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Ocarina of Time 7.0 (#1277)
## What is this fixing or adding? - Adds the majority of OoTR 7.0 features: - Pot shuffle, Freestanding item shuffle, Crate shuffle, Beehive shuffle - Key rings mode - Dungeon shortcuts to speed up dungeons - "Regional" shuffle for dungeon items - New options for shop pricing in shopsanity - Expanded Ganon's Boss Key shuffle options - Pre-planted beans - Improved Chest Appearance Matches Contents mode - Blue Fire Arrows - Bonk self-damage - Finer control over MQ dungeons and spawn position randomization - Several bugfixes as a result of the update: - Items recognized by the server and valid starting items are now in a 1-to-1 correspondence. In particular, starting with keys is now supported. - Entrance randomization success rate improved. Hopefully it is now at 100%. Co-authored-by: Zach Parks <zach@alliware.com>
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@@ -1,22 +1,15 @@
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class Dungeon(object):
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def __init__(self, world, name, hint, font_color, boss_key, small_keys, dungeon_items):
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def to_array(obj):
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if obj == None:
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return []
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if isinstance(obj, list):
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return obj
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else:
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return [obj]
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def __init__(self, world, name, hint, font_color):
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self.multiworld = world
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self.world = world
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self.name = name
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self.hint_text = hint
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self.font_color = font_color
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self.regions = []
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self.boss_key = to_array(boss_key)
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self.small_keys = to_array(small_keys)
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self.dungeon_items = to_array(dungeon_items)
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self.boss_key = []
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self.small_keys = []
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self.dungeon_items = []
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for region in world.multiworld.regions:
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if region.player == world.player and region.dungeon == self.name:
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@@ -48,6 +41,10 @@ class Dungeon(object):
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return item.name in [dungeon_item.name for dungeon_item in self.all_items]
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def item_name(self, name):
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return f"{name} ({self.name})"
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def __str__(self):
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return str(self.__unicode__())
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