Overpowered is no longer hard, instead requires Bastion Remnant + iron pick + basic combat to get gold blocks

This commit is contained in:
espeon65536
2021-11-06 14:50:15 -05:00
committed by Fabian Dill
parent 6c71bd40fb
commit aa87b78dde
3 changed files with 12 additions and 7 deletions

View File

@@ -247,4 +247,5 @@ def set_rules(world: MultiWorld, player: int):
set_rule(world.get_location("Overkill", player), lambda state: state._mc_can_brew_potions(player) and
(state.has("Progressive Weapons", player) or state.can_reach('The Nether', 'Region', player))) # strength 1 + stone axe crit OR strength 2 + wood axe crit
set_rule(world.get_location("Librarian", player), lambda state: state.has("Enchanting", player))
set_rule(world.get_location("Overpowered", player), lambda state: state.has("Progressive Resource Crafting", player, 2) and state._mc_has_gold_ingots(player))
set_rule(world.get_location("Overpowered", player), lambda state: state._mc_has_iron_ingots(player) and
state.has('Progressive Tools', player, 2) and state._mc_basic_combat(player)) # mine gold blocks w/ iron pick