shapez: Typing Cleanup + Small Docs Rewordings (#5189)

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
This commit is contained in:
BlastSlimey
2025-07-28 17:01:57 +02:00
committed by GitHub
parent 4d17366662
commit ad17c7fd21
13 changed files with 144 additions and 143 deletions

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@@ -4,9 +4,9 @@
shapez is an automation game about cutting, rotating, stacking, and painting shapes, that you extract from randomly
generated patches on an infinite canvas, and sending them to the hub to complete levels. The "tutorial", where you
unlock a new building or game mechanic (almost) each level, lasts until level 26, where you unlock freeplay with
infinitely more levels, that require a new, randomly generated shape. Alongside the levels, you can unlock upgrades,
that make your buildings work faster.
unlock a new building or game mechanic (almost) each level, lasts until level 26, which unlocks freeplay with
infinitely more levels, that each require a new, randomly generated shape. Alongside the levels, you can unlock
upgrades, that make your buildings work faster.
## Where is the options page?
@@ -17,29 +17,30 @@ There are also some advanced "datapackage settings" that can be changed by follo
## What does randomization do to this game?
Buildings and gameplay mechanics, that you normally unlock by completing a level, and upgrade improvements are put
into the item pool of the multiworld. Also, if enabled, the requirements for completing a level or buying an upgrade are
randomized.
Buildings and gameplay mechanics, which you normally unlock by completing a level, and upgrade improvements are put
into the item pool of the multiworld. You can also randomize the requirements for completing a level or buying an
upgrade and shuffle the order of building in your toolbars (main and wires layer).
## What is the goal of shapez in Archipelago?
As the game has no actual goal where the game ends, there are (currently) 4 different goals you can choose from in the
player options:
As the game has no actual goal that would represent the end of the game, there are (currently) 4 different goals you
can choose from in the player options:
1. Vanilla: Complete level 26 (the end of the tutorial).
2. MAM: Complete a player-specified level after level 26. It's recommended to build a Make-Anything-Machine (MAM).
3. Even Fasterer: Upgrade everything to a player-specified tier after tier 8.
3. Even Fasterer: Upgrade everything to a player-specified tier after tier VIII (8).
4. Efficiency III: Deliver 256 blueprint shapes per second to the hub.
## Which items can be in another player's world?
- Unlock different buildings
- Unlock blueprints
- Big upgrade improvements (adds 1 to the multiplier)
- Small upgrade improvements (adds .1 to the multiplier)
- Other unusual upgrade improvements (optional)
- Buildings
- Unlocking blueprints
- Upgrade improvements
- Big improvements, adding 1 to the multiplier
- Small improvements, adding 0.1 to the multiplier
- Optional: Other, rather unusual and even bad, improvements
- Different shapes bundles
- Inventory draining traps
- Different traps afflicting random buildings and game mechanics
- Different traps affecting random buildings and game mechanics
## What is considered a location check?
@@ -61,5 +62,4 @@ Here's a cheat sheet:
## Can I use other mods alongside the AP client?
At the moment, compatibility with other mods is not supported, but not forbidden. Gameplay altering mods will most
likely crash the game or disable loading the afflicted mods, while QoL mods might work without problems. Try at your own
risk.
likely break the game in some way, while small QoL mods might work without problems. Try at your own risk.