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https://github.com/MarioSpore/Grinch-AP.git
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OoT bug fixes (#955)
* OoT: fix shop patching crash due to Item changes * OoT: more informative failure in triforce piece replacement * OoT: in triforce hunt, remove ganon BK from pool and lock the door * OoT: no longer store trap information on the item
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@@ -1844,7 +1844,7 @@ def write_rom_item(rom, item_id, item):
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def get_override_table(world):
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return list(filter(lambda val: val != None, map(partial(get_override_entry, world.player), world.world.get_filled_locations(world.player))))
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return list(filter(lambda val: val != None, map(partial(get_override_entry, world), world.world.get_filled_locations(world.player))))
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override_struct = struct.Struct('>xBBBHBB') # match override_t in get_items.c
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@@ -1852,10 +1852,10 @@ def get_override_table_bytes(override_table):
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return b''.join(sorted(itertools.starmap(override_struct.pack, override_table)))
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def get_override_entry(player_id, location):
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def get_override_entry(ootworld, location):
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scene = location.scene
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default = location.default
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player_id = 0 if player_id == location.item.player else min(location.item.player, 255)
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player_id = 0 if ootworld.player == location.item.player else min(location.item.player, 255)
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if location.item.game != 'Ocarina of Time':
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# This is an AP sendable. It's guaranteed to not be None.
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if location.item.advancement:
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@@ -1869,7 +1869,7 @@ def get_override_entry(player_id, location):
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if location.item.trap:
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item_id = 0x7C # Ice Trap ID, to get "X is a fool" message
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looks_like_item_id = location.item.looks_like_item.index
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looks_like_item_id = ootworld.trap_appearances[location.address].index
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else:
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looks_like_item_id = 0
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@@ -2091,7 +2091,8 @@ def get_locked_doors(rom, world):
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return [0x00D4 + scene * 0x1C + 0x04 + flag_byte, flag_bits]
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# If boss door, set the door's unlock flag
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if (world.shuffle_bosskeys == 'remove' and scene != 0x0A) or (world.shuffle_ganon_bosskey == 'remove' and scene == 0x0A):
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if (world.shuffle_bosskeys == 'remove' and scene != 0x0A) or (
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world.shuffle_ganon_bosskey == 'remove' and scene == 0x0A and not world.triforce_hunt):
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if actor_id == 0x002E and actor_type == 0x05:
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return [0x00D4 + scene * 0x1C + 0x04 + flag_byte, flag_bits]
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@@ -2109,23 +2110,20 @@ def place_shop_items(rom, world, shop_items, messages, locations, init_shop_id=F
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rom.write_int16(location.address1, location.item.index)
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else:
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if location.item.trap:
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item_display = location.item.looks_like_item
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elif location.item.game != "Ocarina of Time":
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item_display = location.item
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if location.item.advancement:
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item_display.index = 0xCB
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else:
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item_display.index = 0xCC
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item_display.special = {}
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item_display = world.trap_appearances[location.address]
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else:
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item_display = location.item
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# bottles in shops should look like empty bottles
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# so that that are different than normal shop refils
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if 'shop_object' in item_display.special:
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rom_item = read_rom_item(rom, item_display.special['shop_object'])
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if location.item.trap or location.item.game == "Ocarina of Time":
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if 'shop_object' in item_display.special:
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rom_item = read_rom_item(rom, item_display.special['shop_object'])
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else:
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rom_item = read_rom_item(rom, item_display.index)
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else:
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rom_item = read_rom_item(rom, item_display.index)
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display_index = 0xCB if location.item.advancement else 0xCC
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rom_item = read_rom_item(rom, display_index)
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shop_objs.add(rom_item['object_id'])
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shop_id = world.current_shop_id
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