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ArchipIDLE "Improvements" (#366)
* Increase ArchipIDLE location count to 150 * Reduce location count per seed to 100. Game will now complete between 50 and 100 minutes. * Add 50 more items to ArchipIDLE * Update data_version to 2
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@@ -16,24 +16,24 @@ class ArchipIDLELogic(LogicMixin):
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def set_rules(world: MultiWorld, player: int):
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for i in range(1, 16):
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set_rule(
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world.get_location(f"IDLE for {int(i / 2)} minutes {30 if (i % 2) > 0 else 0} seconds", player),
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world.get_location(f"IDLE for at least {int(i / 2)} minutes {30 if (i % 2) > 0 else 0} seconds", player),
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lambda state: state._archipidle_location_is_accessible(player, 0)
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)
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for i in range(16, 31):
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set_rule(
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world.get_location(f"IDLE for {int(i / 2)} minutes {30 if (i % 2) > 0 else 0} seconds", player),
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world.get_location(f"IDLE for at least {int(i / 2)} minutes {30 if (i % 2) > 0 else 0} seconds", player),
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lambda state: state._archipidle_location_is_accessible(player, 4)
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)
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for i in range(31, 51):
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set_rule(
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world.get_location(f"IDLE for {int(i / 2)} minutes {30 if (i % 2) > 0 else 0} seconds", player),
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world.get_location(f"IDLE for at least {int(i / 2)} minutes {30 if (i % 2) > 0 else 0} seconds", player),
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lambda state: state._archipidle_location_is_accessible(player, 10)
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)
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for i in range(51, 101):
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set_rule(
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world.get_location(f"IDLE for {int(i / 2)} minutes {30 if (i % 2) > 0 else 0} seconds", player),
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world.get_location(f"IDLE for at least {int(i / 2)} minutes {30 if (i % 2) > 0 else 0} seconds", player),
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lambda state: state._archipidle_location_is_accessible(player, 20)
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)
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