mirror of
https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 20:21:32 -06:00
Nuked the schema file and create my own. Works much better.
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@@ -9,40 +9,42 @@
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{% block body %}
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<div id="game-settings" class="main-content">
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<h3>Game Settings</h3>
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<h3>Player Settings</h3>
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<div id="instructions">
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This page is used to configure your game settings. You have three presets you can control, which
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This page is used to configure your player settings. You have three presets you can control, which
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you can access using the dropdown menu below. These settings will be usable when generating a
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single player game, or you can export them to a <code>.yaml</code> file and use them in a multiworld.
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</div>
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<div id="settings-wrapper">
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Choose a preset and optionally assign it a nickname, which will be used as the file's description if
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you download it.
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<table class="option-set">
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<tbody>
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<tr>
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<td class="option-name">
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<label for="preset-number">Preset Number:</label>
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</td>
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<td class="option-value">
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<select id="preset-number">
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<option value="1">Preset 1</option>
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<option value="2">Preset 2</option>
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<option value="3">Preset 3</option>
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</select>
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</td>
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</tr>
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<tr>
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<td class="option-name">
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<label for="description">Preset Name:</label>
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</td>
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<td class="option-value">
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<input id="description" class="setting" data-setting="description" />
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</td>
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</tr>
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</tbody>
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</table>
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<div class="setting-wrapper">
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Choose a preset and optionally assign it a nickname, which will be used as the file's description if
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you download it.
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<table class="option-set">
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<tbody>
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<tr>
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<td class="option-name">
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<label for="preset-number">Preset Number:</label>
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</td>
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<td class="option-value">
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<select id="preset-number">
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<option value="1">Preset 1</option>
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<option value="2">Preset 2</option>
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<option value="3">Preset 3</option>
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</select>
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</td>
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</tr>
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<tr>
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<td class="option-name">
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<label for="description">Preset Name:</label>
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</td>
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<td class="option-value">
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<input id="description" class="setting" data-setting="description" />
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</td>
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</tr>
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</tbody>
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</table>
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</div>
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Choose a name you want to represent you in-game. This will appear when you send items
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to other people in multiworld games.
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@@ -58,73 +60,6 @@
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</tr>
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</tbody>
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</table>
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Glitches Required - Allows the generator to place required items in locations which require knowledge
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of glitches.
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<table class="option-set">
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<tbody>
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<tr>
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<td class="option-name">
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<label for="glitches-required-none">None:</label>
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</td>
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<td class="option-value">
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<input id="glitches-required-none"
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data-setting="glitches_required.none"
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class="setting"
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type="range"
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min="0"
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max="100"
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/>
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<span id="glitches_required.none"></span>
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</td>
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</tr>
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<tr>
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<td class="option-name">
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<label for="glitches-required-minor">Minor Glitches:</label>
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</td>
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<td class="option-value">
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<input id="glitches-required-minor"
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data-setting="glitches_required.minor_glitches"
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class="setting"
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type="range"
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min="0"
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max="100"
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/>
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<span id="glitches_required.minor_glitches"></span>
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</td>
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</tr>
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<tr>
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<td class="option-name">
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<label for="glitches-required-overworld">Overworld Glitches:</label>
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</td>
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<td class="option-value">
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<input id="glitches-required-overworld"
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data-setting="glitches_required.overworld_glitches"
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class="setting"
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type="range"
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min="0"
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max="100"
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/>
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<span id="glitches_required.overworld_glitches"></span>
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</td>
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</tr>
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<tr>
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<td class="option-name">
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<label for="glitches-required-no-logic">No Logic:</label>
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</td>
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<td class="option-value">
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<input id="glitches-required-no-logic"
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data-setting="glitches_required.no_logic"
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class="setting"
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type="range"
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min="0"
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max="100"
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/>
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<span id="glitches_required.no_logic"></span>
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</td>
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</tr>
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</tbody>
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</table>
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</div>
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</div>
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{% endblock %}
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