Quick Mushroom turn-in fix

This is a quick and dirty (will be replaced later) fix for having to screen transition after turning in the Mushroom, not applied in shuffles that don't move the potion shop. Also a minor fix is in place so the list of entrances that don't invoke the Skull Final etc. exit offset is expanded to include the bottom of Superbunny Cave and TR Big Chest.
This commit is contained in:
AmazingAmpharos
2018-02-11 22:25:19 -06:00
committed by GitHub
parent 3471a9394a
commit abedfd4d1e
2 changed files with 7 additions and 1 deletions

View File

@@ -59,6 +59,7 @@ class World(object):
self.can_take_damage = True
self.difficulty_requirements = None
self.fix_fake_world = True
self.powder_patch_required = self.shuffle not in ['vanilla', 'dungeonssimple', 'dungeonsfull']
self.spoiler = Spoiler(self)
def intialize_regions(self):