ArchipIDLE "Improvements" (#366)

* Increase ArchipIDLE location count to 150

* Reduce location count per seed to 100. Game will now complete between 50 and 100 minutes.

* Add 50 more items to ArchipIDLE

* Update data_version to 2
This commit is contained in:
Chris Wilson
2022-03-30 21:34:39 -04:00
committed by GitHub
parent cebd7fb545
commit aabc86fc01
3 changed files with 58 additions and 8 deletions

View File

@@ -16,24 +16,24 @@ class ArchipIDLELogic(LogicMixin):
def set_rules(world: MultiWorld, player: int):
for i in range(1, 16):
set_rule(
world.get_location(f"IDLE for {int(i / 2)} minutes {30 if (i % 2) > 0 else 0} seconds", player),
world.get_location(f"IDLE for at least {int(i / 2)} minutes {30 if (i % 2) > 0 else 0} seconds", player),
lambda state: state._archipidle_location_is_accessible(player, 0)
)
for i in range(16, 31):
set_rule(
world.get_location(f"IDLE for {int(i / 2)} minutes {30 if (i % 2) > 0 else 0} seconds", player),
world.get_location(f"IDLE for at least {int(i / 2)} minutes {30 if (i % 2) > 0 else 0} seconds", player),
lambda state: state._archipidle_location_is_accessible(player, 4)
)
for i in range(31, 51):
set_rule(
world.get_location(f"IDLE for {int(i / 2)} minutes {30 if (i % 2) > 0 else 0} seconds", player),
world.get_location(f"IDLE for at least {int(i / 2)} minutes {30 if (i % 2) > 0 else 0} seconds", player),
lambda state: state._archipidle_location_is_accessible(player, 10)
)
for i in range(51, 101):
set_rule(
world.get_location(f"IDLE for {int(i / 2)} minutes {30 if (i % 2) > 0 else 0} seconds", player),
world.get_location(f"IDLE for at least {int(i / 2)} minutes {30 if (i % 2) > 0 else 0} seconds", player),
lambda state: state._archipidle_location_is_accessible(player, 20)
)