add World.location_names

This commit is contained in:
Fabian Dill
2021-07-12 15:11:48 +02:00
parent 9821e05386
commit ae32315bf7
11 changed files with 70 additions and 58 deletions

47
Main.py
View File

@@ -125,7 +125,8 @@ def main(args, seed=None):
world.slot_seeds = {player: random.Random(world.random.randint(0, 999999999)) for player in
range(1, world.players + 1)}
for player in range(1, world.players + 1):
# system for sharing ER layouts
for player in world.alttp_player_ids:
world.er_seeds[player] = str(world.random.randint(0, 2 ** 64))
if "-" in world.shuffle[player]:
@@ -134,7 +135,6 @@ def main(args, seed=None):
if shuffle == "vanilla":
world.er_seeds[player] = "vanilla"
elif seed.startswith("group-") or args.race:
# renamed from team to group to not confuse with existing team name use
world.er_seeds[player] = get_same_seed(world, (
shuffle, seed, world.retro[player], world.mode[player], world.logic[player]))
else: # not a race or group seed, use set seed as is.
@@ -145,8 +145,9 @@ def main(args, seed=None):
logger.info('Archipelago Version %s - Seed: %s\n', __version__, world.seed)
logger.info("Found World Types:")
longest_name = max(len(text) for text in AutoWorld.AutoWorldRegister.world_types)
for name, cls in AutoWorld.AutoWorldRegister.world_types.items():
logger.info(f" {name:30} {cls}")
logger.info(f" {name:{longest_name}}: {len(cls.item_names):3} Items | {len(cls.location_names):3} Locations")
parsed_names = parse_player_names(args.names, world.players, args.teams)
world.teams = len(parsed_names)
@@ -165,31 +166,31 @@ def main(args, seed=None):
world.push_precollected(world.create_item(item_name, player))
for player in world.player_ids:
if player in world.alttp_player_ids:
# enforce pre-defined local items.
if world.goal[player] in ["localtriforcehunt", "localganontriforcehunt"]:
world.local_items[player].add('Triforce Piece')
# enforce pre-defined local items.
if world.goal[player] in ["localtriforcehunt", "localganontriforcehunt"]:
world.local_items[player].add('Triforce Piece')
# dungeon items can't be in non-local if the appropriate dungeon item shuffle setting is not set.
if not world.mapshuffle[player]:
world.non_local_items[player] -= item_name_groups['Maps']
if not world.compassshuffle[player]:
world.non_local_items[player] -= item_name_groups['Compasses']
if not world.keyshuffle[player]:
world.non_local_items[player] -= item_name_groups['Small Keys']
if not world.bigkeyshuffle[player]:
world.non_local_items[player] -= item_name_groups['Big Keys']
# Not possible to place pendants/crystals out side of boss prizes yet.
world.non_local_items[player] -= item_name_groups['Pendants']
world.non_local_items[player] -= item_name_groups['Crystals']
# items can't be both local and non-local, prefer local
world.non_local_items[player] -= world.local_items[player]
# dungeon items can't be in non-local if the appropriate dungeon item shuffle setting is not set.
if not world.mapshuffle[player]:
world.non_local_items[player] -= item_name_groups['Maps']
if not world.compassshuffle[player]:
world.non_local_items[player] -= item_name_groups['Compasses']
if not world.keyshuffle[player]:
world.non_local_items[player] -= item_name_groups['Small Keys']
if not world.bigkeyshuffle[player]:
world.non_local_items[player] -= item_name_groups['Big Keys']
# Not possible to place pendants/crystals out side of boss prizes yet.
world.non_local_items[player] -= item_name_groups['Pendants']
world.non_local_items[player] -= item_name_groups['Crystals']
AutoWorld.call_all(world, "create_regions")
for player in world.alttp_player_ids: