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https://github.com/MarioSpore/Grinch-AP.git
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Ocarina of Time 7.0 (#1277)
## What is this fixing or adding? - Adds the majority of OoTR 7.0 features: - Pot shuffle, Freestanding item shuffle, Crate shuffle, Beehive shuffle - Key rings mode - Dungeon shortcuts to speed up dungeons - "Regional" shuffle for dungeon items - New options for shop pricing in shopsanity - Expanded Ganon's Boss Key shuffle options - Pre-planted beans - Improved Chest Appearance Matches Contents mode - Blue Fire Arrows - Bonk self-damage - Finer control over MQ dungeons and spawn position randomization - Several bugfixes as a result of the update: - Items recognized by the server and valid starting items are now in a 1-to-1 correspondence. In particular, starting with keys is now supported. - Entrance randomization success rate improved. Hopefully it is now at 100%. Co-authored-by: Zach Parks <zach@alliware.com>
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@@ -72,7 +72,14 @@ def download_slot_file(room_id, player_id: int):
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if name.endswith("info.json"):
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fname = name.rsplit("/", 1)[0] + ".zip"
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elif slot_data.game == "Ocarina of Time":
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fname = f"AP_{app.jinja_env.filters['suuid'](room_id)}_P{slot_data.player_id}_{slot_data.player_name}.apz5"
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stream = io.BytesIO(slot_data.data)
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if zipfile.is_zipfile(stream):
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with zipfile.ZipFile(stream) as zf:
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for name in zf.namelist():
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if name.endswith(".zpf"):
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fname = name.rsplit(".", 1)[0] + ".apz5"
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else: # pre-ootr-7.0 support
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fname = f"AP_{app.jinja_env.filters['suuid'](room_id)}_P{slot_data.player_id}_{slot_data.player_name}.apz5"
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elif slot_data.game == "VVVVVV":
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fname = f"AP_{app.jinja_env.filters['suuid'](room_id)}_SP.apv6"
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elif slot_data.game == "Zillion":
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@@ -9,7 +9,7 @@
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border-top-left-radius: 4px;
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border-top-right-radius: 4px;
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padding: 3px 3px 10px;
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width: 448px;
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width: 480px;
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background-color: rgb(60, 114, 157);
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}
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@@ -46,7 +46,7 @@
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}
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#location-table{
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width: 448px;
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width: 480px;
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border-left: 2px solid #000000;
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border-right: 2px solid #000000;
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border-bottom: 2px solid #000000;
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@@ -108,7 +108,7 @@
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}
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#location-table td:first-child {
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width: 272px;
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width: 300px;
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}
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.location-category td:first-child {
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@@ -636,43 +636,47 @@ def __renderOoTTracker(multisave: Dict[str, Any], room: Room, locations: Dict[in
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# Gather dungeon locations
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area_id_ranges = {
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"Overworld": (67000, 67280),
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"Deku Tree": (67281, 67303),
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"Dodongo's Cavern": (67304, 67334),
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"Jabu Jabu's Belly": (67335, 67359),
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"Bottom of the Well": (67360, 67384),
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"Forest Temple": (67385, 67420),
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"Fire Temple": (67421, 67457),
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"Water Temple": (67458, 67484),
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"Shadow Temple": (67485, 67532),
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"Spirit Temple": (67533, 67582),
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"Ice Cavern": (67583, 67596),
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"Gerudo Training Ground": (67597, 67635),
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"Thieves' Hideout": (67259, 67263),
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"Ganon's Castle": (67636, 67673),
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"Overworld": ((67000, 67258), (67264, 67280), (67747, 68024), (68054, 68062)),
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"Deku Tree": ((67281, 67303), (68063, 68077)),
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"Dodongo's Cavern": ((67304, 67334), (68078, 68160)),
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"Jabu Jabu's Belly": ((67335, 67359), (68161, 68188)),
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"Bottom of the Well": ((67360, 67384), (68189, 68230)),
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"Forest Temple": ((67385, 67420), (68231, 68281)),
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"Fire Temple": ((67421, 67457), (68282, 68350)),
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"Water Temple": ((67458, 67484), (68351, 68483)),
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"Shadow Temple": ((67485, 67532), (68484, 68565)),
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"Spirit Temple": ((67533, 67582), (68566, 68625)),
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"Ice Cavern": ((67583, 67596), (68626, 68649)),
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"Gerudo Training Ground": ((67597, 67635), (68650, 68656)),
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"Thieves' Hideout": ((67259, 67263), (68025, 68053)),
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"Ganon's Castle": ((67636, 67673), (68657, 68705)),
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}
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def lookup_and_trim(id, area):
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full_name = lookup_any_location_id_to_name[id]
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if id == 67673:
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return full_name[13:] # Ganons Tower Boss Key Chest
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if 'Ganons Tower' in full_name:
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return full_name
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if area not in ["Overworld", "Thieves' Hideout"]:
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# trim dungeon name. leaves an extra space that doesn't display, or trims fully for DC/Jabu/GC
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return full_name[len(area):]
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return full_name
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checked_locations = multisave.get("location_checks", {}).get((team, player), set()).intersection(set(locations[player]))
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location_info = {area: {lookup_and_trim(id, area): id in checked_locations for id in range(min_id, max_id+1) if id in locations[player]}
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for area, (min_id, max_id) in area_id_ranges.items()}
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checks_done = {area: len(list(filter(lambda x: x, location_info[area].values()))) for area in area_id_ranges}
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checks_in_area = {area: len([id for id in range(min_id, max_id+1) if id in locations[player]])
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for area, (min_id, max_id) in area_id_ranges.items()}
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# Remove Thieves' Hideout checks from Overworld, since it's in the middle of the range
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checks_in_area["Overworld"] -= checks_in_area["Thieves' Hideout"]
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checks_done["Overworld"] -= checks_done["Thieves' Hideout"]
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for loc in location_info["Thieves' Hideout"]:
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del location_info["Overworld"][loc]
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location_info = {}
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checks_done = {}
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checks_in_area = {}
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for area, ranges in area_id_ranges.items():
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location_info[area] = {}
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checks_done[area] = 0
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checks_in_area[area] = 0
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for r in ranges:
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min_id, max_id = r
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for id in range(min_id, max_id+1):
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if id in locations[player]:
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checked = id in checked_locations
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location_info[area][lookup_and_trim(id, area)] = checked
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checks_in_area[area] += 1
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checks_done[area] += checked
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checks_done['Total'] = sum(checks_done.values())
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checks_in_area['Total'] = sum(checks_in_area.values())
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@@ -683,25 +687,28 @@ def __renderOoTTracker(multisave: Dict[str, Any], room: Room, locations: Dict[in
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if "GS" in lookup_and_trim(id, ''):
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display_data["token_count"] += 1
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oot_y = '✔'
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oot_x = '✕'
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# Gather small and boss key info
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small_key_counts = {
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"Forest Temple": inventory[66175],
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"Fire Temple": inventory[66176],
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"Water Temple": inventory[66177],
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"Spirit Temple": inventory[66178],
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"Shadow Temple": inventory[66179],
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"Bottom of the Well": inventory[66180],
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"Gerudo Training Ground": inventory[66181],
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"Thieves' Hideout": inventory[66182],
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"Ganon's Castle": inventory[66183],
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"Forest Temple": oot_y if inventory[66203] else inventory[66175],
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"Fire Temple": oot_y if inventory[66204] else inventory[66176],
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"Water Temple": oot_y if inventory[66205] else inventory[66177],
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"Spirit Temple": oot_y if inventory[66206] else inventory[66178],
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"Shadow Temple": oot_y if inventory[66207] else inventory[66179],
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"Bottom of the Well": oot_y if inventory[66208] else inventory[66180],
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"Gerudo Training Ground": oot_y if inventory[66209] else inventory[66181],
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"Thieves' Hideout": oot_y if inventory[66210] else inventory[66182],
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"Ganon's Castle": oot_y if inventory[66211] else inventory[66183],
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}
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boss_key_counts = {
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"Forest Temple": '✔' if inventory[66149] else '✕',
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"Fire Temple": '✔' if inventory[66150] else '✕',
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"Water Temple": '✔' if inventory[66151] else '✕',
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"Spirit Temple": '✔' if inventory[66152] else '✕',
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"Shadow Temple": '✔' if inventory[66153] else '✕',
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"Ganon's Castle": '✔' if inventory[66154] else '✕',
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"Forest Temple": oot_y if inventory[66149] else oot_x,
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"Fire Temple": oot_y if inventory[66150] else oot_x,
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"Water Temple": oot_y if inventory[66151] else oot_x,
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"Spirit Temple": oot_y if inventory[66152] else oot_x,
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"Shadow Temple": oot_y if inventory[66153] else oot_x,
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"Ganon's Castle": oot_y if inventory[66154] else oot_x,
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}
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# Victory condition
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