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Include unreachable items in the spoiler log
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1
Main.py
1
Main.py
@@ -371,6 +371,7 @@ def create_playthrough(world):
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if any([world.accessibility[location.item.player] != 'none' for location in sphere_candidates]):
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raise RuntimeError('Not all progression items reachable. Something went terribly wrong here.')
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else:
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old_world.spoiler.unreachables = sphere_candidates.copy()
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break
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# in the second phase, we cull each sphere such that the game is still beatable, reducing each range of influence to the bare minimum required inside it
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