Multiworld: clients will now be automatically be identified from the rom name and have their names and teams set by the host, meaning those need to be configured during seed gen

Player names will show up in spoiler log and hint tiles instead of player id
MultiClient: autoreconnect to mw server
This commit is contained in:
Bonta-kun
2020-01-14 10:42:27 +01:00
parent d9592e68fb
commit ad278f91d6
11 changed files with 328 additions and 358 deletions

View File

@@ -268,6 +268,7 @@ def parse_arguments(argv, no_defaults=False):
parser.add_argument('--beemizer', default=defval(0), type=lambda value: min(max(int(value), 0), 4))
parser.add_argument('--multi', default=defval(1), type=lambda value: min(max(int(value), 1), 255))
parser.add_argument('--names', default=defval(''))
parser.add_argument('--teams', default=defval(1), type=lambda value: max(int(value), 1))
parser.add_argument('--outputpath')
parser.add_argument('--race', default=defval(False), action='store_true')
parser.add_argument('--outputname')