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https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 20:21:32 -06:00
rework as region connectors (inverted will be broken)
This commit is contained in:
244
OWGSets.py
244
OWGSets.py
@@ -11,184 +11,10 @@ def get_immediately_accessible_entrances(world, player):
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entrances = [
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'Hobo Bridge',
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'Zoras River',
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'Capacity Upgrade',
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'Lake Hylia Central Island Pier',
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]
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return entrances
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def get_lw_boots_accessible_entrances(world, player):
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'''
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Light World entrances that can be accessed with boots clips.
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'''
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entrances = [
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'Bat Cave Drop Ledge',
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'Desert Ledge Return Rocks',
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'Desert Palace Entrance (West)',
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'Desert Palace Entrance (North)',
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'Broken Bridge (East)',
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'Death Mountain Drop',
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'Old Man Cave (East)',
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'Old Man House (Bottom)',
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'Old Man House (Top)',
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'Death Mountain Return Cave (East)',
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'Spectacle Rock Cave',
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'Spectacle Rock Cave Peak',
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'Spectacle Rock Cave (Bottom)',
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'Broken Bridge (West)',
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'Broken Bridge (East)',
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'East Death Mountain Drop',
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'Spiral Cave Ledge Drop',
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'Fairy Ascension Drop',
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'Fairy Ascension Cave (Bottom)',
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'East Death Mountain (Top)',
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'Death Mountain (Top)',
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'Death Mountain Return Cave (West)',
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'Paradox Cave (Bottom)',
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'Paradox Cave (Middle)',
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'Hookshot Fairy',
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'Spiral Cave (Bottom)',
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'Paradox Cave (Top)',
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'Spiral Cave Ledge Access',
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'Bumper Cave Ledge Mirror Spot',
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'Floating Island Mirror Spot',
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]
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if world.mode[player] != 'inverted':
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entrances.append('Flute Spot 1')
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entrances.append('Spectacle Rock Drop')
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entrances.append('Fairy Ascension Ledge')
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return entrances
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def get_lw_boots_accessible_locations():
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'''
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Light World locations that can be reached using boots clips.
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'''
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return [
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'Lake Hylia Island',
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'Desert Ledge',
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'Spectacle Rock',
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'Floating Island',
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]
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def get_dw_boots_accessible_entrances(world, player):
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'''
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Dark World entrances that can be accessed with boots clips.
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'''
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entrances = [
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'Northeast Dark World Broken Bridge Pass',
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'Peg Area Rocks',
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'Grassy Lawn Pegs',
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'West Dark World Gap',
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'Bumper Cave Ledge Drop',
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'Turtle Rock Drop',
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'Floating Island Drop',
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'Dark Death Mountain Drop (East)',
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'Village of Outcasts Drop',
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'Hype Cave',
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'Dark World Potion Shop',
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'Archery Game',
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'Brewery',
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'C-Shaped House',
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'Chest Game',
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'Thieves Town',
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'Bumper Cave Entrance Rock',
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'Red Shield Shop',
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'Fortune Teller (Dark)',
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'Dark World Lumberjack Shop',
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'Misery Mire',
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'Mire Shed',
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'Dark Desert Hint',
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'Dark Desert Fairy',
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]
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if world.mode[player] != 'inverted':
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entrances.append('Dark Lake Hylia Ledge')
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entrances.append('Big Bomb Shop')
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entrances.append('Kings Grave Mirror Spot')
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entrances.append('Dark Sanctuary Hint')
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return entrances
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def get_dw_boots_accessible_locations():
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'''
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Dark World locations accessible using boots clips.
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'''
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return [
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'Catfish',
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'Dark Blacksmith Ruins',
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'Bumper Cave Ledge',
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]
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def get_dw_bunny_inaccessible_locations():
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'''
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Locations that the bunny cannot access.
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'''
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return [
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'Thieves Town',
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'Graveyard Ledge Mirror Spot',
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'Kings Grave Mirror Spot',
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'Bumper Cave Entrance Rock',
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'Brewery',
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'Village of Outcasts Pegs',
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'Village of Outcasts Eastern Rocks',
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'Dark Lake Hylia Drop (South)',
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'Hype Cave',
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'Village of Outcasts Heavy Rock',
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'East Dark World Bridge',
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'Bonk Fairy (Dark)',
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]
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def get_dmd_and_bunny_regions():
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'''
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Dark World regions accessible using Link and Bunny DMD methods.
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'''
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return [
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'West Dark World',
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'South Dark World',
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'East Dark World',
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]
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def get_dmd_non_bunny_regions():
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'''
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Dark World regions accessible using only Link DMD methods.
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'''
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return [
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'Dark Desert',
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'Northeast Dark World',
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]
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def get_boots_accessible_regions_lw():
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'''
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Light World regions that can be accessed using boots clips.
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'''
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return [
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'Desert Ledge (Northeast)',
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'Desert Ledge',
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'Desert Palace Entrance (North) Spot',
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'Cave 45 Ledge',
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'Graveyard Ledge',
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'Lake Hylia Island',
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'Death Mountain',
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'Death Mountain Return Ledge',
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'Bombos Tablet Ledge',
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]
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def get_mirror_hookshot_accessible_dw_locations(world, player):
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'''
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Locations accessible potentially using weird mirror hookshot boots setups.
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'''
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locations = [
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'Pyramid Fairy',
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'Pyramid Entrance',
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'Pyramid Drop',
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]
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locations.extend(world.get_region('Dark Death Mountain Ledge', player).locations)
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return locations
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def get_sword_required_superbunny_mirror_regions():
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'''
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@@ -268,3 +94,71 @@ def get_superbunny_accessible_locations():
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'Superbunny Cave - Top',
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'Superbunny Cave - Bottom',
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]
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def get_boots_clip_exits_lw():
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'''
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Special Light World region exits that require boots clips.
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'''
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return [
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'Bat Cave River Clip Spot',
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'Light World DMA Clip Spot',
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'Hera Ascent',
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'Spectacle Rock Clip Spot',
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'Death Mountain Return Ledge Clip Spot',
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'Death Mountain Glitched Bridge',
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'Floating Island Clip Spot',
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'Zora Descent Clip Spot',
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'Graveyard Ledge Clip Spot',
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'Desert Northern Cliffs',
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'Lake Hylia Island Clip Spot',
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'Death Mountain Entrance Clip (Broken Camera)',
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]
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def get_boots_clip_exits_dw():
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'''
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Special Dark World region exits that require boots clips.
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'''
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return [
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'Dark World DMA Clip Spot',
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'Ganons Tower Ascent',
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'Bumper Cave Ledge Clip Spot',
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'Dark Death Mountain Glitched Bridge',
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'Hookshot Cave Island Clip Spot',
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'Catfish Descent',
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'Hammer Pegs River Clip Spot',
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'Dark Lake Hylia Ledge Clip Spot',
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'Dark Desert Cliffs Clip Spot',
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'Bumper Cave Entrance Clip (Broken Camera)',
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'Turtle Rock (Top) Clip Spot',
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]
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def get_glitched_speed_drops_lw():
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'''
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Light World drop-down ledges that require glitched speed.
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'''
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return [
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'Death Mountain Return Ledge Clip Drop',
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]
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def get_glitched_speed_drops_dw():
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'''
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Dark World drop-down ledges that require glitched speed.
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'''
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return [
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'Dark Death Mountain Ledge Clip Spot',
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'Bumper Cave Ledge Clip Drop',
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]
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def get_mirror_clip_spots_dw():
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'''
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Mirror shenanigans that are in logic even if the player is a bunny.
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'''
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return [
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'Dark Death Mountain Offset Mirror',
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'Dark Death Mountain Bunny Descent Mirror Spot',
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]
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