Triforce Hunt turn-in logic
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@@ -263,7 +263,7 @@ class World(object):
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def has_beaten_game(self, state, player=None):
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if player:
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return state.has('Triforce', player) or (self.goal in ['triforcehunt'] and (state.item_count('Triforce Piece', player) + state.item_count('Power Star', player) > self.treasure_hunt_count))
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return state.has('Triforce', player)
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else:
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return all((self.has_beaten_game(state, p) for p in range(1, self.players + 1)))
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