Stardew valley: Add Marlon bedroom entrance rule (#3735)
* - Created a test for the "Mapping Cave Systems" book * - Added missing rule to marlon's bedroom * - Can kill any monster, not just green slime * - Added a compound source structure, but I ended up deciding to not use it here. Still keeping it as it will probably be useful eventually * - Use the compound source of the monster compoundium (ironic, I know) * - Add required elevators --------- Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
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@@ -39,6 +39,7 @@ from .strings.crop_names import Fruit, Vegetable
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from .strings.entrance_names import dig_to_mines_floor, dig_to_skull_floor, Entrance, move_to_woods_depth, DeepWoodsEntrance, AlecEntrance, \
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SVEEntrance, LaceyEntrance, BoardingHouseEntrance, LogicEntrance
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from .strings.forageable_names import Forageable
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from .strings.generic_names import Generic
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from .strings.geode_names import Geode
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from .strings.material_names import Material
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from .strings.metal_names import MetalBar, Mineral
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@@ -263,6 +264,7 @@ def set_entrance_rules(logic: StardewLogic, multiworld, player, world_options: S
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set_entrance_rule(multiworld, player, LogicEntrance.buy_experience_books, logic.time.has_lived_months(2))
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set_entrance_rule(multiworld, player, LogicEntrance.buy_year1_books, logic.time.has_year_two)
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set_entrance_rule(multiworld, player, LogicEntrance.buy_year3_books, logic.time.has_year_three)
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set_entrance_rule(multiworld, player, Entrance.adventurer_guild_to_bedroom, logic.monster.can_kill_max(Generic.any))
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def set_dangerous_mine_rules(logic, multiworld, player, world_options: StardewValleyOptions):
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