Ocarina of Time 7.0 (#1277)

## What is this fixing or adding?
- Adds the majority of OoTR 7.0 features:
  - Pot shuffle, Freestanding item shuffle, Crate shuffle, Beehive shuffle
  - Key rings mode
  - Dungeon shortcuts to speed up dungeons
  - "Regional" shuffle for dungeon items
  - New options for shop pricing in shopsanity
  - Expanded Ganon's Boss Key shuffle options
  - Pre-planted beans
  - Improved Chest Appearance Matches Contents mode
  - Blue Fire Arrows
  - Bonk self-damage
  - Finer control over MQ dungeons and spawn position randomization
- Several bugfixes as a result of the update:
  - Items recognized by the server and valid starting items are now in a 1-to-1 correspondence. In particular, starting with keys is now supported.
  - Entrance randomization success rate improved. Hopefully it is now at 100%. 

Co-authored-by: Zach Parks <zach@alliware.com>
This commit is contained in:
espeon65536
2022-12-10 21:11:40 -06:00
committed by GitHub
parent 2cdd03f786
commit aee0df5359
110 changed files with 37691 additions and 18648 deletions

View File

@@ -95,6 +95,8 @@ entrance_shuffle_table = [
('Ice Cavern Beginning -> ZF Ice Ledge', { 'index': 0x03D4 })),
('Dungeon', ('Gerudo Fortress -> Gerudo Training Ground Lobby', { 'index': 0x0008 }),
('Gerudo Training Ground Lobby -> Gerudo Fortress', { 'index': 0x03A8 })),
('DungeonSpecial', ('Ganons Castle Grounds -> Ganons Castle Lobby', { 'index': 0x0467 }),
('Ganons Castle Lobby -> Castle Grounds From Ganons Castle', { 'index': 0x023D })),
('Interior', ('Kokiri Forest -> KF Midos House', { 'index': 0x0433 }),
('KF Midos House -> Kokiri Forest', { 'index': 0x0443 })),
@@ -238,8 +240,8 @@ entrance_shuffle_table = [
('KF Storms Grotto -> Kokiri Forest', { 'grotto_id': 0x1B })),
('Grotto', ('Zoras Domain -> ZD Storms Grotto', { 'grotto_id': 0x1C, 'entrance': 0x036D, 'content': 0xFF, 'scene': 0x58 }),
('ZD Storms Grotto -> Zoras Domain', { 'grotto_id': 0x1C })),
('Grotto', ('Gerudo Fortress -> GF Storms Grotto', { 'grotto_id': 0x1D, 'entrance': 0x036D, 'content': 0xFF, 'scene': 0x5D }),
('GF Storms Grotto -> Gerudo Fortress', { 'grotto_id': 0x1D })),
('Grotto', ('GF Entrances Behind Crates -> GF Storms Grotto', { 'grotto_id': 0x1D, 'entrance': 0x036D, 'content': 0xFF, 'scene': 0x5D }),
('GF Storms Grotto -> GF Entrances Behind Crates', { 'grotto_id': 0x1D })),
('Grotto', ('GV Fortress Side -> GV Storms Grotto', { 'grotto_id': 0x1E, 'entrance': 0x05BC, 'content': 0xF0, 'scene': 0x5A }),
('GV Storms Grotto -> GV Fortress Side', { 'grotto_id': 0x1E })),
('Grotto', ('GV Grotto Ledge -> GV Octorok Grotto', { 'grotto_id': 0x1F, 'entrance': 0x05AC, 'content': 0xF2, 'scene': 0x5A }),
@@ -263,7 +265,7 @@ entrance_shuffle_table = [
('Overworld', ('Lost Woods -> GC Woods Warp', { 'index': 0x04E2 }),
('GC Woods Warp -> Lost Woods', { 'index': 0x04D6 })),
('Overworld', ('Lost Woods -> Zora River', { 'index': 0x01DD }),
('Zora River -> Lost Woods', { 'index': 0x04DA })),
('Zora River -> LW Underwater Entrance', { 'index': 0x04DA })),
('Overworld', ('LW Beyond Mido -> SFM Entryway', { 'index': 0x00FC }),
('SFM Entryway -> LW Beyond Mido', { 'index': 0x01A9 })),
('Overworld', ('LW Bridge -> Hyrule Field', { 'index': 0x0185 }),
@@ -329,6 +331,74 @@ entrance_shuffle_table = [
]
def _add_boss_entrances():
# Compute this at load time to save a lot of duplication
dungeon_data = {}
for type, forward, *reverse in entrance_shuffle_table:
if type != 'Dungeon':
continue
if not reverse:
continue
name, forward = forward
reverse = reverse[0][1]
if 'blue_warp' not in reverse:
continue
dungeon_data[name] = {
'dungeon_index': forward['index'],
'exit_index': reverse['index'],
'exit_blue_warp': reverse['blue_warp']
}
for type, source, target, dungeon, index, rindex, addresses in [
(
'ChildBoss', 'Deku Tree Boss Door', 'Queen Gohma Boss Room',
'KF Outside Deku Tree -> Deku Tree Lobby',
0x040f, 0x0252, [ 0xB06292, 0xBC6162, 0xBC60AE ]
),
(
'ChildBoss', 'Dodongos Cavern Boss Door', 'King Dodongo Boss Room',
'Death Mountain -> Dodongos Cavern Beginning',
0x040b, 0x00c5, [ 0xB062B6, 0xBC616E ]
),
(
'ChildBoss', 'Jabu Jabus Belly Boss Door', 'Barinade Boss Room',
'Zoras Fountain -> Jabu Jabus Belly Beginning',
0x0301, 0x0407, [ 0xB062C2, 0xBC60C2 ]
),
(
'AdultBoss', 'Forest Temple Boss Door', 'Phantom Ganon Boss Room',
'SFM Forest Temple Entrance Ledge -> Forest Temple Lobby',
0x000c, 0x024E, [ 0xB062CE, 0xBC6182 ]
),
(
'AdultBoss', 'Fire Temple Boss Door', 'Volvagia Boss Room',
'DMC Fire Temple Entrance -> Fire Temple Lower',
0x0305, 0x0175, [ 0xB062DA, 0xBC60CE ]
),
(
'AdultBoss', 'Water Temple Boss Door', 'Morpha Boss Room',
'Lake Hylia -> Water Temple Lobby',
0x0417, 0x0423, [ 0xB062E6, 0xBC6196 ]
),
(
'AdultBoss', 'Spirit Temple Boss Door', 'Twinrova Boss Room',
'Desert Colossus -> Spirit Temple Lobby',
0x008D, 0x02F5, [ 0xB062F2, 0xBC6122 ]
),
(
'AdultBoss', 'Shadow Temple Boss Door', 'Bongo Bongo Boss Room',
'Graveyard Warp Pad Region -> Shadow Temple Entryway',
0x0413, 0x02B2, [ 0xB062FE, 0xBC61AA ]
)
]:
d = {'index': index, 'patch_addresses': addresses}
d.update(dungeon_data[dungeon])
entrance_shuffle_table.append(
(type, (f"{source} -> {target}", d), (f"{target} -> {source}", {'index': rindex}))
)
_add_boss_entrances()
# Basically, the entrances in the list above that go to:
# - DMC Central Local (child access for the bean and skull)
# - Desert Colossus (child access to colossus and spirit)
@@ -395,11 +465,24 @@ def shuffle_random_entrances(ootworld):
one_way_priorities['Requiem'] = priority_entrance_table['Requiem']
if ootworld.spawn_positions:
one_way_entrance_pools['Spawn'] = ootworld.get_shufflable_entrances(type='Spawn')
if 'child' not in ootworld.spawn_positions:
one_way_entrance_pools['Spawn'].remove(ootworld.get_entrance('Child Spawn -> KF Links House'))
if 'adult' not in ootworld.spawn_positions:
one_way_entrance_pools['Spawn'].remove(ootworld.get_entrance('Adult Spawn -> Temple of Time'))
if ootworld.shuffle_bosses == 'full':
entrance_pools['Boss'] = ootworld.get_shufflable_entrances(type='ChildBoss', only_primary=True)
entrance_pools['Boss'] += ootworld.get_shufflable_entrances(type='AdultBoss', only_primary=True)
elif ootworld.shuffle_bosses == 'limited':
entrance_pools['ChildBoss'] = ootworld.get_shufflable_entrances(type='ChildBoss', only_primary=True)
entrance_pools['AdultBoss'] = ootworld.get_shufflable_entrances(type='AdultBoss', only_primary=True)
if ootworld.shuffle_dungeon_entrances:
entrance_pools['Dungeon'] = ootworld.get_shufflable_entrances(type='Dungeon', only_primary=True)
if ootworld.open_forest == 'closed':
entrance_pools['Dungeon'].remove(world.get_entrance('KF Outside Deku Tree -> Deku Tree Lobby', player))
entrance_pools['Dungeon'].remove(ootworld.get_entrance('KF Outside Deku Tree -> Deku Tree Lobby', player))
if ootworld.shuffle_special_dungeon_entrances:
entrance_pools['Dungeon'] += ootworld.get_shufflable_entrances(type='DungeonSpecial', only_primary=True)
if ootworld.decouple_entrances:
entrance_pools['DungeonReverse'] = [entrance.reverse for entrance in entrance_pools['Dungeon']]
if ootworld.shuffle_interior_entrances != 'off':