Stardew valley: Add Marlon bedroom entrance rule (#3735)

* - Created a test for the "Mapping Cave Systems" book

* - Added missing rule to marlon's bedroom

* - Can kill any monster, not just green slime

* - Added a compound source structure, but I ended up deciding to not use it here. Still keeping it as it will probably be useful eventually

* - Use the compound source of the monster compoundium (ironic, I know)

* - Add required elevators

---------

Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
This commit is contained in:
agilbert1412
2024-09-18 01:03:33 +03:00
committed by GitHub
parent 4e60f3cc54
commit a7c96436d9
6 changed files with 50 additions and 7 deletions

View File

@@ -12,7 +12,7 @@ from .region_logic import RegionLogicMixin
from .requirement_logic import RequirementLogicMixin
from .tool_logic import ToolLogicMixin
from ..data.artisan import MachineSource
from ..data.game_item import GenericSource, ItemSource, GameItem, CustomRuleSource
from ..data.game_item import GenericSource, ItemSource, GameItem, CustomRuleSource, CompoundSource
from ..data.harvest import ForagingSource, FruitBatsSource, MushroomCaveSource, SeasonalForagingSource, \
HarvestCropSource, HarvestFruitTreeSource, ArtifactSpotSource
from ..data.shop import ShopSource, MysteryBoxSource, ArtifactTroveSource, PrizeMachineSource, FishingTreasureChestSource
@@ -25,7 +25,7 @@ class SourceLogicMixin(BaseLogicMixin):
class SourceLogic(BaseLogic[Union[SourceLogicMixin, HasLogicMixin, ReceivedLogicMixin, HarvestingLogicMixin, MoneyLogicMixin, RegionLogicMixin,
ArtisanLogicMixin, ToolLogicMixin, RequirementLogicMixin, GrindLogicMixin]]):
ArtisanLogicMixin, ToolLogicMixin, RequirementLogicMixin, GrindLogicMixin]]):
def has_access_to_item(self, item: GameItem):
rules = []
@@ -40,6 +40,10 @@ ArtisanLogicMixin, ToolLogicMixin, RequirementLogicMixin, GrindLogicMixin]]):
return self.logic.or_(*(self.logic.source.has_access_to(source) & self.logic.requirement.meet_all_requirements(source.other_requirements)
for source in sources))
def has_access_to_all(self, sources: Iterable[ItemSource]):
return self.logic.and_(*(self.logic.source.has_access_to(source) & self.logic.requirement.meet_all_requirements(source.other_requirements)
for source in sources))
@functools.singledispatchmethod
def has_access_to(self, source: Any):
raise ValueError(f"Sources of type{type(source)} have no rule registered.")
@@ -52,6 +56,10 @@ ArtisanLogicMixin, ToolLogicMixin, RequirementLogicMixin, GrindLogicMixin]]):
def _(self, source: CustomRuleSource):
return source.create_rule(self.logic)
@has_access_to.register
def _(self, source: CompoundSource):
return self.logic.source.has_access_to_all(source.sources)
@has_access_to.register
def _(self, source: ForagingSource):
return self.logic.harvesting.can_forage_from(source)