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add World.location_names
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@@ -31,9 +31,10 @@ class World(metaclass=AutoWorldRegister):
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player: int
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options: dict = {}
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topology_present: bool = False # indicate if world type has any meaningful layout/pathing
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item_names: Set[str] = frozenset()
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item_names: Set[str] = frozenset() # set of all potential item names
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# maps item group names to sets of items. Example: "Weapons" -> {"Sword", "Bow"}
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item_name_groups: Dict[str, Set[str]] = {}
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location_names: Set[str] = frozenset() # set of all potential location names
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def __init__(self, world: MultiWorld, player: int):
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self.world = world
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