Triforce Hunt turn-in logic

This commit is contained in:
Kevin Cathcart
2019-08-28 21:12:44 -04:00
parent 895d274b02
commit ab99e8c223
5 changed files with 23 additions and 1 deletions

View File

@@ -263,7 +263,7 @@ class World(object):
def has_beaten_game(self, state, player=None):
if player:
return state.has('Triforce', player) or (self.goal in ['triforcehunt'] and (state.item_count('Triforce Piece', player) + state.item_count('Power Star', player) > self.treasure_hunt_count))
return state.has('Triforce', player)
else:
return all((self.has_beaten_game(state, p) for p in range(1, self.players + 1)))