin-bottom: 1rem;
|
||||
}
|
||||
|
||||
#weighted-settings .setting-wrapper .add-option-div button{
|
||||
width: auto;
|
||||
height: auto;
|
||||
margin: 0 0 0 0.15rem;
|
||||
padding: 0 0.25rem;
|
||||
border-radius: 4px;
|
||||
cursor: default;
|
||||
}
|
||||
|
||||
#weighted-settings .setting-wrapper .add-option-div button:active{
|
||||
margin-bottom: 1px;
|
||||
}
|
||||
|
||||
#weighted-settings p.setting-description{
|
||||
font-weight: bold;
|
||||
margin: 0 0 1rem;
|
||||
}
|
||||
|
||||
#weighted-settings p.hint-text{
|
||||
margin: 0 0 1rem;
|
||||
font-style: italic;
|
||||
}
|
||||
|
||||
#weighted-settings .jump-link{
|
||||
color: #ffef00;
|
||||
cursor: pointer;
|
||||
text-decoration: underline;
|
||||
}
|
||||
|
||||
#weighted-settings table{
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
#weighted-settings table .td-left{
|
||||
padding-right: 1rem;
|
||||
width: 200px;
|
||||
}
|
||||
|
||||
#weighted-settings table .td-middle{
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: space-evenly;
|
||||
padding-right: 1rem;
|
||||
}
|
||||
|
||||
#weighted-settings table .td-right{
|
||||
width: 4rem;
|
||||
text-align: right;
|
||||
}
|
||||
|
||||
#weighted-settings table .td-delete{
|
||||
width: 50px;
|
||||
text-align: right;
|
||||
}
|
||||
|
||||
#weighted-settings table .range-option-delete{
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
#weighted-settings #weighted-settings-button-row{
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
justify-content: space-between;
|
||||
margin-top: 15px;
|
||||
}
|
||||
|
||||
#weighted-settings code{
|
||||
background-color: #d9cd8e;
|
||||
border-radius: 4px;
|
||||
padding-left: 0.25rem;
|
||||
padding-right: 0.25rem;
|
||||
color: #000000;
|
||||
}
|
||||
|
||||
#weighted-settings #user-message{
|
||||
display: none;
|
||||
width: calc(100% - 8px);
|
||||
background-color: #ffe86b;
|
||||
border-radius: 4px;
|
||||
color: #000000;
|
||||
padding: 4px;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
#weighted-settings #user-message.visible{
|
||||
display: block;
|
||||
}
|
||||
|
||||
#weighted-settings h1{
|
||||
font-size: 2.5rem;
|
||||
font-weight: normal;
|
||||
border-bottom: 1px solid #ffffff;
|
||||
width: 100%;
|
||||
margin-bottom: 0.5rem;
|
||||
color: #ffffff;
|
||||
text-shadow: 1px 1px 4px #000000;
|
||||
}
|
||||
|
||||
#weighted-settings h2{
|
||||
font-size: 2rem;
|
||||
font-weight: normal;
|
||||
border-bottom: 1px solid #ffffff;
|
||||
width: 100%;
|
||||
margin-bottom: 0.5rem;
|
||||
color: #ffe993;
|
||||
text-transform: lowercase;
|
||||
text-shadow: 1px 1px 2px #000000;
|
||||
}
|
||||
|
||||
#weighted-settings h3, #weighted-settings h4, #weighted-settings h5, #weighted-settings h6{
|
||||
color: #ffffff;
|
||||
text-shadow: 1px 1px 1px rgba(0, 0, 0, 0.5);
|
||||
}
|
||||
|
||||
#weighted-settings a{
|
||||
color: #ffef00;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
#weighted-settings input:not([type]){
|
||||
border: 1px solid #000000;
|
||||
padding: 3px;
|
||||
border-radius: 3px;
|
||||
min-width: 150px;
|
||||
}
|
||||
|
||||
#weighted-settings input:not([type]):focus{
|
||||
border: 1px solid #ffffff;
|
||||
}
|
||||
|
||||
#weighted-settings select{
|
||||
border: 1px solid #000000;
|
||||
padding: 3px;
|
||||
border-radius: 3px;
|
||||
min-width: 150px;
|
||||
background-color: #ffffff;
|
||||
}
|
||||
|
||||
#weighted-settings .game-options, #weighted-settings .rom-options{
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
}
|
||||
|
||||
#weighted-settings .invisible{
|
||||
display: none;
|
||||
}
|
||||
|
||||
@media all and (max-width: 1000px), all and (orientation: portrait){
|
||||
#weighted-settings .game-options{
|
||||
justify-content: flex-start;
|
||||
flex-wrap: wrap;
|
||||
}
|
||||
|
||||
#game-options table label{
|
||||
display: block;
|
||||
min-width: 200px;
|
||||
}
|
||||
}
|
42
WebHostLib/templates/weighted-settings.html
Normal file
42
WebHostLib/templates/weighted-settings.html
Normal file
@@ -0,0 +1,42 @@
|
||||
{% extends 'pageWrapper.html' %}
|
||||
|
||||
{% block head %}
|
||||
<title>{{ game }} Settings</title>
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/weighted-settings.css") }}" />
|
||||
<script type="application/ecmascript" src="https://cdn.jsdelivr.net/npm/axios/dist/axios.min.js"></script>
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/md5.min.js") }}"></script>
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/js-yaml.min.js") }}"></script>
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/weighted-settings.js") }}"></script>
|
||||
{% endblock %}
|
||||
|
||||
{% block body %}
|
||||
{% include 'header/grassHeader.html' %}
|
||||
<div id="weighted-settings" data-game="{{ game }}">
|
||||
<div id="user-message"></div>
|
||||
<h1>Weighted Settings</h1>
|
||||
<p>Choose the games and options you would like to play with! You may generate a single-player game from
|
||||
this page, or download a settings file you can use to participate in a MultiWorld.</p>
|
||||
|
||||
<p>A list of all games you have generated can be found <a href="/user-content">here</a>.</p>
|
||||
|
||||
<p><label for="player-name">Please enter your player name. This will appear in-game as you send and receive
|
||||
items if you are playing in a MultiWorld.</label><br />
|
||||
<input id="player-name" placeholder="Player Name" data-key="name" maxlength="16" />
|
||||
</p>
|
||||
|
||||
<div id="game-choice">
|
||||
<!-- User chooses games by weight -->
|
||||
</div>
|
||||
|
||||
<!-- To be generated and populated per-game with weight > 0 -->
|
||||
<div id="games-wrapper">
|
||||
|
||||
</div>
|
||||
|
||||
<div id="weighted-settings-button-row">
|
||||
<button id="export-settings">Export Settings</button>
|
||||
<button id="generate-game">Generate Game</button>
|
||||
<button id="generate-race">Generate Race</button>
|
||||
</div>
|
||||
</div>
|
||||
{% endblock %}
|
@@ -252,7 +252,7 @@ def get_static_room_data(room: Room):
|
||||
result = _multidata_cache.get(room.seed.id, None)
|
||||
if result:
|
||||
return result
|
||||
multidata = Context._decompress(room.seed.multidata)
|
||||
multidata = Context.decompress(room.seed.multidata)
|
||||
# in > 100 players this can take a bit of time and is the main reason for the cache
|
||||
locations: Dict[int, Dict[int, Tuple[int, int]]] = multidata['locations']
|
||||
names: Dict[int, Dict[int, str]] = multidata["names"]
|
||||
|
@@ -67,7 +67,7 @@ def upload_zip_to_db(zfile: zipfile.ZipFile, owner=None, meta={"race": False}, s
|
||||
multidata = None
|
||||
|
||||
if multidata:
|
||||
decompressed_multidata = MultiServer.Context._decompress(multidata)
|
||||
decompressed_multidata = MultiServer.Context.decompress(multidata)
|
||||
player_names = {slot.player_name for slot in slots}
|
||||
leftover_names = [(name, index) for index, name in
|
||||
enumerate((name for name in decompressed_multidata["names"][0]), start=1)]
|
||||
@@ -100,7 +100,7 @@ def uploads():
|
||||
if file.filename == '':
|
||||
flash('No selected file')
|
||||
elif file and allowed_file(file.filename):
|
||||
if file.filename.endswith(".zip"):
|
||||
if zipfile.is_zipfile(file.filename):
|
||||
with zipfile.ZipFile(file, 'r') as zfile:
|
||||
res = upload_zip_to_db(zfile)
|
||||
if type(res) == str:
|
||||
@@ -108,12 +108,12 @@ def uploads():
|
||||
elif res:
|
||||
return redirect(url_for("view_seed", seed=res.id))
|
||||
else:
|
||||
# noinspection PyBroadException
|
||||
try:
|
||||
multidata = file.read()
|
||||
MultiServer.Context._decompress(multidata)
|
||||
MultiServer.Context.decompress(multidata)
|
||||
except:
|
||||
flash("Could not load multidata. File may be corrupted or incompatible.")
|
||||
raise
|
||||
else:
|
||||
seed = Seed(multidata=multidata, owner=session["_id"])
|
||||
flush() # place into DB and generate ids
|
||||
|
Reference in New Issue
Block a user