Stardew Valley: Replace all add_rule by set_rule #4909

This commit is contained in:
Jérémie Bolduc
2025-04-24 17:36:25 -04:00
committed by GitHub
parent fc04192c99
commit abb6d7fbdb

View File

@@ -3,7 +3,7 @@ import logging
from typing import List, Dict, Set
from BaseClasses import MultiWorld, CollectionState
from worlds.generic import Rules as MultiWorldRules
from worlds.generic.Rules import set_rule
from . import locations
from .bundles.bundle_room import BundleRoom
from .content import StardewContent
@@ -98,28 +98,28 @@ def set_rules(world):
def set_isolated_locations_rules(logic: StardewLogic, multiworld, player):
MultiWorldRules.add_rule(multiworld.get_location("Old Master Cannoli", player),
logic.has(Fruit.sweet_gem_berry))
MultiWorldRules.add_rule(multiworld.get_location("Galaxy Sword Shrine", player),
logic.has("Prismatic Shard"))
MultiWorldRules.add_rule(multiworld.get_location("Krobus Stardrop", player),
logic.money.can_spend(20000))
MultiWorldRules.add_rule(multiworld.get_location("Demetrius's Breakthrough", player),
logic.money.can_have_earned_total(25000))
MultiWorldRules.add_rule(multiworld.get_location("Pot Of Gold", player),
logic.season.has(Season.spring))
set_rule(multiworld.get_location("Old Master Cannoli", player),
logic.has(Fruit.sweet_gem_berry))
set_rule(multiworld.get_location("Galaxy Sword Shrine", player),
logic.has("Prismatic Shard"))
set_rule(multiworld.get_location("Krobus Stardrop", player),
logic.money.can_spend(20000))
set_rule(multiworld.get_location("Demetrius's Breakthrough", player),
logic.money.can_have_earned_total(25000))
set_rule(multiworld.get_location("Pot Of Gold", player),
logic.season.has(Season.spring))
def set_tool_rules(logic: StardewLogic, multiworld, player, content: StardewContent):
if not content.features.tool_progression.is_progressive:
return
MultiWorldRules.add_rule(multiworld.get_location("Purchase Fiberglass Rod", player),
(logic.skill.has_level(Skill.fishing, 2) & logic.money.can_spend(1800)))
MultiWorldRules.add_rule(multiworld.get_location("Purchase Iridium Rod", player),
(logic.skill.has_level(Skill.fishing, 6) & logic.money.can_spend(7500)))
set_rule(multiworld.get_location("Purchase Fiberglass Rod", player),
(logic.skill.has_level(Skill.fishing, 2) & logic.money.can_spend(1800)))
set_rule(multiworld.get_location("Purchase Iridium Rod", player),
(logic.skill.has_level(Skill.fishing, 6) & logic.money.can_spend(7500)))
MultiWorldRules.add_rule(multiworld.get_location("Copper Pan Cutscene", player), logic.received("Glittering Boulder Removed"))
set_rule(multiworld.get_location("Copper Pan Cutscene", player), logic.received("Glittering Boulder Removed"))
materials = [None, "Copper", "Iron", "Gold", "Iridium"]
tool = [Tool.hoe, Tool.pickaxe, Tool.axe, Tool.watering_can, Tool.trash_can, Tool.pan]
@@ -127,7 +127,7 @@ def set_tool_rules(logic: StardewLogic, multiworld, player, content: StardewCont
if previous is None:
continue
tool_upgrade_location = multiworld.get_location(f"{material} {tool} Upgrade", player)
MultiWorldRules.set_rule(tool_upgrade_location, logic.tool.has_tool(tool, previous))
set_rule(tool_upgrade_location, logic.tool.has_tool(tool, previous))
def set_building_rules(logic: StardewLogic, multiworld, player, content: StardewContent):
@@ -141,8 +141,8 @@ def set_building_rules(logic: StardewLogic, multiworld, player, content: Stardew
location_name = building_progression.to_location_name(building.name)
MultiWorldRules.set_rule(multiworld.get_location(location_name, player),
logic.building.can_build(building.name))
set_rule(multiworld.get_location(location_name, player),
logic.building.can_build(building.name))
def set_bundle_rules(bundle_rooms: List[BundleRoom], logic: StardewLogic, multiworld, player, world_options: StardewValleyOptions):
@@ -160,11 +160,11 @@ def set_bundle_rules(bundle_rooms: List[BundleRoom], logic: StardewLogic, multiw
previous_bundle_name = f"Raccoon Request {num - 1}"
bundle_rules = bundle_rules & logic.region.can_reach_location(previous_bundle_name)
room_rules.append(bundle_rules)
MultiWorldRules.set_rule(location, bundle_rules)
set_rule(location, bundle_rules)
if bundle_room.name == CCRoom.abandoned_joja_mart or bundle_room.name == CCRoom.raccoon_requests:
continue
room_location = f"Complete {bundle_room.name}"
MultiWorldRules.add_rule(multiworld.get_location(room_location, player), And(*room_rules))
set_rule(multiworld.get_location(room_location, player), And(*room_rules))
def set_skills_rules(logic: StardewLogic, multiworld: MultiWorld, player: int, content: StardewContent):
@@ -176,12 +176,12 @@ def set_skills_rules(logic: StardewLogic, multiworld: MultiWorld, player: int, c
for level, level_name in skill_progression.get_randomized_level_names_by_level(skill):
rule = logic.skill.can_earn_level(skill.name, level)
location = multiworld.get_location(level_name, player)
MultiWorldRules.set_rule(location, rule)
set_rule(location, rule)
if skill_progression.is_mastery_randomized(skill):
rule = logic.skill.can_earn_mastery(skill.name)
location = multiworld.get_location(skill.mastery_name, player)
MultiWorldRules.set_rule(location, rule)
set_rule(location, rule)
def set_entrance_rules(logic: StardewLogic, multiworld, player, world_options: StardewValleyOptions):
@@ -339,20 +339,20 @@ def set_ginger_island_rules(logic: StardewLogic, multiworld, player, world_optio
set_boat_repair_rules(logic, multiworld, player)
set_island_parrot_rules(logic, multiworld, player)
MultiWorldRules.add_rule(multiworld.get_location("Open Professor Snail Cave", player),
logic.has(Bomb.cherry_bomb))
MultiWorldRules.add_rule(multiworld.get_location("Complete Island Field Office", player),
logic.walnut.can_complete_field_office())
set_rule(multiworld.get_location("Open Professor Snail Cave", player),
logic.has(Bomb.cherry_bomb))
set_rule(multiworld.get_location("Complete Island Field Office", player),
logic.walnut.can_complete_field_office())
set_walnut_rules(logic, multiworld, player, world_options)
def set_boat_repair_rules(logic: StardewLogic, multiworld, player):
MultiWorldRules.add_rule(multiworld.get_location("Repair Boat Hull", player),
logic.has(Material.hardwood))
MultiWorldRules.add_rule(multiworld.get_location("Repair Boat Anchor", player),
logic.has(MetalBar.iridium))
MultiWorldRules.add_rule(multiworld.get_location("Repair Ticket Machine", player),
logic.has(ArtisanGood.battery_pack))
set_rule(multiworld.get_location("Repair Boat Hull", player),
logic.has(Material.hardwood))
set_rule(multiworld.get_location("Repair Boat Anchor", player),
logic.has(MetalBar.iridium))
set_rule(multiworld.get_location("Repair Ticket Machine", player),
logic.has(ArtisanGood.battery_pack))
def set_island_entrances_rules(logic: StardewLogic, multiworld, player, world_options: StardewValleyOptions):
@@ -403,29 +403,29 @@ def set_island_parrot_rules(logic: StardewLogic, multiworld, player):
has_5_walnut = logic.walnut.has_walnut(15)
has_10_walnut = logic.walnut.has_walnut(40)
has_20_walnut = logic.walnut.has_walnut(60)
MultiWorldRules.add_rule(multiworld.get_location("Leo's Parrot", player),
has_walnut)
MultiWorldRules.add_rule(multiworld.get_location("Island West Turtle", player),
has_10_walnut & logic.received("Island North Turtle"))
MultiWorldRules.add_rule(multiworld.get_location("Island Farmhouse", player),
has_20_walnut)
MultiWorldRules.add_rule(multiworld.get_location("Island Mailbox", player),
has_5_walnut & logic.received("Island Farmhouse"))
MultiWorldRules.add_rule(multiworld.get_location(Transportation.farm_obelisk, player),
has_20_walnut & logic.received("Island Mailbox"))
MultiWorldRules.add_rule(multiworld.get_location("Dig Site Bridge", player),
has_10_walnut & logic.received("Island West Turtle"))
MultiWorldRules.add_rule(multiworld.get_location("Island Trader", player),
has_10_walnut & logic.received("Island Farmhouse"))
MultiWorldRules.add_rule(multiworld.get_location("Volcano Bridge", player),
has_5_walnut & logic.received("Island West Turtle") &
logic.region.can_reach(Region.volcano_floor_10))
MultiWorldRules.add_rule(multiworld.get_location("Volcano Exit Shortcut", player),
has_5_walnut & logic.received("Island West Turtle"))
MultiWorldRules.add_rule(multiworld.get_location("Island Resort", player),
has_20_walnut & logic.received("Island Farmhouse"))
MultiWorldRules.add_rule(multiworld.get_location(Transportation.parrot_express, player),
has_10_walnut)
set_rule(multiworld.get_location("Leo's Parrot", player),
has_walnut)
set_rule(multiworld.get_location("Island West Turtle", player),
has_10_walnut & logic.received("Island North Turtle"))
set_rule(multiworld.get_location("Island Farmhouse", player),
has_20_walnut)
set_rule(multiworld.get_location("Island Mailbox", player),
has_5_walnut & logic.received("Island Farmhouse"))
set_rule(multiworld.get_location(Transportation.farm_obelisk, player),
has_20_walnut & logic.received("Island Mailbox"))
set_rule(multiworld.get_location("Dig Site Bridge", player),
has_10_walnut & logic.received("Island West Turtle"))
set_rule(multiworld.get_location("Island Trader", player),
has_10_walnut & logic.received("Island Farmhouse"))
set_rule(multiworld.get_location("Volcano Bridge", player),
has_5_walnut & logic.received("Island West Turtle") &
logic.region.can_reach(Region.volcano_floor_10))
set_rule(multiworld.get_location("Volcano Exit Shortcut", player),
has_5_walnut & logic.received("Island West Turtle"))
set_rule(multiworld.get_location("Island Resort", player),
has_20_walnut & logic.received("Island Farmhouse"))
set_rule(multiworld.get_location(Transportation.parrot_express, player),
has_10_walnut)
def set_walnut_rules(logic: StardewLogic, multiworld, player, world_options: StardewValleyOptions):
@@ -442,27 +442,27 @@ def set_walnut_puzzle_rules(logic: StardewLogic, multiworld, player, world_optio
if WalnutsanityOptionName.puzzles not in world_options.walnutsanity:
return
MultiWorldRules.add_rule(multiworld.get_location("Open Golden Coconut", player), logic.has(Geode.golden_coconut))
MultiWorldRules.add_rule(multiworld.get_location("Banana Altar", player), logic.has(Fruit.banana))
MultiWorldRules.add_rule(multiworld.get_location("Leo's Tree", player), logic.tool.has_tool(Tool.axe))
MultiWorldRules.add_rule(multiworld.get_location("Gem Birds Shrine", player), logic.has(Mineral.amethyst) & logic.has(Mineral.aquamarine) &
logic.has(Mineral.emerald) & logic.has(Mineral.ruby) & logic.has(Mineral.topaz) &
logic.region.can_reach_all((Region.island_north, Region.island_west, Region.island_east, Region.island_south)))
MultiWorldRules.add_rule(multiworld.get_location("Gourmand Frog Melon", player), logic.has(Fruit.melon) & logic.region.can_reach(Region.island_west))
MultiWorldRules.add_rule(multiworld.get_location("Gourmand Frog Wheat", player), logic.has(Vegetable.wheat) &
logic.region.can_reach(Region.island_west) & logic.region.can_reach_location("Gourmand Frog Melon"))
MultiWorldRules.add_rule(multiworld.get_location("Gourmand Frog Garlic", player), logic.has(Vegetable.garlic) &
logic.region.can_reach(Region.island_west) & logic.region.can_reach_location("Gourmand Frog Wheat"))
MultiWorldRules.add_rule(multiworld.get_location("Whack A Mole", player), logic.tool.has_tool(Tool.watering_can, ToolMaterial.iridium))
MultiWorldRules.add_rule(multiworld.get_location("Complete Large Animal Collection", player), logic.walnut.can_complete_large_animal_collection())
MultiWorldRules.add_rule(multiworld.get_location("Complete Snake Collection", player), logic.walnut.can_complete_snake_collection())
MultiWorldRules.add_rule(multiworld.get_location("Complete Mummified Frog Collection", player), logic.walnut.can_complete_frog_collection())
MultiWorldRules.add_rule(multiworld.get_location("Complete Mummified Bat Collection", player), logic.walnut.can_complete_bat_collection())
MultiWorldRules.add_rule(multiworld.get_location("Purple Flowers Island Survey", player), logic.walnut.can_start_field_office)
MultiWorldRules.add_rule(multiworld.get_location("Purple Starfish Island Survey", player), logic.walnut.can_start_field_office)
MultiWorldRules.add_rule(multiworld.get_location("Protruding Tree Walnut", player), logic.combat.has_slingshot)
MultiWorldRules.add_rule(multiworld.get_location("Starfish Tide Pool", player), logic.tool.has_fishing_rod(1))
MultiWorldRules.add_rule(multiworld.get_location("Mermaid Song", player), logic.has(Furniture.flute_block))
set_rule(multiworld.get_location("Open Golden Coconut", player), logic.has(Geode.golden_coconut))
set_rule(multiworld.get_location("Banana Altar", player), logic.has(Fruit.banana))
set_rule(multiworld.get_location("Leo's Tree", player), logic.tool.has_tool(Tool.axe))
set_rule(multiworld.get_location("Gem Birds Shrine", player), logic.has(Mineral.amethyst) & logic.has(Mineral.aquamarine) &
logic.has(Mineral.emerald) & logic.has(Mineral.ruby) & logic.has(Mineral.topaz) &
logic.region.can_reach_all((Region.island_north, Region.island_west, Region.island_east, Region.island_south)))
set_rule(multiworld.get_location("Gourmand Frog Melon", player), logic.has(Fruit.melon) & logic.region.can_reach(Region.island_west))
set_rule(multiworld.get_location("Gourmand Frog Wheat", player), logic.has(Vegetable.wheat) &
logic.region.can_reach(Region.island_west) & logic.region.can_reach_location("Gourmand Frog Melon"))
set_rule(multiworld.get_location("Gourmand Frog Garlic", player), logic.has(Vegetable.garlic) &
logic.region.can_reach(Region.island_west) & logic.region.can_reach_location("Gourmand Frog Wheat"))
set_rule(multiworld.get_location("Whack A Mole", player), logic.tool.has_tool(Tool.watering_can, ToolMaterial.iridium))
set_rule(multiworld.get_location("Complete Large Animal Collection", player), logic.walnut.can_complete_large_animal_collection())
set_rule(multiworld.get_location("Complete Snake Collection", player), logic.walnut.can_complete_snake_collection())
set_rule(multiworld.get_location("Complete Mummified Frog Collection", player), logic.walnut.can_complete_frog_collection())
set_rule(multiworld.get_location("Complete Mummified Bat Collection", player), logic.walnut.can_complete_bat_collection())
set_rule(multiworld.get_location("Purple Flowers Island Survey", player), logic.walnut.can_start_field_office)
set_rule(multiworld.get_location("Purple Starfish Island Survey", player), logic.walnut.can_start_field_office)
set_rule(multiworld.get_location("Protruding Tree Walnut", player), logic.combat.has_slingshot)
set_rule(multiworld.get_location("Starfish Tide Pool", player), logic.tool.has_fishing_rod(1))
set_rule(multiworld.get_location("Mermaid Song", player), logic.has(Furniture.flute_block))
def set_walnut_bushes_rules(logic, multiworld, player, world_options):
@@ -482,20 +482,20 @@ def set_walnut_dig_spot_rules(logic, multiworld, player, world_options):
rule = rule & logic.has(Forageable.journal_scrap)
if "Starfish Diamond" in dig_spot_walnut.name:
rule = rule & logic.tool.has_tool(Tool.pickaxe, ToolMaterial.iron)
MultiWorldRules.set_rule(multiworld.get_location(dig_spot_walnut.name, player), rule)
set_rule(multiworld.get_location(dig_spot_walnut.name, player), rule)
def set_walnut_repeatable_rules(logic, multiworld, player, world_options):
if WalnutsanityOptionName.repeatables not in world_options.walnutsanity:
return
for i in range(1, 6):
MultiWorldRules.set_rule(multiworld.get_location(f"Fishing Walnut {i}", player), logic.tool.has_fishing_rod(1))
MultiWorldRules.set_rule(multiworld.get_location(f"Harvesting Walnut {i}", player), logic.skill.can_get_farming_xp)
MultiWorldRules.set_rule(multiworld.get_location(f"Mussel Node Walnut {i}", player), logic.tool.has_tool(Tool.pickaxe))
MultiWorldRules.set_rule(multiworld.get_location(f"Volcano Rocks Walnut {i}", player), logic.tool.has_tool(Tool.pickaxe))
MultiWorldRules.set_rule(multiworld.get_location(f"Volcano Monsters Walnut {i}", player), logic.combat.has_galaxy_weapon)
MultiWorldRules.set_rule(multiworld.get_location(f"Volcano Crates Walnut {i}", player), logic.combat.has_any_weapon)
MultiWorldRules.set_rule(multiworld.get_location(f"Tiger Slime Walnut", player), logic.monster.can_kill(Monster.tiger_slime))
set_rule(multiworld.get_location(f"Fishing Walnut {i}", player), logic.tool.has_fishing_rod(1))
set_rule(multiworld.get_location(f"Harvesting Walnut {i}", player), logic.skill.can_get_farming_xp)
set_rule(multiworld.get_location(f"Mussel Node Walnut {i}", player), logic.tool.has_tool(Tool.pickaxe))
set_rule(multiworld.get_location(f"Volcano Rocks Walnut {i}", player), logic.tool.has_tool(Tool.pickaxe))
set_rule(multiworld.get_location(f"Volcano Monsters Walnut {i}", player), logic.combat.has_galaxy_weapon)
set_rule(multiworld.get_location(f"Volcano Crates Walnut {i}", player), logic.combat.has_any_weapon)
set_rule(multiworld.get_location(f"Tiger Slime Walnut", player), logic.monster.can_kill(Monster.tiger_slime))
def set_cropsanity_rules(logic: StardewLogic, multiworld, player, world_content: StardewContent):
@@ -505,7 +505,7 @@ def set_cropsanity_rules(logic: StardewLogic, multiworld, player, world_content:
for item in world_content.find_tagged_items(ItemTag.CROPSANITY):
location = world_content.features.cropsanity.to_location_name(item.name)
harvest_sources = (source for source in item.sources if isinstance(source, (HarvestFruitTreeSource, HarvestCropSource)))
MultiWorldRules.set_rule(multiworld.get_location(location, player), logic.source.has_access_to_any(harvest_sources))
set_rule(multiworld.get_location(location, player), logic.source.has_access_to_any(harvest_sources))
def set_story_quests_rules(all_location_names: Set[str], logic: StardewLogic, multiworld, player, world_options: StardewValleyOptions):
@@ -513,8 +513,8 @@ def set_story_quests_rules(all_location_names: Set[str], logic: StardewLogic, mu
return
for quest in locations.locations_by_tag[LocationTags.STORY_QUEST]:
if quest.name in all_location_names and (quest.mod_name is None or quest.mod_name in world_options.mods):
MultiWorldRules.set_rule(multiworld.get_location(quest.name, player),
logic.registry.quest_rules[quest.name])
set_rule(multiworld.get_location(quest.name, player),
logic.registry.quest_rules[quest.name])
def set_special_order_rules(all_location_names: Set[str], logic: StardewLogic, multiworld, player,
@@ -524,7 +524,7 @@ def set_special_order_rules(all_location_names: Set[str], logic: StardewLogic, m
for board_order in locations.locations_by_tag[LocationTags.SPECIAL_ORDER_BOARD]:
if board_order.name in all_location_names:
order_rule = board_rule & logic.registry.special_order_rules[board_order.name]
MultiWorldRules.set_rule(multiworld.get_location(board_order.name, player), order_rule)
set_rule(multiworld.get_location(board_order.name, player), order_rule)
if world_options.exclude_ginger_island == ExcludeGingerIsland.option_true:
return
@@ -533,7 +533,7 @@ def set_special_order_rules(all_location_names: Set[str], logic: StardewLogic, m
for qi_order in locations.locations_by_tag[LocationTags.SPECIAL_ORDER_QI]:
if qi_order.name in all_location_names:
order_rule = qi_rule & logic.registry.special_order_rules[qi_order.name]
MultiWorldRules.set_rule(multiworld.get_location(qi_order.name, player), order_rule)
set_rule(multiworld.get_location(qi_order.name, player), order_rule)
help_wanted_prefix = "Help Wanted:"
@@ -565,22 +565,22 @@ def set_help_wanted_quests_rules(logic: StardewLogic, multiworld, player, world_
def set_help_wanted_delivery_rule(multiworld, player, month_rule, quest_number):
location_name = f"{help_wanted_prefix} {item_delivery} {quest_number}"
MultiWorldRules.set_rule(multiworld.get_location(location_name, player), month_rule)
set_rule(multiworld.get_location(location_name, player), month_rule)
def set_help_wanted_gathering_rule(multiworld, player, month_rule, quest_number):
location_name = f"{help_wanted_prefix} {gathering} {quest_number}"
MultiWorldRules.set_rule(multiworld.get_location(location_name, player), month_rule)
set_rule(multiworld.get_location(location_name, player), month_rule)
def set_help_wanted_fishing_rule(multiworld, player, month_rule, quest_number):
location_name = f"{help_wanted_prefix} {fishing} {quest_number}"
MultiWorldRules.set_rule(multiworld.get_location(location_name, player), month_rule)
set_rule(multiworld.get_location(location_name, player), month_rule)
def set_help_wanted_slay_monsters_rule(multiworld, player, month_rule, quest_number):
location_name = f"{help_wanted_prefix} {slay_monsters} {quest_number}"
MultiWorldRules.set_rule(multiworld.get_location(location_name, player), month_rule)
set_rule(multiworld.get_location(location_name, player), month_rule)
def set_fishsanity_rules(all_location_names: Set[str], logic: StardewLogic, multiworld: MultiWorld, player: int):
@@ -588,8 +588,8 @@ def set_fishsanity_rules(all_location_names: Set[str], logic: StardewLogic, mult
for fish_location in locations.locations_by_tag[LocationTags.FISHSANITY]:
if fish_location.name in all_location_names:
fish_name = fish_location.name[len(fish_prefix):]
MultiWorldRules.set_rule(multiworld.get_location(fish_location.name, player),
logic.has(fish_name))
set_rule(multiworld.get_location(fish_location.name, player),
logic.has(fish_name))
def set_museumsanity_rules(all_location_names: Set[str], logic: StardewLogic, multiworld: MultiWorld, player: int,
@@ -612,8 +612,8 @@ def set_museum_individual_donations_rules(all_location_names, logic: StardewLogi
donation_name = museum_location.name[len(museum_prefix):]
required_detectors = counter * 3 // number_donations
rule = logic.museum.can_find_museum_item(all_museum_items_by_name[donation_name]) & logic.received(Wallet.metal_detector, required_detectors)
MultiWorldRules.set_rule(multiworld.get_location(museum_location.name, player),
rule)
set_rule(multiworld.get_location(museum_location.name, player),
rule)
counter += 1
@@ -643,7 +643,7 @@ def set_museum_milestone_rule(logic: StardewLogic, multiworld: MultiWorld, museu
rule = logic.museum.can_find_museum_item(Artifact.ancient_seed) & logic.received(metal_detector, 2)
if rule is None:
return
MultiWorldRules.set_rule(multiworld.get_location(museum_milestone.name, player), rule)
set_rule(multiworld.get_location(museum_milestone.name, player), rule)
def get_museum_item_count_rule(logic: StardewLogic, suffix, milestone_name, accepted_items, donation_func):
@@ -656,14 +656,14 @@ def get_museum_item_count_rule(logic: StardewLogic, suffix, milestone_name, acce
def set_backpack_rules(logic: StardewLogic, multiworld: MultiWorld, player: int, world_options: StardewValleyOptions):
if world_options.backpack_progression != BackpackProgression.option_vanilla:
MultiWorldRules.set_rule(multiworld.get_location("Large Pack", player),
logic.money.can_spend(2000))
MultiWorldRules.set_rule(multiworld.get_location("Deluxe Pack", player),
(logic.money.can_spend(10000) & logic.received("Progressive Backpack")))
set_rule(multiworld.get_location("Large Pack", player),
logic.money.can_spend(2000))
set_rule(multiworld.get_location("Deluxe Pack", player),
(logic.money.can_spend(10000) & logic.received("Progressive Backpack")))
if ModNames.big_backpack in world_options.mods:
MultiWorldRules.set_rule(multiworld.get_location("Premium Pack", player),
(logic.money.can_spend(150000) &
logic.received("Progressive Backpack", 2)))
set_rule(multiworld.get_location("Premium Pack", player),
(logic.money.can_spend(150000) &
logic.received("Progressive Backpack", 2)))
def set_festival_rules(all_location_names: Set[str], logic: StardewLogic, multiworld, player):
@@ -672,8 +672,8 @@ def set_festival_rules(all_location_names: Set[str], logic: StardewLogic, multiw
festival_locations.extend(locations.locations_by_tag[LocationTags.FESTIVAL_HARD])
for festival in festival_locations:
if festival.name in all_location_names:
MultiWorldRules.set_rule(multiworld.get_location(festival.name, player),
logic.registry.festival_rules[festival.name])
set_rule(multiworld.get_location(festival.name, player),
logic.registry.festival_rules[festival.name])
monster_eradication_prefix = "Monster Eradication: "
@@ -705,7 +705,7 @@ def set_monstersanity_monster_rules(all_location_names: Set[str], logic: Stardew
rule = logic.monster.can_kill_many(logic.monster.all_monsters_by_name[monster_name])
else:
rule = logic.monster.can_kill(logic.monster.all_monsters_by_name[monster_name])
MultiWorldRules.set_rule(location, rule)
set_rule(location, rule)
def set_monstersanity_progressive_category_rules(all_location_names: Set[str], logic: StardewLogic, multiworld, player):
@@ -732,7 +732,7 @@ def set_monstersanity_progressive_category_rule(all_location_names: Set[str], lo
rule = logic.monster.can_kill_any(logic.monster.all_monsters_by_category[monster_category], goal_index + 1)
else:
rule = logic.monster.can_kill_any(logic.monster.all_monsters_by_category[monster_category], goal_index * 2)
MultiWorldRules.set_rule(location, rule)
set_rule(location, rule)
def get_monster_eradication_number(location_name, monster_category) -> int:
@@ -753,7 +753,7 @@ def set_monstersanity_category_rules(all_location_names: Set[str], logic: Starde
rule = logic.monster.can_kill_any(logic.monster.all_monsters_by_category[monster_category])
else:
rule = logic.monster.can_kill_any(logic.monster.all_monsters_by_category[monster_category], MAX_MONTHS)
MultiWorldRules.set_rule(location, rule)
set_rule(location, rule)
def set_shipsanity_rules(all_location_names: Set[str], logic: StardewLogic, multiworld, player, world_options: StardewValleyOptions):
@@ -766,7 +766,7 @@ def set_shipsanity_rules(all_location_names: Set[str], logic: StardewLogic, mult
if location.name not in all_location_names:
continue
item_to_ship = location.name[len(shipsanity_prefix):]
MultiWorldRules.set_rule(multiworld.get_location(location.name, player), logic.shipping.can_ship(item_to_ship))
set_rule(multiworld.get_location(location.name, player), logic.shipping.can_ship(item_to_ship))
def set_cooksanity_rules(all_location_names: Set[str], logic: StardewLogic, multiworld, player, world_options: StardewValleyOptions):
@@ -781,7 +781,7 @@ def set_cooksanity_rules(all_location_names: Set[str], logic: StardewLogic, mult
recipe_name = location.name[len(cooksanity_prefix):]
recipe = all_cooking_recipes_by_name[recipe_name]
cook_rule = logic.cooking.can_cook(recipe)
MultiWorldRules.set_rule(multiworld.get_location(location.name, player), cook_rule)
set_rule(multiworld.get_location(location.name, player), cook_rule)
def set_chefsanity_rules(all_location_names: Set[str], logic: StardewLogic, multiworld, player, world_options: StardewValleyOptions):
@@ -796,7 +796,7 @@ def set_chefsanity_rules(all_location_names: Set[str], logic: StardewLogic, mult
recipe_name = location.name[:-len(chefsanity_suffix)]
recipe = all_cooking_recipes_by_name[recipe_name]
learn_rule = logic.cooking.can_learn_recipe(recipe.source)
MultiWorldRules.set_rule(multiworld.get_location(location.name, player), learn_rule)
set_rule(multiworld.get_location(location.name, player), learn_rule)
def set_craftsanity_rules(all_location_names: Set[str], logic: StardewLogic, multiworld, player, world_options: StardewValleyOptions):
@@ -817,7 +817,7 @@ def set_craftsanity_rules(all_location_names: Set[str], logic: StardewLogic, mul
recipe_name = location.name[len(craft_prefix):]
recipe = all_crafting_recipes_by_name[recipe_name]
craft_rule = logic.crafting.can_craft(recipe)
MultiWorldRules.set_rule(multiworld.get_location(location.name, player), craft_rule)
set_rule(multiworld.get_location(location.name, player), craft_rule)
def set_booksanity_rules(logic: StardewLogic, multiworld, player, content: StardewContent):
@@ -827,12 +827,12 @@ def set_booksanity_rules(logic: StardewLogic, multiworld, player, content: Stard
for book in content.find_tagged_items(ItemTag.BOOK):
if booksanity.is_included(book):
MultiWorldRules.set_rule(multiworld.get_location(booksanity.to_location_name(book.name), player), logic.has(book.name))
set_rule(multiworld.get_location(booksanity.to_location_name(book.name), player), logic.has(book.name))
for i, book in enumerate(booksanity.get_randomized_lost_books()):
if i <= 0:
continue
MultiWorldRules.set_rule(multiworld.get_location(booksanity.to_location_name(book), player), logic.received(booksanity.progressive_lost_book, i))
set_rule(multiworld.get_location(booksanity.to_location_name(book), player), logic.received(booksanity.progressive_lost_book, i))
def set_traveling_merchant_day_rules(logic: StardewLogic, multiworld: MultiWorld, player: int):
@@ -856,102 +856,102 @@ def set_arcade_machine_rules(logic: StardewLogic, multiworld: MultiWorld, player
set_entrance_rule(multiworld, player, Entrance.play_journey_of_the_prairie_king, logic.has("JotPK Small Buff"))
set_entrance_rule(multiworld, player, Entrance.reach_jotpk_world_2, logic.has("JotPK Medium Buff"))
set_entrance_rule(multiworld, player, Entrance.reach_jotpk_world_3, logic.has("JotPK Big Buff"))
MultiWorldRules.add_rule(multiworld.get_location("Journey of the Prairie King Victory", player),
logic.has("JotPK Max Buff"))
set_rule(multiworld.get_location("Journey of the Prairie King Victory", player),
logic.has("JotPK Max Buff"))
def set_friendsanity_rules(logic: StardewLogic, multiworld: MultiWorld, player: int, content: StardewContent):
if not content.features.friendsanity.is_enabled:
return
MultiWorldRules.add_rule(multiworld.get_location("Spouse Stardrop", player),
logic.relationship.has_hearts_with_any_bachelor(13))
MultiWorldRules.add_rule(multiworld.get_location("Have a Baby", player),
logic.relationship.can_reproduce(1))
MultiWorldRules.add_rule(multiworld.get_location("Have Another Baby", player),
logic.relationship.can_reproduce(2))
set_rule(multiworld.get_location("Spouse Stardrop", player),
logic.relationship.has_hearts_with_any_bachelor(13))
set_rule(multiworld.get_location("Have a Baby", player),
logic.relationship.can_reproduce(1))
set_rule(multiworld.get_location("Have Another Baby", player),
logic.relationship.can_reproduce(2))
for villager in content.villagers.values():
for heart in content.features.friendsanity.get_randomized_hearts(villager):
rule = logic.relationship.can_earn_relationship(villager.name, heart)
location_name = friendsanity.to_location_name(villager.name, heart)
MultiWorldRules.set_rule(multiworld.get_location(location_name, player), rule)
set_rule(multiworld.get_location(location_name, player), rule)
for heart in content.features.friendsanity.get_pet_randomized_hearts():
rule = logic.pet.can_befriend_pet(heart)
location_name = friendsanity.to_location_name(NPC.pet, heart)
MultiWorldRules.set_rule(multiworld.get_location(location_name, player), rule)
set_rule(multiworld.get_location(location_name, player), rule)
def set_deepwoods_rules(logic: StardewLogic, multiworld: MultiWorld, player: int, world_options: StardewValleyOptions):
if ModNames.deepwoods in world_options.mods:
MultiWorldRules.add_rule(multiworld.get_location("Breaking Up Deep Woods Gingerbread House", player),
logic.tool.has_tool(Tool.axe, "Gold"))
MultiWorldRules.add_rule(multiworld.get_location("Chop Down a Deep Woods Iridium Tree", player),
logic.tool.has_tool(Tool.axe, "Iridium"))
set_rule(multiworld.get_location("Breaking Up Deep Woods Gingerbread House", player),
logic.tool.has_tool(Tool.axe, "Gold"))
set_rule(multiworld.get_location("Chop Down a Deep Woods Iridium Tree", player),
logic.tool.has_tool(Tool.axe, "Iridium"))
set_entrance_rule(multiworld, player, DeepWoodsEntrance.use_woods_obelisk, logic.received("Woods Obelisk"))
for depth in range(10, 100 + 10, 10):
set_entrance_rule(multiworld, player, move_to_woods_depth(depth), logic.mod.deepwoods.can_chop_to_depth(depth))
MultiWorldRules.add_rule(multiworld.get_location("The Sword in the Stone", player),
logic.mod.deepwoods.can_pull_sword() & logic.mod.deepwoods.can_chop_to_depth(100))
set_rule(multiworld.get_location("The Sword in the Stone", player),
logic.mod.deepwoods.can_pull_sword() & logic.mod.deepwoods.can_chop_to_depth(100))
def set_magic_spell_rules(logic: StardewLogic, multiworld: MultiWorld, player: int, world_options: StardewValleyOptions):
if ModNames.magic not in world_options.mods:
return
MultiWorldRules.add_rule(multiworld.get_location("Analyze: Clear Debris", player),
(logic.tool.has_tool("Axe", "Basic") | logic.tool.has_tool("Pickaxe", "Basic")))
MultiWorldRules.add_rule(multiworld.get_location("Analyze: Till", player),
logic.tool.has_tool("Hoe", "Basic"))
MultiWorldRules.add_rule(multiworld.get_location("Analyze: Water", player),
logic.tool.has_tool("Watering Can", "Basic"))
MultiWorldRules.add_rule(multiworld.get_location("Analyze All Toil School Locations", player),
(logic.tool.has_tool("Watering Can", "Basic") & logic.tool.has_tool("Hoe", "Basic")
& (logic.tool.has_tool("Axe", "Basic") | logic.tool.has_tool("Pickaxe", "Basic"))))
set_rule(multiworld.get_location("Analyze: Clear Debris", player),
(logic.tool.has_tool("Axe", "Basic") | logic.tool.has_tool("Pickaxe", "Basic")))
set_rule(multiworld.get_location("Analyze: Till", player),
logic.tool.has_tool("Hoe", "Basic"))
set_rule(multiworld.get_location("Analyze: Water", player),
logic.tool.has_tool("Watering Can", "Basic"))
set_rule(multiworld.get_location("Analyze All Toil School Locations", player),
(logic.tool.has_tool("Watering Can", "Basic") & logic.tool.has_tool("Hoe", "Basic")
& (logic.tool.has_tool("Axe", "Basic") | logic.tool.has_tool("Pickaxe", "Basic"))))
# Do I *want* to add boots into logic when you get them even in vanilla without effort? idk
MultiWorldRules.add_rule(multiworld.get_location("Analyze: Evac", player),
logic.ability.can_mine_perfectly())
MultiWorldRules.add_rule(multiworld.get_location("Analyze: Haste", player),
logic.has("Coffee"))
MultiWorldRules.add_rule(multiworld.get_location("Analyze: Heal", player),
logic.has("Life Elixir"))
MultiWorldRules.add_rule(multiworld.get_location("Analyze All Life School Locations", player),
(logic.has("Coffee") & logic.has("Life Elixir")
& logic.ability.can_mine_perfectly()))
MultiWorldRules.add_rule(multiworld.get_location("Analyze: Descend", player),
logic.region.can_reach(Region.mines))
MultiWorldRules.add_rule(multiworld.get_location("Analyze: Fireball", player),
logic.has("Fire Quartz"))
MultiWorldRules.add_rule(multiworld.get_location("Analyze: Frostbolt", player),
logic.region.can_reach(Region.mines_floor_60) & logic.skill.can_fish(difficulty=85))
MultiWorldRules.add_rule(multiworld.get_location("Analyze All Elemental School Locations", player),
logic.has("Fire Quartz") & logic.region.can_reach(Region.mines_floor_60) & logic.skill.can_fish(difficulty=85))
# MultiWorldRules.add_rule(multiworld.get_location("Analyze: Lantern", player),)
MultiWorldRules.add_rule(multiworld.get_location("Analyze: Tendrils", player),
logic.region.can_reach(Region.farm))
MultiWorldRules.add_rule(multiworld.get_location("Analyze: Shockwave", player),
logic.has("Earth Crystal"))
MultiWorldRules.add_rule(multiworld.get_location("Analyze All Nature School Locations", player),
(logic.has("Earth Crystal") & logic.region.can_reach("Farm"))),
MultiWorldRules.add_rule(multiworld.get_location("Analyze: Meteor", player),
(logic.region.can_reach(Region.farm) & logic.time.has_lived_months(12))),
MultiWorldRules.add_rule(multiworld.get_location("Analyze: Lucksteal", player),
logic.region.can_reach(Region.witch_hut))
MultiWorldRules.add_rule(multiworld.get_location("Analyze: Bloodmana", player),
logic.region.can_reach(Region.mines_floor_100))
MultiWorldRules.add_rule(multiworld.get_location("Analyze All Eldritch School Locations", player),
(logic.region.can_reach(Region.witch_hut) &
logic.region.can_reach(Region.mines_floor_100) &
logic.region.can_reach(Region.farm) & logic.time.has_lived_months(12)))
MultiWorldRules.add_rule(multiworld.get_location("Analyze Every Magic School Location", player),
(logic.tool.has_tool("Watering Can", "Basic") & logic.tool.has_tool("Hoe", "Basic")
& (logic.tool.has_tool("Axe", "Basic") | logic.tool.has_tool("Pickaxe", "Basic")) &
logic.has("Coffee") & logic.has("Life Elixir")
& logic.ability.can_mine_perfectly() & logic.has("Earth Crystal") &
logic.has("Fire Quartz") & logic.skill.can_fish(difficulty=85) &
logic.region.can_reach(Region.witch_hut) &
logic.region.can_reach(Region.mines_floor_100) &
logic.region.can_reach(Region.farm) & logic.time.has_lived_months(12)))
set_rule(multiworld.get_location("Analyze: Evac", player),
logic.ability.can_mine_perfectly())
set_rule(multiworld.get_location("Analyze: Haste", player),
logic.has("Coffee"))
set_rule(multiworld.get_location("Analyze: Heal", player),
logic.has("Life Elixir"))
set_rule(multiworld.get_location("Analyze All Life School Locations", player),
(logic.has("Coffee") & logic.has("Life Elixir")
& logic.ability.can_mine_perfectly()))
set_rule(multiworld.get_location("Analyze: Descend", player),
logic.region.can_reach(Region.mines))
set_rule(multiworld.get_location("Analyze: Fireball", player),
logic.has("Fire Quartz"))
set_rule(multiworld.get_location("Analyze: Frostbolt", player),
logic.region.can_reach(Region.mines_floor_60) & logic.skill.can_fish(difficulty=85))
set_rule(multiworld.get_location("Analyze All Elemental School Locations", player),
logic.has("Fire Quartz") & logic.region.can_reach(Region.mines_floor_60) & logic.skill.can_fish(difficulty=85))
# set_rule(multiworld.get_location("Analyze: Lantern", player),)
set_rule(multiworld.get_location("Analyze: Tendrils", player),
logic.region.can_reach(Region.farm))
set_rule(multiworld.get_location("Analyze: Shockwave", player),
logic.has("Earth Crystal"))
set_rule(multiworld.get_location("Analyze All Nature School Locations", player),
(logic.has("Earth Crystal") & logic.region.can_reach("Farm"))),
set_rule(multiworld.get_location("Analyze: Meteor", player),
(logic.region.can_reach(Region.farm) & logic.time.has_lived_months(12))),
set_rule(multiworld.get_location("Analyze: Lucksteal", player),
logic.region.can_reach(Region.witch_hut))
set_rule(multiworld.get_location("Analyze: Bloodmana", player),
logic.region.can_reach(Region.mines_floor_100))
set_rule(multiworld.get_location("Analyze All Eldritch School Locations", player),
(logic.region.can_reach(Region.witch_hut) &
logic.region.can_reach(Region.mines_floor_100) &
logic.region.can_reach(Region.farm) & logic.time.has_lived_months(12)))
set_rule(multiworld.get_location("Analyze Every Magic School Location", player),
(logic.tool.has_tool("Watering Can", "Basic") & logic.tool.has_tool("Hoe", "Basic")
& (logic.tool.has_tool("Axe", "Basic") | logic.tool.has_tool("Pickaxe", "Basic")) &
logic.has("Coffee") & logic.has("Life Elixir")
& logic.ability.can_mine_perfectly() & logic.has("Earth Crystal") &
logic.has("Fire Quartz") & logic.skill.can_fish(difficulty=85) &
logic.region.can_reach(Region.witch_hut) &
logic.region.can_reach(Region.mines_floor_100) &
logic.region.can_reach(Region.farm) & logic.time.has_lived_months(12)))
def set_sve_rules(logic: StardewLogic, multiworld: MultiWorld, player: int, world_options: StardewValleyOptions):
@@ -980,8 +980,8 @@ def set_sve_rules(logic: StardewLogic, multiworld: MultiWorld, player: int, worl
set_entrance_rule(multiworld, player, SVEEntrance.to_aurora_basement, logic.mod.quest.has_completed_aurora_vineyard_bundle())
logic.mod.sve.initialize_rules()
for location in logic.registry.sve_location_rules:
MultiWorldRules.set_rule(multiworld.get_location(location, player),
logic.registry.sve_location_rules[location])
set_rule(multiworld.get_location(location, player),
logic.registry.sve_location_rules[location])
set_sve_ginger_island_rules(logic, multiworld, player, world_options)
set_boarding_house_rules(logic, multiworld, player, world_options)
@@ -1010,7 +1010,7 @@ def set_entrance_rule(multiworld, player, entrance: str, rule: StardewRule):
logger.debug(f"Registering indirect condition for {region} -> {entrance}")
multiworld.register_indirect_condition(multiworld.get_region(region, player), multiworld.get_entrance(entrance, player))
MultiWorldRules.set_rule(multiworld.get_entrance(entrance, player), rule)
set_rule(multiworld.get_entrance(entrance, player), rule)
except KeyError as ex:
logger.error(f"""Failed to evaluate indirect connection in: {explain(rule, CollectionState(multiworld))}""")
raise ex