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Multiworld: clients will now be automatically be identified from the rom name and have their names and teams set by the host, meaning those need to be configured during seed gen
Player names will show up in spoiler log and hint tiles instead of player id MultiClient: autoreconnect to mw server
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@@ -2,7 +2,7 @@ import os
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import time
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import logging
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from Utils import output_path, parse_names_string
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from Utils import output_path
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from Rom import LocalRom, apply_rom_settings
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@@ -21,7 +21,7 @@ def adjust(args):
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else:
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raise RuntimeError('Provided Rom is not a valid Link to the Past Randomizer Rom. Please provide one for adjusting.')
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apply_rom_settings(rom, args.heartbeep, args.heartcolor, args.quickswap, args.fastmenu, args.disablemusic, args.sprite, args.ow_palettes, args.uw_palettes, parse_names_string(args.names))
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apply_rom_settings(rom, args.heartbeep, args.heartcolor, args.quickswap, args.fastmenu, args.disablemusic, args.sprite, args.ow_palettes, args.uw_palettes)
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rom.write_to_file(output_path('%s.sfc' % outfilebase))
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