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Multiworld: clients will now be automatically be identified from the rom name and have their names and teams set by the host, meaning those need to be configured during seed gen
Player names will show up in spoiler log and hint tiles instead of player id MultiClient: autoreconnect to mw server
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@@ -268,6 +268,7 @@ def parse_arguments(argv, no_defaults=False):
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parser.add_argument('--beemizer', default=defval(0), type=lambda value: min(max(int(value), 0), 4))
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parser.add_argument('--multi', default=defval(1), type=lambda value: min(max(int(value), 1), 255))
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parser.add_argument('--names', default=defval(''))
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parser.add_argument('--teams', default=defval(1), type=lambda value: max(int(value), 1))
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parser.add_argument('--outputpath')
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parser.add_argument('--race', default=defval(False), action='store_true')
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parser.add_argument('--outputname')
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