SA2B v1.1.0 (#673)

Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
This commit is contained in:
PoryGone
2022-06-20 15:12:13 -04:00
committed by GitHub
parent 03e9034a98
commit a9e530721d
11 changed files with 762 additions and 91 deletions

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@@ -6,7 +6,7 @@ The [player settings page for this game](../player-settings) contains all the op
## What does randomization do to this game?
The randomizer shuffles emblems and upgrade items into the AP item pool. The story mode is disabled, but stage select is available from the start. Levels can be locked behind gates requiring a certain number of emblems to unlock. Cannons Core will be locked behind a percentage of all available emblems, and completing Cannons Core will unlock the Biolizard boss. Progress towards unlocking Cannons Core and the next stage gate will be displayed on the Stage Select screen.
The randomizer shuffles emblems and upgrade items into the AP item pool. The story mode is disabled, but stage select is available from the start. Levels can be locked behind gates requiring a certain number of emblems and a boss fight to unlock. Cannons Core will be locked behind a percentage of all available emblems, and completing Cannons Core will unlock the Biolizard boss. Progress towards unlocking Cannons Core and the next stage gate will be displayed on the Stage Select screen.
## What is the goal of Sonic Adventure 2: Battle when randomized?
@@ -14,7 +14,7 @@ The goal is to unlock and complete Cannons Core Mission 1, then complete the Bio
## What items and locations get shuffled?
All 30 story stages leading up to Cannons Core will be shuffled and can be optionally placed behind emblem requirement gates. All emblems from the selected mission range and all 28 character upgrade items get shuffled.
All 30 story stages leading up to Cannons Core will be shuffled and can be optionally placed behind emblem requirement gates. Chao Garden emblems can optionally be added to the randomizer. All emblems from the selected mission range and all 28 character upgrade items get shuffled. At most 180 emblems will be added to the item pool, after which remaining items added will be random collectables (rings, shields, etc). Traps can also be optionally included.
## Which items can be in another player's world?
@@ -28,3 +28,6 @@ Emblems have no visualization in the randomizer and items all retain their origi
When the player collects an emblem or item, text will appear on screen to indicate who the item was for and what the item was. When collecting items in a level, the orignal item collection text will display and will likely not be correct.
## How can I get started?
To get started playing Sonic Adventure 2: Battle in Archipelago, [go to the setup guide for this game](../../../tutorial/Sonic%20Adventure%202%20Battle/setup/en)

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@@ -3,7 +3,7 @@
## Required Software
- Sonic Adventure 2: Battle from: [Sonic Adventure 2: Battle Steam Store Page](https://store.steampowered.com/app/213610/Sonic_Adventure_2/)
- Currently the DLC is not required for this mod, but it will be required in a future release.
- The Battle DLC is required if you choose to add Chao Karate locations to the randomizer
- Sonic Adventure 2 Mod Loader from: [Sonic Retro Mod Loader Page](http://info.sonicretro.org/SA2_Mod_Loader)
- Microsoft Visual C++ 2013 from: [Microsoft Visual C++ 2013 Redistributable Page](https://www.microsoft.com/en-us/download/details.aspx?id=40784)
- Archipelago Mod for Sonic Adventure 2: Battle
@@ -13,6 +13,8 @@
- Sonic Adventure 2 Tracker
- PopTracker from: [PopTracker Releases Page](https://github.com/black-sliver/PopTracker/releases/)
- Sonic Adventure 2: Battle Archipelago PopTracker pack from: [SA2B AP Tracker Releases Page](https://github.com/PoryGone/SA2B_AP_Tracker/releases/)
- Quality of life mods
- SA2 Volume Controls from: [SA2 Volume Controls Release Page] (https://gamebanana.com/mods/381193)
## Installation Procedures
@@ -48,16 +50,24 @@
Some additional settings related to the Archipelago messages in game can be adjusted in the SA2ModManager if you select `Configure...` on the SA2B_Archipelago mod. This settings will be under a `General Settings` tab.
- Message Display Count: This is the maximum number of Archipelago messages that can be displayed on screen at any given time.
- Message Display Duration: This dictates how long Archipelago messages are displayed on screen (in seconds).
- Message Font Size: The is the size of the font used to display the messages from Archipelago.
- Message Display Count: This is the maximum number of Archipelago messages that can be displayed on screen at any given time.
- Message Display Duration: This dictates how long Archipelago messages are displayed on screen (in seconds).
- Message Font Size: The is the size of the font used to display the messages from Archipelago.
## Troubleshooting
- "The following mods didn't load correctly: SA2B_Archipelago: DLL error - The specified module could not be found."
- Make sure the `APCpp.dll` is in the same folder as the `sonic2app.exe`. (See Installation Procedures step 6)
- "sonic2app.exe - Entry Point Not Found"
- Make sure the `APCpp.dll` is up to date. Follow Installation Procedures step 6 to update the dll.
- Game is running too fast (Like Sonic).
- Limit framerate using the mod manager:
1. Launch `SA2ModManager.exe`.
2. Select the `Graphics` tab.
3. Check the `Lock framerate` box under the Visuals section.
4. Press the `Save` button.
- If using an NVidia graphics card:
1. Open the NVIDIA Control Panel.
2. Select `Manage 3D Settings` under `3D settings` on the left.