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https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 12:11:33 -06:00
Options: raise Exception if per-game options are in root
Options: implement progression balancing and accessibility on new system Options: implement the notion of "common" and "per_game_common" options in various systems Options: centralize item and location name checking Spoiler: prettier print some lists, sets and dicts WebHost: add common options into /templates
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@@ -10,6 +10,7 @@ from typing import List, Dict, Optional, Set, Iterable, Union, Any, Tuple
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import secrets
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import random
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import Options
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import Utils
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@@ -83,7 +84,6 @@ class MultiWorld():
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set_player_attr('item_functionality', 'normal')
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set_player_attr('timer', False)
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set_player_attr('goal', 'ganon')
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set_player_attr('accessibility', 'items')
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set_player_attr('required_medallions', ['Ether', 'Quake'])
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set_player_attr('swamp_patch_required', False)
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set_player_attr('powder_patch_required', False)
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@@ -109,9 +109,6 @@ class MultiWorld():
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set_player_attr('blue_clock_time', 2)
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set_player_attr('green_clock_time', 4)
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set_player_attr('can_take_damage', True)
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set_player_attr('progression_balancing', True)
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set_player_attr('local_items', set())
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set_player_attr('non_local_items', set())
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set_player_attr('triforce_pieces_available', 30)
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set_player_attr('triforce_pieces_required', 20)
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set_player_attr('shop_shuffle', 'off')
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@@ -131,10 +128,21 @@ class MultiWorld():
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for player in self.player_ids:
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self.custom_data[player] = {}
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world_type = AutoWorld.AutoWorldRegister.world_types[self.game[player]]
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for option in world_type.options:
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setattr(self, option, getattr(args, option, {}))
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for option_key in world_type.options:
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setattr(self, option_key, getattr(args, option_key, {}))
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for option_key in Options.common_options:
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setattr(self, option_key, getattr(args, option_key, {}))
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for option_key in Options.per_game_common_options:
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setattr(self, option_key, getattr(args, option_key, {}))
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self.worlds[player] = world_type(self, player)
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# intended for unittests
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def set_default_common_options(self):
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for option_key, option in Options.common_options.items():
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setattr(self, option_key, {player_id: option(option.default) for player_id in self.player_ids})
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for option_key, option in Options.per_game_common_options.items():
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setattr(self, option_key, {player_id: option(option.default) for player_id in self.player_ids})
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def secure(self):
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self.random = secrets.SystemRandom()
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self.is_race = True
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@@ -384,17 +392,17 @@ class MultiWorld():
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"""Check if accessibility rules are fulfilled with current or supplied state."""
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if not state:
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state = CollectionState(self)
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players = {"none" : set(),
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players = {"minimal" : set(),
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"items": set(),
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"locations": set()}
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for player, access in self.accessibility.items():
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players[access].add(player)
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players[access.current_key].add(player)
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beatable_fulfilled = False
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def location_conditition(location : Location):
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"""Determine if this location has to be accessible, location is already filtered by location_relevant"""
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if location.player in players["none"]:
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if location.player in players["minimal"]:
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return False
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return True
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@@ -1003,7 +1011,7 @@ class Spoiler():
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self.medallions = {}
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self.playthrough = {}
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self.unreachables = []
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self.startinventory = []
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self.start_inventory = []
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self.locations = {}
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self.paths = {}
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self.shops = []
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@@ -1021,7 +1029,7 @@ class Spoiler():
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self.medallions[f'Misery Mire ({self.world.get_player_name(player)})'] = self.world.required_medallions[player][0]
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self.medallions[f'Turtle Rock ({self.world.get_player_name(player)})'] = self.world.required_medallions[player][1]
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self.startinventory = list(map(str, self.world.precollected_items))
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self.start_inventory = list(map(str, self.world.precollected_items))
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self.locations = OrderedDict()
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listed_locations = set()
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@@ -1103,7 +1111,7 @@ class Spoiler():
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out = OrderedDict()
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out['Entrances'] = list(self.entrances.values())
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out.update(self.locations)
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out['Starting Inventory'] = self.startinventory
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out['Starting Inventory'] = self.start_inventory
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out['Special'] = self.medallions
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if self.hashes:
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out['Hashes'] = self.hashes
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@@ -1123,6 +1131,14 @@ class Spoiler():
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return variable
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return 'Yes' if variable else 'No'
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def write_option(option_key: str, option_obj: type(Options.Option)):
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res = getattr(self.world, option_key)[player]
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displayname = getattr(option_obj, "displayname", option_key)
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try:
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outfile.write(f'{displayname + ":":33}{res.get_current_option_name()}\n')
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except:
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raise Exception
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with open(filename, 'w', encoding="utf-8-sig") as outfile:
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outfile.write(
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'Archipelago Version %s - Seed: %s\n\n' % (
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@@ -1134,16 +1150,14 @@ class Spoiler():
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if self.world.players > 1:
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outfile.write('\nPlayer %d: %s\n' % (player, self.world.get_player_name(player)))
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outfile.write('Game: %s\n' % self.world.game[player])
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if self.world.players > 1:
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outfile.write('Progression Balanced: %s\n' % (
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'Yes' if self.world.progression_balancing[player] else 'No'))
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outfile.write('Accessibility: %s\n' % self.world.accessibility[player])
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for f_option, option in Options.common_options.items():
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write_option(f_option, option)
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for f_option, option in Options.per_game_common_options.items():
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write_option(f_option, option)
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options = self.world.worlds[player].options
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if options:
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for f_option, option in options.items():
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res = getattr(self.world, f_option)[player]
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displayname = getattr(option, "displayname", f_option)
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outfile.write(f'{displayname + ":":33}{res.get_current_option_name()}\n')
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write_option(f_option, option)
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if player in self.world.get_game_players("A Link to the Past"):
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outfile.write('%s%s\n' % ('Hash: ', self.hashes[player]))
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@@ -1201,9 +1215,9 @@ class Spoiler():
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for recipe in self.world.worlds[player].custom_recipes.values():
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outfile.write(f"\n{recipe.name} ({name}): {recipe.ingredients} -> {recipe.products}")
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if self.startinventory:
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if self.start_inventory:
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outfile.write('\n\nStarting Inventory:\n\n')
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outfile.write('\n'.join(self.startinventory))
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outfile.write('\n'.join(self.start_inventory))
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outfile.write('\n\nLocations:\n\n')
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outfile.write('\n'.join(['%s: %s' % (location, item) for grouping in self.locations.values() for (location, item) in grouping.items()]))
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