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Overpowered is no longer hard, instead requires Bastion Remnant + iron pick + basic combat to get gold blocks
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@@ -247,4 +247,5 @@ def set_rules(world: MultiWorld, player: int):
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set_rule(world.get_location("Overkill", player), lambda state: state._mc_can_brew_potions(player) and
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(state.has("Progressive Weapons", player) or state.can_reach('The Nether', 'Region', player))) # strength 1 + stone axe crit OR strength 2 + wood axe crit
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set_rule(world.get_location("Librarian", player), lambda state: state.has("Enchanting", player))
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set_rule(world.get_location("Overpowered", player), lambda state: state.has("Progressive Resource Crafting", player, 2) and state._mc_has_gold_ingots(player))
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set_rule(world.get_location("Overpowered", player), lambda state: state._mc_has_iron_ingots(player) and
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state.has('Progressive Tools', player, 2) and state._mc_basic_combat(player)) # mine gold blocks w/ iron pick
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